
Author’s Note: I’m breaking with our traditional review format today, so this will be a review that integrates the gameplay description with my thoughts on the expansion. Also, for the uninitiated, today is the third day of Everdell Week, a project I’m doing to commemorate the changing seasons. This review is based on a review copy from the publisher.
Spirecrest is the second expansion for Everdell. It was on Kickstarter along with the third expansion, Bellfaire, and together they earned 11,900 backers and more than $989,000. Today, Spirecrest is the highest rated of the three expansions on BGG (earning an average rating of 8.46 out of 10.00), likely because it adds the most to the base game. Of the three expansions, Spirecrest is probably the most thematic, and adds the most mechanically to the base game.
Spirecrest is about a journey, and every player begins with the rabbit meeple of their color on the Mountain Board, which is placed below the main board of Everdell. The Mountain Board controls the main actions of the expansion, and it is activated — with players travelling along it — at each new season.
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