Patrick Brennan: Game Snapshots – 2021 (Part 17)

One of the benefits of BGA is that it can turn what can be considered complex games into simple games. Case in point is Castles Of Burgundy. This game has struggled to come out physically over the years because each round requires explanation of what all the yellow and brown tiles do because the iconography is non-obvious. Repeat the explanations mid-round as needed. It always seemed like too much rules effort and it wasn’t a game I could simply sit back and enjoy. When playing on BGA, having hover scripts that explain all the effects of each tile makes everyone self-sufficient. Now, being able to focus on my own game, it turns out that Castles is rather simple – play a die to get a tile, play a die to place a tile. The decisions may be hard, but the play is simple. It turns it into a game that I can look forward to online.

flemington

This might be my favorite Aussie horse race

Nicodemus (below) is another example. The iconography is dubious, but online we don’t have to memorise every effect from the rules … just run the mouse over it!  And while there’s plenty of downsides to online gaming, like not knowing what the hell all the players are doing and how it’s going to affect your game, reducing this rules barrier of entry caused by inadequate iconography is definitely one of the upsides.

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Dale Yu: Review of Bequest

Bequest

  • Designer: Marek Tupy
  • Publisher: Wizkids
  • Players: 3-6
  • Age: 10+
  • Time: 30-45 minutes
  • Played with review copy provided by Wizkids

bequest

In Bequest, all the players are relatives of the misunderstood Dr. Schism, who has somehow met his ultimate demise, and whose last wishes state: “I, Dr. Schism, being of siminster mind and not-bad body, leave one bequest to my underlings, the gift of petty conflict!  My minions must squabble amongst themselves to take control of my supervillainous empire.  Whoever can cut the best deals, deviously split my treasure, and scheme their way to the top is the true worthy heir to my legacy!”

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Dale Yu: Review of TEN

TEN

  • Designers: Molly Johnson, Robert Melvin, Shawn Stankewich
  • Publisher: AEG 
  • Players: 1-5
  • Age: 10+
  • Time: 20-30 minutes
  • Played with review copy provided by AEG

ten

The trio of designers behind this game are also responsible for two other games that I have greatly enjoyed – Point Salad and Truffle Shuffle – so I was definitely interested in trying this one out once I heard of it.  TEN was described to me as both an auction game as well as a push your luck game, and I was quite interested to see how those two mechanisms melded.

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Review of Oath: Chronicles of Empire and Exile

  • Designed by Cole Wehrle
  • Published by Leder Games (artwork below from the Kickstarter edition)
  • 1-6 Players
  • Playing time: 45-120 minutes (or more …)

Oath is an ambitious and deeply philosophical design, so when I call it “Fabled Fruit: The Boardgame” or “Oath: Gamifying the Meta-Game”, it may be a little underwhelming. Oath takes the “legacy-lite” concept of Fabled Fruit, adds in a board, a healthy dose of kingmaking, and some deep thoughts on the meaning of player interaction to produce a unique design. As a statement on the meaning of history or the meaning of player interaction, it works well. Whether it will be remembered as a classic or simply as an interesting statement piece is an open question.

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Not Flynn’s Arcade: A First Look At Pulsarcade for Clank! In! Space!

A long time ago in a galaxy far, far away (yep, 2019), I wrote about what I called the Clank-iverse and my general love for the game and all its expansions. As a part of that article, I noted that I needed to do a second article about Clank-in-Space-iverse. 

This is not that article. (For those of you who spent great wads of emotional and mental capital on a TV show from 2004-10 like I did, this is Not Penny’s Boat.)

Instead, what follows is my impressions after two plays of the newest Clank! In! Space! expansion – Pulsarcade. I promise it’s still worth reading. (I apologize in advance for the obscure Tron references scattered throughout this post.)

My Clank CV

I acknowledge that two plays (each with two players) isn’t usually enough to get a good picture of the quality of an expansion – but I humbly submit that we’re not dealing with an untrained eye here. Since my first play of Clank! nearly five years ago (in January of 2017), here’s how much experience I’ve had with the system:

  • 67 plays of Clank!
  • 11 plays of Clank! Legacy
  • 37 plays of Clank! In! Space!
    • 7 with Apocalypse
    • 3 with Cyberstation 11
    • 2 with Pulsarcade
    • 10 with solo campaign version on the Renegade Games app

What’s the thematic thread?

Evidently, everyone’s favorite intergalactic bad guy, Eradikus, is a big vintage arcade game fan. (I’ll be showing my age by noting that based on the arcade cabinets chosen, I would also be considered “vintage”.) We are “setting high scores” on his machines in order to fight our way to where we can purloin one of his priceless artifacts.

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Dale Yu – Review of Lost Cities: Roll & Write

Lost Cities: Roll & Write

  • Designer: Reiner Knizia
  • Publisher: Kosmos
  • Players: 2-5
  • Age: 8+
  • Time: 20-30 minutes
  • Played ~10 times with review copy provided by Thames&Kosmos

lost cities roll and write

Lost cities is one of the classic two-player games in my collection. It has always been one of my go to games when posed with the question of what to show a new gamer and there are only the two of us around. The original game has the right mix of tactical strategy, card luck, and push your luck excitement which has kept it a mainstay in my 2p rotation.  The original game has had a number of spin offs including a board game version as well as an entire line of Keltis games.   This most recent version capitalizes on the current trend for roll and write games.

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