Talia Rosen: Pushing Your Luck on Your Own

I’ve been enjoying solitaire games more lately. It started during the pandemic with the four-game solo campaign version of Lost Ruins of Arnak: The Search for Professor Kutil. I was impressed with how the designers altered the underlying structure of the game to make for a compelling solo experience.  Then I enjoyed the solitaire versions of Dune: Imperium and Ark Nova, not as much as Arnak, but as a decent way to get more familiar with the rules and experience a shadow of the “real” game experience.  And most recently, I’ve enjoyed the challenge of trying to enact the 19th Amendment in the solo version of Votes for Women.  So I jumped at the opportunity to receive a review copy of Michael Erceg’s new solitaire game Cave-In.

I don’t write many reviews, and when I do they tend to be a little bit odd, like this comparative review for Clash of Cultures, or this rambling “review” of Living Forest.  So forgive my comparative and rambling discursion on push-your-luck games and solitaire gaming.

When I hear push-your-luck, I immediately think of Sid Sackson’s 1980 classic Can’t Stop and the Alan Moon and Bruno Faidutti spiritual successor Diamant (now known by some as Incan Gold).  There are of course plenty of other games with push-your-luck elements (Knizia’s Ra comes to mind and even the aforementioned Living Forest in a manner of speaking), but these two games strike me as the purest distillation of the mechanism with the entirety of the game revolving around players deciding whether to play it safe or risk it all.  Upon reflection though, the real joy of Can’t Stop and Diamant for me is largely in the player interaction.  The kibitzing and cajoling seem like a core feature with players encouraging each other to keep going and attempting to shame each other into going for broke.  The peer pressure of rolling those dice just one more time is what makes Can’t Stop so memorable.  And the chanting of “Ra! Ra! Ra!” when your opponent elects to pull another tile from the bag in Knizia’s classic auction game is real joy.

Continue reading
Posted in Reviews | Leave a comment

Maricel Edwards: Fish ‘N Flip solo review

From the back of the box:

Save  marine animals from the fishing nets. The more nets you manage to empty by the end of the game, the better your score will be.

  • Play an action card.
  • Move the animal cards.
  • Free the newly formed groups of marine animals.

A rather underwhelming description for a very engaging game, and to be honest, I’m not a nature gal so this didn’t immediately grab me. But I needed a game to get free shipping, and boy howdy, was I pleasantly surprised! Let’s dive into it (see what I did there?)

Continue reading

Posted in Reviews | Leave a comment

Dale Yu: Review of Rebuilding Seattle

Rebuilding Seattle

  • Designer: Quinn Brander
  • Publisher: Wizkids
  • Players: 1-5
  • Age: 12+
  • Time: 60-120 minutes

The great fire of 1889 has burned down most of downtown Seattle, and you are the city planner tasked with rebuilding it. Manage economic resources to improve neighborhoods, erect new buildings and iconic landmarks, and address the needs of an ever-growing population to make Seattle better than ever!  In Rebuilding Seattle, you’re responsible for managing the zoning and expansion of a major neighborhood! Each round your population grows, and you can either build a new building, expand into a new suburb, activate an event, or build a landmark, before earning profit based on your neighborhood’s commerce. You’ll buy building types from a shared market, looking to find shapes that fit your grid and types that fit your strategy. Triggering citywide events can change the tide of the game, offering points, money, and expansions for the players ready for it. You can even enact laws to give yourself the advantage! At the end of the game, whoever’s neighborhood has earned the most points wins.

Continue reading

Posted in Reviews | 2 Comments

Dale Yu: Review of Marrakesh

Marrakesh

  • Designer: Stefan Feld
  • Publisher: Queen Games
  • Players: 2-4
  • Age: 14+
  • TIme: 90-120 minutes
  • Played with review copy provided by Queen Games

Marrakesh is labeled #4 in the Stefan Feld City Collection from Queen Games.  Earlier releases in the series were all new envisionings of previous games: #1 Hamburg (nee Bruges), #2 Amsterdam (nee Macao), #3 New York City (nee Rialto).  As far as I can tell, Marrakesh is a completely novel game.  The cube tower looks familiar – as it was seen in Amerigo – but I can’t really detect any other influence of that older game here.

Briefly:  There is a lot to be done in Marrakesh, a city in Southwestern Morocco – known as “The Pearl of the South” – that was founded in 1070 AD and is one of the country’s four royal cities.  In this game, you will use your assistants to increase your influence on the Koutoubia mosque and in the Bahia Palace.  Profit from the wisdom of the scholars, captured on valuable scrolls. Roam the souks to haggle with the merchants over precious luxury goods.  Go to the marketplace, find oases in the Sahara, and navigate the Tensift river. But don’t forget to pay the people and provide sufficient dates and water! The player who succeeds in doing this best becomes the new “Obermufti” of Marrakesh.

Continue reading

Posted in Essen 2022, Reviews | Leave a comment

Dale Yu: Review of Vivarium

Vivarium

  • Designer: Ferderic Vuagnat
  • Publisher: Studio H
  • Players: 2-4
  • Age: 10+ 
  • Time: 30 minutes
  • Played with review copy provided by Studio H

Per the publisher: “1898, Siberia, the seismologist Edgar Vuntaf discovers a continent free of any human presence, sheltering a teeming life, in forms never encountered before! Unknown plants, colossal creatures… Faced with this shocking discovery, the world’s scientific elite, gathered in Paris for the Universal exposition, create the Vivarium Syndicate, and decide to send explorers into this new continent.”

Continue reading

Posted in Essen 2022, Reviews | 1 Comment

Dale Yu: Preview of Taiwan Night Market

Taiwan Night Market

  • Designer: Zong-ger
  • Publisher: Good Game Studio
  • Players: 3-4
  • Age: 10+
  • Time: 60 minutes
  • Played with preview copy provided by Taiwan Boardgame Design (distributor)

“Welcome to Taiwan Night Market, the paradise for street food lovers! In this game, you play as an ambitious vendor trying to make a fortune by bidding on the best locations for your stalls and attract customers with your most delicious food. Can you outwit your competitors and be crowned the king of the night market vendors?  In Taiwan Night Market, every round you bid on the locations on the map and open stalls of 4 types of food and drink. If you can connect stalls of the same type together, they will earn you more!  Then, the customers will swamp in and buy the food they want at the first available stall they encounter. The locations are crucial for the traffic of customers, but bidding at the right amount is critical to win. At the end of the game, the player with the most money wins!”

I was given a chance to try out Taiwan Night Market with an early copy – the game should be coming to Kickstarter in Spring 2023.  As with all previews, please note that the version of the game that I played may not be the same as the final product (heck, it might not even be the same as the version of the game shown whenever the KS launches!).  I received my copy back in October 2022, so there has definitely been enough time for things to possibly change.

Continue reading

Posted in Kickstarter, Preview | 1 Comment