Perfect Shot
- Designer: Romain Caterdjian
- Publisher: Matagot
- Players: 2-4
- Age: 8+
- Time: 20 minutes
- Played with review copy provided by Matagot

Romain Caterdijan should already be in the lead for Larry Levy’s Designer of the Year award; I think I have already run across 4 games from SPIEL 2022 designed by him. In this game, you’ll have to take pictures of animals to win the most victory points. On your turn, you either take an Album card or you can place a Landscape punched card from your hand onto the previous Landscape card in the game shoe. If any animal appears partially or entirely in the camera lenses of your Landscape card, you can take the corresponding Animal Photo tile(s) and put them in one of your photo Albums while respecting the constraints of the Albums – only snow animals, for example. A complete Album allows you to earn even more victory points so you have to organize your photos well. And if an animal fits completely in your lens, it’s a Perfect Shot and one more step to victory! As for the Yeti, it is so fierce, wild and mysterious that you can only see half of it in the photos you take. It will take two different halves to prove to the world its existence … and gain more and more victory points.




Mark’s Bundle of 2022 Essen Game Thoughts
Unless otherwise noted, these are FIRST impressions… I only had the opportunity to play most of these games a single time with a physical copy and four of my Opinionated Gamer friends. I’ve left out the older (read: non-2022) games we played to keep this Essen- and Tokyo Game Market-focused and noted where I was able to play a game more than once.
If you’re interested in my Essen (well, post-Essen) impressions from 2018, 2019, and 2020, you can find them at the following links. (I’m not sure why I didn’t do one of these in 2021.)
For those of you who haven’t read a lot of my reviews, they may give you a better insight into my board game tastes and what I’m likely to enjoy. (Which, of course, may or may not line up with your choices. Your mileage may vary.) I’m also linking to OG articles about the games when they are available.
After Playing 51 Different Games in 4.5 Days…
…I have some thoughts. Well, rules, I guess.
- 1. Publishers should have their rulebook and components blind playtested before approving for print.
- 2. Good iconography and clean presentation are more important than being artsy… not everyone has perfect eyesight and/or hi-tech lighting around their state of the art gaming table.
- 3. If your game is going to take 2+ hours of my life, it needs to tell a story and/or help me tell a story. I do not want to do mechanical stuff over and over to harvest points for that long.
- 4. If you’re not going to tell me a story, at the very least make sure your game has an arc to the game progression… rather than a flatline.
- 5. Stupid and fun is still worth playing.
- 6. Don’t be creepy. (I’m looking at you, Girl Glasses Collection.)
- 7. I will excuse a lot of weird design choices and even unclear rules if I’m having fun. If I’m not having fun, I don’t feel particularly charitable.
- 8. More people should take the chance to play with folks like Dale, John, Ryan, and James. It was a great weekend.
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