Alison Brennan: Game Snapshots – 2025 (Part 25)

I’ve never played Molly House. I don’t know what it purports to represent but I have a perception that it provides visibility on historical LGBT relationships and therefore the implication is that the game’s existence promotes normalcy of, and acceptance for, LGBT presence in our society. If it does, that’s wonderful of course.

 

Let me offer an accompanying view. When my gaming buddies were playing it at a recent gaming weekend, it caused me constant distress. All game I felt it was continually reminding them that I was trans.

 

As those who’ve met me know, I’m proud and open about who I am, always happy to talk about it or laugh at myself. Because openness leads to understanding, and understanding leads to acceptance. But after a lifetime of hiding and depression, you know what I also want more than anything? To feel normal. To live a simple quiet life. In my gender. For my friends (and me) to gradually ‘forget’ that I’m trans and allow me to live a normal life as much as I can. I’m gradually adjusting the balance between these competing ‘wants’ as I go.

 

But when people are playing Molly House, there’s no escape. It just keeps getting hammered home in my brain – my friends are thinking Alison is trans, trans, trans, trans. My brain can’t turn it off. It’s a constant dysphoric distress.

  Continue reading

Posted in Commentary, Sessions | Leave a comment

Dale Yu: Review of Bullet★

Bullet★

  • Designer:  Joshua Van Laningham
  • Publisher:  Level 99 Games
  • Players: 1-4
  • Age: 13+
  • Time: 15 minutes
  • Amazon affiliate link: https://amzn.to/471BkQU
  • Played with review copy provided by publisher

Assume the role of the universes’ most powerful heroines as you settle their disputes with excessive firepower! Use actions to form patterns, clear bullets from your sight, and bombard the opponent! Deal with the curtain of bullets coming at you each round and be the last heroine standing to win!  Each heroine wields a dynamic power that changes how you play the game! Control fireworks, zombies, the news, and more!  4 game modes! Play solo with Score Attack. Free-For-All with 2-4 friends, form 2 player Teams, or fight each heroine’s dangerous Boss Mode by yourself or with others!

Continue reading

Posted in Reviews | 1 Comment

Dale Yu: Review of ORBIT

ORBIT (“Orbital Race Between Interstellar Tourists”)

  • Designer: Reiner Knizia
  • Publisher: Bitewing Games
  • Players: 2-4
  • Age: 10+
  • Time: 30-60 mins
  • Amazon affiliate link: https://amzn.to/46hj7Ou
  • Played with review copy provided by publisher

Come one, come all to the Silo System, the beating heart of our galaxy, for the race of the decade! We’ve recruited the best tourists in all the cosmos: travel-hardened explorers who will compete in the ultimate contest. These pilots must race to visit all the planets in the Silo System, surfing upon orbital paths, teleporting between hyper jump portals, and beaming through hyperspace. Enjoy your dream vacation on one of our luxurious planets or lavish space stations as you witness the ultimate interstellar marathon. All the eyes of the galaxy will be watching this decennial event celebrating the unification of our systems under Silo Supremacy.

ORBIT (Orbital Race Between Interstellar Tourists) is a 24th century tactical space race with simple turns, yet challenging possibilities. Players compete to visit all planets of the system, then return to their starting planet first.  On your turn, you play a card, activate its actions in any order, then draw back up to your hand size. Cards allow you to do a combination of things: move your ship, collect energy for bonus movement, advance planets along their orbit, or even reverse the orbital direction of a planet.

Players can enjoy a randomized set-up across two unique game boards. The game also includes a few variants: two-player dual ship mode, four-player partnership mode, and a stationary planet.  ORBIT is the third and concluding game in the Cosmic Silos Trilogy by Reiner Knizia.

(FWIW, I have been calling this the SOAK series – I had not heard the “ Cosmic Silos Trilogy” moniker to date, so I made up my own… SOAK: Series Of Acronymed Knizia’s…  Also  CST just doesn’t have a good ring to it.)

