ORBIT (“Orbital Race Between Interstellar Tourists”)
- Designer: Reiner Knizia
- Publisher: Bitewing Games
- Players: 2-4
- Age: 10+
- Time: 30-60 mins
- Amazon affiliate link: https://amzn.to/46hj7Ou
- Played with review copy provided by publisher

Come one, come all to the Silo System, the beating heart of our galaxy, for the race of the decade! We’ve recruited the best tourists in all the cosmos: travel-hardened explorers who will compete in the ultimate contest. These pilots must race to visit all the planets in the Silo System, surfing upon orbital paths, teleporting between hyper jump portals, and beaming through hyperspace. Enjoy your dream vacation on one of our luxurious planets or lavish space stations as you witness the ultimate interstellar marathon. All the eyes of the galaxy will be watching this decennial event celebrating the unification of our systems under Silo Supremacy.
ORBIT (Orbital Race Between Interstellar Tourists) is a 24th century tactical space race with simple turns, yet challenging possibilities. Players compete to visit all planets of the system, then return to their starting planet first. On your turn, you play a card, activate its actions in any order, then draw back up to your hand size. Cards allow you to do a combination of things: move your ship, collect energy for bonus movement, advance planets along their orbit, or even reverse the orbital direction of a planet.
Players can enjoy a randomized set-up across two unique game boards. The game also includes a few variants: two-player dual ship mode, four-player partnership mode, and a stationary planet. ORBIT is the third and concluding game in the Cosmic Silos Trilogy by Reiner Knizia.
(FWIW, I have been calling this the SOAK series – I had not heard the “ Cosmic Silos Trilogy” moniker to date, so I made up my own… SOAK: Series Of Acronymed Knizia’s… Also CST just doesn’t have a good ring to it.)
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Alison Brennan: Game Snapshots – 2025 (Part 25)
I’ve never played Molly House. I don’t know what it purports to represent but I have a perception that it provides visibility on historical LGBT relationships and therefore the implication is that the game’s existence promotes normalcy of, and acceptance for, LGBT presence in our society. If it does, that’s wonderful of course.
Let me offer an accompanying view. When my gaming buddies were playing it at a recent gaming weekend, it caused me constant distress. All game I felt it was continually reminding them that I was trans.
As those who’ve met me know, I’m proud and open about who I am, always happy to talk about it or laugh at myself. Because openness leads to understanding, and understanding leads to acceptance. But after a lifetime of hiding and depression, you know what I also want more than anything? To feel normal. To live a simple quiet life. In my gender. For my friends (and me) to gradually ‘forget’ that I’m trans and allow me to live a normal life as much as I can. I’m gradually adjusting the balance between these competing ‘wants’ as I go.
But when people are playing Molly House, there’s no escape. It just keeps getting hammered home in my brain – my friends are thinking Alison is trans, trans, trans, trans. My brain can’t turn it off. It’s a constant dysphoric distress.
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