A slightly late write-up of my last, shorter day. The halls looked slightly less busy than Saturday and the show definitely felt like it was winding down as we headed into the afternoon. I had a chance to look at just one game as follows:

Azul: Queens Garden
Ostensibly aiming to be more complex than Summer Palace, Azul Queen’s garden changes the basic mechanism of tile selection compared to the previous 3 iterations of Azul: now tiles are placed on top of a stack of cardboard tiles which are gaming pieces rather than just for decoration; and furthermore tiles are drawn only 4 at a time from the bag to place on the tile. As soon as 1 or more ceramic tiles are taken from the cardboard tile, it is moved to the side and the next lowest cardboard tile in the stack is populated with 4 new (ceramic) tiles. This goes on until all the cardboard tiles in the stack have been populated – the stack size depending on the number of players. When a cardboard tile is empty, it is flipped to reveal a pre-printed symbol of the same type as the ceramic tiles on one of the 6 hexagonal spaces it has to place tiles. The cardboard tile also always depicts a water fountain in its centre – which I’ll come onto later. Continue reading
