A long time ago in a galaxy far, far away (yep, 2019), I wrote about what I called the Clank-iverse and my general love for the game and all its expansions. As a part of that article, I noted that I needed to do a second article about Clank-in-Space-iverse.
This is not that article. (For those of you who spent great wads of emotional and mental capital on a TV show from 2004-10 like I did, this is Not Penny’s Boat.)
Instead, what follows is my impressions after two plays of the newest Clank! In! Space! expansion – Pulsarcade. I promise it’s still worth reading. (I apologize in advance for the obscure Tron references scattered throughout this post.)
My Clank CV
I acknowledge that two plays (each with two players) isn’t usually enough to get a good picture of the quality of an expansion – but I humbly submit that we’re not dealing with an untrained eye here. Since my first play of Clank! nearly five years ago (in January of 2017), here’s how much experience I’ve had with the system:
- 67 plays of Clank!
- 11 plays of Clank! Legacy
- 37 plays of Clank! In! Space!
- 7 with Apocalypse
- 3 with Cyberstation 11
- 2 with Pulsarcade
- 10 with solo campaign version on the Renegade Games app
What’s the thematic thread?
Evidently, everyone’s favorite intergalactic bad guy, Eradikus, is a big vintage arcade game fan. (I’ll be showing my age by noting that based on the arcade cabinets chosen, I would also be considered “vintage”.) We are “setting high scores” on his machines in order to fight our way to where we can purloin one of his priceless artifacts.
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