Dale Yu: Review of Pandemic Hot Zone: Europe

Pandemic Hot Zone: Europe

  • Designers: Matt Leacock, Tom Lehmann
  • Publisher: Z-Man Games
  • Players: 2-4
  • Age: 8+
  • Time: 30 minutes
  • Times Played: 5 with review copy provided by Z-Man Games

When the original Pandemic Hot Zone North America came out, I thought that it was a great idea to shrink down the hugely popular cooperative game and sell it at mass market stores at a lower price point.  Given the timeliness of the theme, it seemed like a great plan.  From what I can tell, it has been a success, and I was not overly surprised to see that a followup game was released in the series – namely, Pandemic Hot Zone: Europe.  What did surprise me is that there are plans for a full set of games AND you can combine those parts to create larger and more complex games.

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Three Games I Travel With

Today I wanted to talk about the games that make up my sort of “go bag.”  If I’m headed somewhere, that isn’t intended to be a “game night”, say, maybe a birthday party or a get together because some folks from out of town are in for the weekend, what I bring.

In this case, the three titles I want to talk about are, well, usually in the arm rest/center console of my car, so there’s no need to pack or remember to bring them.

As I’ve grown older, what I pack has shifted. I rarely, for instance, bring them out unprompted or even bring up that I brought something. I’m growing more comfortable with simply conversing, not ludologically evangelizing, and acknowledging that some folks don’t have much interest in playing a game.

I think that’s part of why party games don’t make the cut. My personality wouldn’t feel comfortable derailing a night of other types of interaction with a game as the centerpiece.

So I drift to card games: something a few of us can unobtrusively entertain ourselves with, while others go about enjoying each other’s company in their own way.  If, these games of ours come up in the course of conversation, and if, someone else seems intrigued, we’ll do it. Otherwise, I’m content to let them ride along with me in the car until the moment arises.

Anyway, these are the games.

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Encyclopaedist (a review)

Designer: Sengoku Ichiro (千石 一郎)
Publisher: 数寄ゲームズ (Suki Games)
Players: 3
Playing Time: 20-30 minutes
Times Played: 3 on purchased physical copies; a few more times with a Google Sheets mock-up


I’m going to talk below about the many ways I love Encyclopaedist and its tragic flaws, of which there are many. Some of them are in the game’s conceit: it is three-player only; some of them are in the components: you’ll exhaust the provided post-it notes after only a few games; some of them are in the game’s potential as a commercial product: you can mock it up with three pieces of string and a pad of post-it notes; some of them are in the mechanics, ….well, we’ll get into those.

But I love the game.

In short, each player will have a category (such as “things that can be sharp” or “one syllable words”), and, variously, the players will attempt to guess words in the different intersectives of the venn diagram created by three brightly colored ropes.

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Age of Assassins (a review)

Designer: Muneyuki Yokouchi (横内宗幸)
Publisher: 操られ人形館 (Ayatsurare Ningyoukan)
Players: 3-4
Playing Time: 30 minutes
Times Played: 8 (some on a friend’s copy, some on a copy I purchased (1st ed.), some on a second copy I purchased (3rd ed.))

I first played Age of Assassins in 2014.  I didn’t own a copy at the time, and while there were rumors it was licensed, at some point I stopped holding my breath for that imminent announcement.  I loved it then, (and I hope that isn’t Spoiler City for our destination.)  In the intervening years, as my knowledge of how to acquire small print run games from Japan has increased, I eventually bought a copy, and, well, now have 2. 

It is a drafting game with sequential resolution.

Let’s break that down.

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Dale Yu: Review of Sticky Cthulhu

Sticky Cthulhu

  • Designers: Theo Riviere and Cedric Barbe
  • Publisher: IELLO
  • Players: 2-6
  • Ages: 6+
  • Time: 15 mins
  • Times played: 2, with review copy provided by IELLO

sticky cthulhu

Like its predecessor, Sticky Chameleons was a game that I had actually not heard of until I got a request from the nice press contact at IELLO to review it.  While IELLO has had a lots of great strategy games and coop games in the past few years, they still have retained their love of whimsical French games.  You’ll never mistake this for Mountains of Madness… One, it’s in a small not-quite-pocket sized box.  Two, it has 8 sticky green tentacles inside it!

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Dale Yu: Review of Vampire: The Masquerade Rivals – Blood and Alchemy expansion

Vampire: The Masquerade Rivals – Blood and Alchemy expansion

  • Designer: Matt Hyra
  • Publisher: Renegade Game Studios
  • Players: 2-4
  • Age: 14+
  • Time: 30-60 minutes
  • Played with review copy provided by Renegade Game Studios

PXL_20210815_173726783.MP

Vampire: The Masquerade Rivals – Blood and Alchemy is the first expansion for the Rivals game that we reviewed earlier this year.  In this expandable card game, each player controls a group of vampires trying to dominate San Francisco.  You can win by either furthering your own Agenda or by knocking out your Rival.  

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