Dale Yu: Review of Roller Coaster Rush

Roller Coaster Rush

  • Designer: Scott Almes
  • Publisher: Pandasaurus Games
  • Players: 2-4
  • Age: 10+
  • Time: 15-30 minutes
  • Played with review copy provided by publisher

In short: “Welcome to Roller Coaster Rush, a coaster-building game with oodles of kinetic fun! Your goal is to design and construct the best roller coaster for your investors’ theme park! At the start of each game, you design a model coaster using the blueprints you have available. During the game, you’ll attempt to actually construct your model by winning auctions for the track pieces you used in your design. If you lose an auction on one of your own blueprints, you’ll have to take that track out of your coaster – but if you win someone else’s blueprints you’ll get to add a new track to make your coaster bigger and better. Along the way, you can demo your model coaster for investors to see how well it works and earn some extra money for auctions. At the end of the game you get to unveil your fully constructed roller coaster and run it for the public. You earn victory points based on how far your marble makes it down the track. The player with the most points wins!“

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Dale Yu: Review of Jiangnan

Jiangnan

  • Designer: DuGuWei
  • Publisher: Moaideas Game Design
  • Players: 1-4
  • Age 15+
  • Time: 90-120 minutes
  • Played with copy provided by publisher

It is the height of the Ming Dynasty. Literati artists hike and sail across the land searching for inspiration to compose the greatest works of the age. Those seeking the greatest fame present their work at the capital city of Nankin. However, aristocracy is fickle. Will you follow the latest trends, or start them?

Jiangnan: Life of Gentry is a worker placement and action tile bag building game for 1 to 4 players. Jiangnan can be played as a single scenario or through multiple campaigns. Players are literati and artisans of the elite gentry class living in Jiangnan, the prosperous region to the south of the Qinhuai River, and are highly skilled in literature, calligraphy, brush painting, and the musical and performing arts.

But you’ll need the skills of bureaucracy to drive and guide aristocracy to evolve your work from today’s latest trend to an everlasting classic to be sung and studied for thousands of years.  

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Dale Yu: Review of Applejack

Applejack

  • Designer: Uwe Rosenberg
  • Publisher: The Game Builders
  • Players: 1-4
  • Age: 8+
  • Time: 30-60 minutes
  • Played with review copy provided by publisher at SPIEL 2022

So, Uwe Rosenberg might be best known for his epic games (Agricola, Feast of Odin, etc).  But he’s also made a bunch of card games, and in recent years, lots of tile laying games.  Applejack falls into the tile laying genre, but this time with hexagonal tiles; a shape I don’t think he’s ever used before.

The publisher entices you with this description: “A wide orchard lies in front of Applejack’s cottage. Help him and his daughter plant apple trees and harvest the juicy apples. Don’t forget to set up the beehives between the trees. Because at the end of this game, whoever gets the most honey wins!”  We previewed this game around SPIEL 2022, but now that we’ve had a chance to play a few more times, it seemed like a good time to revisit the game.

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Dale Yu: Review of Let’s Go! To Japan

Let’s Go! To Japan

Per AEG: “In Let’s Go! To Japan, you are a traveler planning, then experiencing your own dream vacation to Japan. The game consists of thirteen rounds in which players draw activity cards illustrated by Japan-based artists and strategically place them in different days in their week-long itinerary. These can’t-miss tourist attractions will have you bouncing between Tokyo and Kyoto as you try to puzzle out the optimal activities to maximize your experience while balancing your resources. The game ends with a final round in which you ultimately go on your planned trip, activating each of your cards in order along the way. The player who collects the most points by the end of their trip wins!”

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Dale Yu: Review of Rolling Heights

Rolling Heights

  • Designer: John D Clair
  • Publisher: AEG
  • Players: 1-4
  • Age: 14+
  • Time: 60 minutes
  • Played with review copy provided by publisher

Says AEG: “Roll Your Meeples, Build the City.”

It’s the 1920’s and your career as a general contractor is about to take off. You have just started your business in a rapidly expanding city.  In Rolling Heights, players roll workers in the form of meeples. Standing meeples work hard that day and provide special actions and building materials, while face-down meeples provide nothing. You can always push your luck for better rolls, but you might lose valuable materials you need to construct new buildings. Completing buildings gains you prestige, as well as new workers to help you construct even larger buildings, including skyscrapers.  Will you construct the next famous landmark?

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Dale Yu: Review of Bonsai

Bonsai

  • Designers: Rosaria Battiato, Massimo Borzi, Martino Chiacchiera
  • Publisher: dv Games
  • Players:1-4
  • Age: 8+
  • Time: 30-45 minutes
  • Played with review copy provided by publisher

To paraphrase the publisher:  The Japanese term “bonsai” means “planted in a pot”. A bonsai is a living work of art, a perfect miniature plant, identical in all respects to its full-size simile, but several times smaller. A bonsai is a microcosm that contains within itself the mystery of the universe, unchanged in all but dimensions.  In the game Bonsai, players take on the role of expert bonsai masters intent on growing their own bonsai. Whoever grows the best plant will be appointed to show their Bonsai at the Imperial gardens.

To set up, each player gets a Pot in their color as well as a starting Seishi tile; additionally, players get some starting Bonsai tiles based on their position in player order.  The main board is placed on the table, and 4 cards from the Zen deck are placed on the spaces.  Finally, goal tiles from three of the five possible colors are set out.

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