Joe’s Bookshelf – How to Host a Game Night

Written by Erik Arneson and published by Tiller Press
ISBN 978-1-9821-5047-1 (ebook ISBN 978-1-9821-5048-8)
Review based upon a review copy provided by the publisher

Erik is, of course, one of the Opinionated Gamers writers (if possibly one even less prolific here than I am), however unlike most of us, Erik is also a published author. And he has a new book out, available today, focused on how to create a successful game event.

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Simon Weinberg’s Final Day (and final thoughts) on SPIEL.digital

Today seemed quieter than the previous days with less games to find and play. But it was an opportunity to oook at games that I didn’t have on my list and I was pleased I did so.

Flotter Otter – this is a typical fun Zoch speed game where you vie to be the first to set a stack of 5 different coloured Lego cubes up in an order given by a card flipped over.  Each card shows 5 pictures of something, eg a cat with a ball of wool, in which are hidden two aspects that go from small to large such as the cat’s eyes, ears, whiskers or the wool. Your challenge is to identify the order in which this something grows and represent it in your stack. Surrounding the picture is a coloured frame. If the option you choose begins or ends with the Lego cube matching the frame colour you get two points if you are fastest; if not you get 1 point. It’s fun and great for kids – I like it Continue reading

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Barrage is the IGA Game of the Year!

The International Gamers Awards (IGA) announced their Game of the Year selection during SPIEL.digital and the winner is Barrage! Barrage was designed by Simone Luciani and Tommaso Battista and published by Cranio Creations. The game received strong support from the IGA committee, with 6 first place votes from the 14 voters. It beat out The Crew for the win in a close contest.

Barrage is the second IGA award for Luciani, as he previously won for The Voyages of Marco Polo back in 2015. It’s Battista’s first IGA and the first win for Cranio as well.

In addition to Barrage and The Crew, the other short-listed games for the award were Azul: Summer Pavilion, Imperial Struggle, and Maracaibo. Seven other games received nominations.

The IGA is the last of the 2020 major gaming awards to be announced. The other winners were Pictures (SdJ) and The Crew (Kennerspiel and DSP awards).

Congratulations to Luciani, Battista, and Cranio Creations for their victory!

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10 Great Sid Sackson Games (Article by Erik Arneson)

This article is part of our “10 Great” series that features 10 great games in a given subcategory. We pick a mechanic, theme, publisher, etc. — in this case, games designed by Sid Sackson. The Opinionated Gamers then vote behind the scenes to create a list of 10 great games.

About Sid Sackson

Sid Sackson, by any measure, is one of the most significant and well-respected game designers of the 20th century. His games have influenced several generations of players and designers alike — and continue to do so today.

Born in 1920, Sackson was most active as a game designer in the 1960s through the 1980s. (According to BoardGameGeek, Sackson’s earliest published game is the card game Poke from 1946.) He focused primarily on designing strategy board games for adults at a time when others seemed to be more interested in other areas of tabletop gaming such as children’s games, roleplaying games, and party games.

One of his greatest contributions to the world of gaming is the 1969 book A Gamut of Games, which continues to be widely available.

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Simmy Peerutin’s Final Days at SPIEL.digital – Report from South Africa

DAY 3

 

For me, it ended with a whimper, not a bang. At about 9.50pm local time (I’m in South Africa) I found myself visiting various gaming tables to find I was the only person there and typing into the void that was Discord, asking plaintively “anybody here?”. Finally Joe Huber took pity on me and responded and we had a good chat before he had to leave.

It was not all like that. Life did intrude yesterday – with a visit to the hospital and watching a soccer match where my favourite team, West Ham United, held the giants, Manchester City to a 1-1 draw – but I played Polynesia and Anno 1800 and enjoyed both. Both games have been written up by Simon Weinberg, with whom I played, so I’ll only make general comments. I found Polynesia somewhat dry and mechanical although I thought the tension created by the diminishing number of actions one can take each phase – from 3 to 1 – quite tense. However, for some reason I was allowed to operate almost alone (in a 4 player game) in a corner of the board so interaction was minimal for me. As for Anno 1800, you have to overcome the game visuals and the sheer quantity of information to absorb at the outset, and then I think there is a good game here. It reminds me a little of Nations, but the focus is exclusively on technology and production, and so depending on your gaming likes, you could find the building of a very specific resources engine (I need coal and cotton to build clothes and I need clothes and beer to build…Er not sure what…) either irritating or satisfying.  I’m on the fence at the moment but willing to give it another try.

 

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Simon Weinberg – report for SPIEL.digital, Day 3

Here are my impressions for today.

 

Farm Shop – This probably would have flown under most people’s radar if it hadn’t been for the Author – Rudiger Dorn, who is sometimes erratic but always worth checking out. In this case The Farm Shop is a childish looking game disguising a very decent filler, reminiscent of Point Salad and Sushi Go in its feel. Fast and easy to play, players roll three dice on their turn, choose one to use to buy one of 6 cards on offer in the centre of the table, and the two other dice to score one of the cards already on their mat, catan style fashion, according to the sum total of their two dice. Just like catan, everyone else also gets to use the two dice to activate their card too. The cards that are printed on the player mat are fairly basic, yielding tokens of milk churns, honey, and other farm produce. However some cards give you a burlap sack, which can be paid to increase or decrease a die by one; and some give you sunflowers in exchange for farm goods, which may be placed next to a number to increase the yield of a card placed in that slot. As the game progresses, players will upgrade their player mat with cards obtained with that one die I mentioned in the beginning, and will gravitate towards a preference for a few of the many farm products. They do this because some cards they upgrade to give you coins (which are Victory points) for one or a combination of products that you store in your farm shop. So the fun comes from arranging to have a good little “machine” going to for example, produce eggs and sell two for 4 coins. Since the game plays very quickly and evolves quite rapidly the feel is similar to the other filler games mentioned above, where you feel you do have a choice of how you use your dice and what upgrades you go for. All in all a very nice filler game that I will be buying – I love it.

 

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