
The sixties were a turbulent decade. Bob Dylan wrote, “The times, they are a-changin’”, and that they were. Music, clothing, politics, forms of protest, technology…all of them different, some with changes that stuck, some that didn’t, and some with battles that we continue to fight to this day. Games were starting to change as well. In fact, the seeds of modern gaming were sowed during this period and those are changes that most of us are very happy about. But it took those seeds quite a while to bear fruit…
Larry
The Game of Life (1960)

The Game of Life came about from Milton Bradley’s desire to celebrate the 100th anniversary of their first published game, The Checkered Game of Life. (The older game, designed by the individual named Milton Bradley, was a spinoff of the Royal Game of Goose and was the first popular published game in the U.S.) MB asked an independent toy and game designer named Reuben Klamer to come up with something and he and his assistant Bill Markham delivered big time. The gloriously 3D and plastic-filled design was an immediate hit and represented yet another successful and well scrubbed attempt to portray the American dream in a board game. It was also an early example of celebrity endorsement for a game (with every box cover famously proclaiming Art Linkletter’s “I heartily endorse this game”). Klamer would later go on to design other games, including 1962’s Square Mile, a city-building game which was well ahead of its time, but Life remains his best known effort.
Larry
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