Maricel Edwards: Fish ‘N Flip solo review

From the back of the box:

Save  marine animals from the fishing nets. The more nets you manage to empty by the end of the game, the better your score will be.

  • Play an action card.
  • Move the animal cards.
  • Free the newly formed groups of marine animals.

A rather underwhelming description for a very engaging game, and to be honest, I’m not a nature gal so this didn’t immediately grab me. But I needed a game to get free shipping, and boy howdy, was I pleasantly surprised! Let’s dive into it (see what I did there?)

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Dale Yu: Review of Rebuilding Seattle

Rebuilding Seattle

  • Designer: Quinn Brander
  • Publisher: Wizkids
  • Players: 1-5
  • Age: 12+
  • Time: 60-120 minutes

The great fire of 1889 has burned down most of downtown Seattle, and you are the city planner tasked with rebuilding it. Manage economic resources to improve neighborhoods, erect new buildings and iconic landmarks, and address the needs of an ever-growing population to make Seattle better than ever!  In Rebuilding Seattle, you’re responsible for managing the zoning and expansion of a major neighborhood! Each round your population grows, and you can either build a new building, expand into a new suburb, activate an event, or build a landmark, before earning profit based on your neighborhood’s commerce. You’ll buy building types from a shared market, looking to find shapes that fit your grid and types that fit your strategy. Triggering citywide events can change the tide of the game, offering points, money, and expansions for the players ready for it. You can even enact laws to give yourself the advantage! At the end of the game, whoever’s neighborhood has earned the most points wins.

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Dale Yu: Review of Marrakesh

Marrakesh

  • Designer: Stefan Feld
  • Publisher: Queen Games
  • Players: 2-4
  • Age: 14+
  • TIme: 90-120 minutes
  • Played with review copy provided by Queen Games

Marrakesh is labeled #4 in the Stefan Feld City Collection from Queen Games.  Earlier releases in the series were all new envisionings of previous games: #1 Hamburg (nee Bruges), #2 Amsterdam (nee Macao), #3 New York City (nee Rialto).  As far as I can tell, Marrakesh is a completely novel game.  The cube tower looks familiar – as it was seen in Amerigo – but I can’t really detect any other influence of that older game here.

Briefly:  There is a lot to be done in Marrakesh, a city in Southwestern Morocco – known as “The Pearl of the South” – that was founded in 1070 AD and is one of the country’s four royal cities.  In this game, you will use your assistants to increase your influence on the Koutoubia mosque and in the Bahia Palace.  Profit from the wisdom of the scholars, captured on valuable scrolls. Roam the souks to haggle with the merchants over precious luxury goods.  Go to the marketplace, find oases in the Sahara, and navigate the Tensift river. But don’t forget to pay the people and provide sufficient dates and water! The player who succeeds in doing this best becomes the new “Obermufti” of Marrakesh.

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Dale Yu: Review of Vivarium

Vivarium

  • Designer: Ferderic Vuagnat
  • Publisher: Studio H
  • Players: 2-4
  • Age: 10+ 
  • Time: 30 minutes
  • Played with review copy provided by Studio H

Per the publisher: “1898, Siberia, the seismologist Edgar Vuntaf discovers a continent free of any human presence, sheltering a teeming life, in forms never encountered before! Unknown plants, colossal creatures… Faced with this shocking discovery, the world’s scientific elite, gathered in Paris for the Universal exposition, create the Vivarium Syndicate, and decide to send explorers into this new continent.”

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Dale Yu: Preview of Taiwan Night Market

Taiwan Night Market

  • Designer: Zong-ger
  • Publisher: Good Game Studio
  • Players: 3-4
  • Age: 10+
  • Time: 60 minutes
  • Played with preview copy provided by Taiwan Boardgame Design (distributor)

“Welcome to Taiwan Night Market, the paradise for street food lovers! In this game, you play as an ambitious vendor trying to make a fortune by bidding on the best locations for your stalls and attract customers with your most delicious food. Can you outwit your competitors and be crowned the king of the night market vendors?  In Taiwan Night Market, every round you bid on the locations on the map and open stalls of 4 types of food and drink. If you can connect stalls of the same type together, they will earn you more!  Then, the customers will swamp in and buy the food they want at the first available stall they encounter. The locations are crucial for the traffic of customers, but bidding at the right amount is critical to win. At the end of the game, the player with the most money wins!”

I was given a chance to try out Taiwan Night Market with an early copy – the game should be coming to Kickstarter in Spring 2023.  As with all previews, please note that the version of the game that I played may not be the same as the final product (heck, it might not even be the same as the version of the game shown whenever the KS launches!).  I received my copy back in October 2022, so there has definitely been enough time for things to possibly change.

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Dale Yu: Review of Roller Coaster Rush

Roller Coaster Rush

  • Designer: Scott Almes
  • Publisher: Pandasaurus Games
  • Players: 2-4
  • Age: 10+
  • Time: 15-30 minutes
  • Played with review copy provided by publisher

In short: “Welcome to Roller Coaster Rush, a coaster-building game with oodles of kinetic fun! Your goal is to design and construct the best roller coaster for your investors’ theme park! At the start of each game, you design a model coaster using the blueprints you have available. During the game, you’ll attempt to actually construct your model by winning auctions for the track pieces you used in your design. If you lose an auction on one of your own blueprints, you’ll have to take that track out of your coaster – but if you win someone else’s blueprints you’ll get to add a new track to make your coaster bigger and better. Along the way, you can demo your model coaster for investors to see how well it works and earn some extra money for auctions. At the end of the game you get to unveil your fully constructed roller coaster and run it for the public. You earn victory points based on how far your marble makes it down the track. The player with the most points wins!“

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