Vantage
- Designer: Jamey Stegmaier
- Publisher: Stonemaier Games
- Players: 1-6
- Age: 14+
- Time: 120-180 minutes
- Amazon affiliate link: https://amzn.to/4n02eOl
The history of narratively-driven adventure board games goes back at least to the 1980s with Tales of the Arabian Nights. Games like this use chart lookups, dice rolls, and, most importantly, a giant book of outcomes based on the choices you make. These outcomes are often memorable, whether good or bad for your character. And those memorable moments resonate for gamers who are fascinated by the open-world and creative possibilities of RPGs like Dungeons & Dragons, but don’t want the demands placed upon the players in terms of time commitment or world-building. Being able to quantify winning and losing likely plays a part as well.
But there are drawbacks. A randomized series of events doesn’t grant the same narrative cohesion that well-written RPG adventure has. Some players are also frustrated by a lack of player control. Sure, you want to enjoy the story and maybe even revel in some schadenfreude when it comes to your opponents, but if outcomes are purely unpredictable, there isn’t much of a game.
There have been attempts to mitigate those drawbacks in similar designs since the ‘80s. 2011’s Fortune and Glory ditched the adventure book in favor of an easier-to-manage deck of cards. 2012’s Agents of SMERSH opted for a co-operative approach to increase player investment during other people’s turns. 2020’s Forgotten Waters used an app to manage the story beats, allowing for a more cohesive narrative. And all of these games are reasonably enjoyable and successful in their goals. But no game has managed to so thoroughly answer these common complaints as Vantage. Continue reading






