Marco Polo II: In the Service of the Khan
- Designers: Simone Luciani, Daniele Tascini
- Artist: Dennis Lohausen
- Publisher: Hans im Glück
- Players: 2-4
- Age: 12+
- Time: 60-120 minutes
- Times Played: 4, all online

It’s no secret that I’m a big fan of Italian-designed games. Simone Luciani, in particular, has created some terrific games over the past 10 years, with The Voyages of Marco Polo (which he co-designed with Daniele Tascini back in 2015) being one of my all-time favorites. So when the two of them released a sequel last year, cleverly called Marco Polo II (which I will henceforth refer to as MP2), I obviously was the first one in line to buy it, right? Well, actually, no. See, another of my gaming quirks is avoiding expansions, spinoffs, and sequels of existing titles. I love exploring new things, so I’d much rather devote my limited gaming time and budget on brand new designs. The rules for MP2 made it clear that it shared an awful lot in common with MP1, so I was in no hurry to check it out. However, Boardgame Arena recently came up with a beta version of MP2 for online play. A friend of mine tried it and said he really enjoyed it, so when he asked me and some others to check it out, I happily agreed. Getting the chance to try something new in the midst of my personal lockdown was something to look forward to, sequel or not. So, did the irresistible force of a Luciani game overcome the immovable object of my prejudice against spinoffs, or was it the other way around?
Rather than keep you in suspense, the tl;dr answer is: I loved it. MP2 is one of my favorite designs of 2019 and the only real question is if I prefer the original or the newcomer. Let me explain why this sequel worked, while so many others didn’t. But first, I need to go over the workings of the game. I’ll focus on the things that are different between MP2 and MP1, but for the benefit of those of you who haven’t played MP1, let me briefly list the mechanisms that the two games share.
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