Three Games I Travel With

Today I wanted to talk about the games that make up my sort of “go bag.”  If I’m headed somewhere, that isn’t intended to be a “game night”, say, maybe a birthday party or a get together because some folks from out of town are in for the weekend, what I bring.

In this case, the three titles I want to talk about are, well, usually in the arm rest/center console of my car, so there’s no need to pack or remember to bring them.

As I’ve grown older, what I pack has shifted. I rarely, for instance, bring them out unprompted or even bring up that I brought something. I’m growing more comfortable with simply conversing, not ludologically evangelizing, and acknowledging that some folks don’t have much interest in playing a game.

I think that’s part of why party games don’t make the cut. My personality wouldn’t feel comfortable derailing a night of other types of interaction with a game as the centerpiece.

So I drift to card games: something a few of us can unobtrusively entertain ourselves with, while others go about enjoying each other’s company in their own way.  If, these games of ours come up in the course of conversation, and if, someone else seems intrigued, we’ll do it. Otherwise, I’m content to let them ride along with me in the car until the moment arises.

Anyway, these are the games.

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Encyclopaedist (a review)

Designer: Sengoku Ichiro (千石 一郎)
Publisher: 数寄ゲームズ (Suki Games)
Players: 3
Playing Time: 20-30 minutes
Times Played: 3 on purchased physical copies; a few more times with a Google Sheets mock-up


I’m going to talk below about the many ways I love Encyclopaedist and its tragic flaws, of which there are many. Some of them are in the game’s conceit: it is three-player only; some of them are in the components: you’ll exhaust the provided post-it notes after only a few games; some of them are in the game’s potential as a commercial product: you can mock it up with three pieces of string and a pad of post-it notes; some of them are in the mechanics, ….well, we’ll get into those.

But I love the game.

In short, each player will have a category (such as “things that can be sharp” or “one syllable words”), and, variously, the players will attempt to guess words in the different intersectives of the venn diagram created by three brightly colored ropes.

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Age of Assassins (a review)

Designer: Muneyuki Yokouchi (横内宗幸)
Publisher: 操られ人形館 (Ayatsurare Ningyoukan)
Players: 3-4
Playing Time: 30 minutes
Times Played: 8 (some on a friend’s copy, some on a copy I purchased (1st ed.), some on a second copy I purchased (3rd ed.))

I first played Age of Assassins in 2014.  I didn’t own a copy at the time, and while there were rumors it was licensed, at some point I stopped holding my breath for that imminent announcement.  I loved it then, (and I hope that isn’t Spoiler City for our destination.)  In the intervening years, as my knowledge of how to acquire small print run games from Japan has increased, I eventually bought a copy, and, well, now have 2. 

It is a drafting game with sequential resolution.

Let’s break that down.

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Dale Yu: Review of Sticky Cthulhu

Sticky Cthulhu

  • Designers: Theo Riviere and Cedric Barbe
  • Publisher: IELLO
  • Players: 2-6
  • Ages: 6+
  • Time: 15 mins
  • Times played: 2, with review copy provided by IELLO

sticky cthulhu

Like its predecessor, Sticky Chameleons was a game that I had actually not heard of until I got a request from the nice press contact at IELLO to review it.  While IELLO has had a lots of great strategy games and coop games in the past few years, they still have retained their love of whimsical French games.  You’ll never mistake this for Mountains of Madness… One, it’s in a small not-quite-pocket sized box.  Two, it has 8 sticky green tentacles inside it!

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Dale Yu: Review of Vampire: The Masquerade Rivals – Blood and Alchemy expansion

Vampire: The Masquerade Rivals – Blood and Alchemy expansion

  • Designer: Matt Hyra
  • Publisher: Renegade Game Studios
  • Players: 2-4
  • Age: 14+
  • Time: 30-60 minutes
  • Played with review copy provided by Renegade Game Studios

PXL_20210815_173726783.MP

Vampire: The Masquerade Rivals – Blood and Alchemy is the first expansion for the Rivals game that we reviewed earlier this year.  In this expandable card game, each player controls a group of vampires trying to dominate San Francisco.  You can win by either furthering your own Agenda or by knocking out your Rival.  

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Black Hat (Review by RJ Garrison)

Black Hat (Review by RJ Garrison)

Designer: Timo Multamäki & Thomas Klausner

Publisher:  Dragon Dawn Productions

Players:  2-6

Playing Time:  45 minutes

Ages:  10+

MSRP: $29.99

www.ddpgames.com

You sit down at a table in the back of the coffeeshop.  Not so far back that you stick out like you’re trying to not be noticed.  You get your system loaded and check the spearphishing worms you’ve got up and running.  You’ve been spoofing most of this town for the last week, social engineering and sniffing to find out how close you can get into Z-Corp’s servers.  People here are a bit trusting, and that works for you.  Or they have no idea how to create a safe password, but that just makes them easy targets.  You’ve set your botnets marching and can just sit back and see what happens.  They laughed at you when you claimed you’d be the next Black Hat and break Z-Corp’s algorithm, making yourself millions in crypto.  You’ll show them.  You open a couple of different bots to see what they’re up to and what, if any, new information they’ve obtained.  “Game’s Up, Decklen!  FBI!” you hear. The last thing you see is literally everyone else in the cafe standing and pointing a gun at you as the black hood goes over your head.

Welcome to the board game, Black Hat, where you and your opponents are hackers, trying to break into systems and be the best Black Hat, a hacker that hacks for personal gain.

The game is a fairly straightforward trick-taking game (on steroids) with a bit of a  puzzle element added in with the game board and various ways to accrue points (or not accrue points in this case, as points are bad). 

Here’s how to play:

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