Continue reading

Posted in Essen 2025, Reviews | 1 Comment

Dale Yu: Review of A Gentle Rain: Bloom Edition

A Gentle Rain: Bloom Edition

  • Designer: Kevin Wilson
  • Publisher: Incredible Dream
  • Players: 1
  • Age: 8+
  • Time: 15 minutes
  • Amazon affiliate link: https://amzn.to/48eBWDv
  • Played with review copy provided by publisher

TAKE A DEEP BREATH, AND RELAX…

You have come to the lake hoping to see a rare and beautiful sight. The lilies of the lake only open their blossoms in the rain, and only rarely do all eight kinds of lily bloom at once. The goal of A Gentle Rain is to place the lake tiles in such a way to cause all eight types of lilies to bloom before you run out of tiles and the rain ends.

Place each new tile you draw next to a tile already in play, making sure to match the colors of all the tile edges touching the tile you are placing. Each time you manage to complete a square of four touching tiles, a blossom opens between them.

Keep Score, or don’t.

Continue reading

Posted in Reviews | 1 Comment

Josiah Fiscus – review of Vantage

Vantage

  • Designer: Jamey Stegmaier
  • Publisher: Stonemaier Games
  • Players: 1-6
  • Age: 14+
  • Time: 120-180 minutes
  • Amazon affiliate link: https://amzn.to/4n02eOl 

The history of narratively-driven adventure board games goes back at least to the 1980s with Tales of the Arabian Nights. Games like this use chart lookups, dice rolls, and, most importantly, a giant book of outcomes based on the choices you make. These outcomes are often memorable, whether good or bad for your character. And those memorable moments resonate for gamers who are fascinated by the open-world and creative possibilities of RPGs like Dungeons & Dragons, but don’t want the demands placed upon the players in terms of time commitment or world-building. Being able to quantify winning and losing likely plays a part as well.

But there are drawbacks. A randomized series of events doesn’t grant the same narrative cohesion that well-written RPG adventure has. Some players are also frustrated by a lack of player control. Sure, you want to enjoy the story and maybe even revel in some schadenfreude when it comes to your opponents, but if outcomes are purely unpredictable, there isn’t much of a game.

There have been attempts to mitigate those drawbacks in similar designs since the ‘80s. 2011’s Fortune and Glory ditched the adventure book in favor of an easier-to-manage deck of cards. 2012’s Agents of SMERSH opted for a co-operative approach to increase player investment during other people’s turns. 2020’s Forgotten Waters used an app to manage the story beats, allowing for a more cohesive narrative. And all of these games are reasonably enjoyable and successful in their goals. But no game has managed to so thoroughly answer these common complaints as Vantage. Continue reading

Posted in Essen 2025, Reviews | 2 Comments

Dale Yu: Review of Koi

Koi

  • Designers: Rosaria Battiato, Massimo Borzi, Martino Chiacchiera 
  • Publisher: dv Games
  • Players: 1-4
  • Age: 10+
  • Time: 45 minutes
  • Amazon affiliate link: https://amzn.to/3KqS5f2
  • Played with review copy provided by publisher

In Koi, you build an authentic 3D koi pond, so the challenge is to bring your reservoir to life and make the most of the actions at your disposal to create something truly magnificent.
From the creators of Bonsai comes a brand-new, serene, strategic journey through nature.

The Japanese term “Koi” means multicolored carp, known as “swimming flowers”, considered living jewels, and a symbol of perseverance and virtue. Now you can welcome them into your pond and contemplate them to achieve luck and success!

Inspired by the peaceful elegance of Japanese gardens, Koi invites players to build stunning habitats, populate them with koi, and compete for harmony, beauty, and victory points.

With a highly customizable, multi-layer tile placement system and beautiful 3D elements like bridges and lanterns, no two games are ever the same. Complete dynamic goals, unlock new features, and gaze at your own stunning creation while it comes to life!  Includes a robust solo mode for peaceful solitary sessions.

Continue reading

Posted in Essen 2025 | Leave a comment