Dale Yu: Review of ORBIT

ORBIT (“Orbital Race Between Interstellar Tourists”)

  • Designer: Reiner Knizia
  • Publisher: Bitewing Games
  • Players: 2-4
  • Age: 10+
  • Time: 30-60 mins
  • Amazon affiliate link: https://amzn.to/46hj7Ou
  • Played with review copy provided by publisher

Come one, come all to the Silo System, the beating heart of our galaxy, for the race of the decade! We’ve recruited the best tourists in all the cosmos: travel-hardened explorers who will compete in the ultimate contest. These pilots must race to visit all the planets in the Silo System, surfing upon orbital paths, teleporting between hyper jump portals, and beaming through hyperspace. Enjoy your dream vacation on one of our luxurious planets or lavish space stations as you witness the ultimate interstellar marathon. All the eyes of the galaxy will be watching this decennial event celebrating the unification of our systems under Silo Supremacy.

ORBIT (Orbital Race Between Interstellar Tourists) is a 24th century tactical space race with simple turns, yet challenging possibilities. Players compete to visit all planets of the system, then return to their starting planet first.  On your turn, you play a card, activate its actions in any order, then draw back up to your hand size. Cards allow you to do a combination of things: move your ship, collect energy for bonus movement, advance planets along their orbit, or even reverse the orbital direction of a planet.

Players can enjoy a randomized set-up across two unique game boards. The game also includes a few variants: two-player dual ship mode, four-player partnership mode, and a stationary planet.  ORBIT is the third and concluding game in the Cosmic Silos Trilogy by Reiner Knizia.

(FWIW, I have been calling this the SOAK series – I had not heard the “ Cosmic Silos Trilogy” moniker to date, so I made up my own… SOAK: Series Of Acronymed Knizia’s…  Also  CST just doesn’t have a good ring to it.)

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Dale Yu: Review of A Gentle Rain: Bloom Edition

A Gentle Rain: Bloom Edition

  • Designer: Kevin Wilson
  • Publisher: Incredible Dream
  • Players: 1
  • Age: 8+
  • Time: 15 minutes
  • Amazon affiliate link: https://amzn.to/48eBWDv
  • Played with review copy provided by publisher

TAKE A DEEP BREATH, AND RELAX…

You have come to the lake hoping to see a rare and beautiful sight. The lilies of the lake only open their blossoms in the rain, and only rarely do all eight kinds of lily bloom at once. The goal of A Gentle Rain is to place the lake tiles in such a way to cause all eight types of lilies to bloom before you run out of tiles and the rain ends.

Place each new tile you draw next to a tile already in play, making sure to match the colors of all the tile edges touching the tile you are placing. Each time you manage to complete a square of four touching tiles, a blossom opens between them.

Keep Score, or don’t.

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Josiah Fiscus – review of Vantage

Vantage

  • Designer: Jamey Stegmaier
  • Publisher: Stonemaier Games
  • Players: 1-6
  • Age: 14+
  • Time: 120-180 minutes
  • Amazon affiliate link: https://amzn.to/4n02eOl 

The history of narratively-driven adventure board games goes back at least to the 1980s with Tales of the Arabian Nights. Games like this use chart lookups, dice rolls, and, most importantly, a giant book of outcomes based on the choices you make. These outcomes are often memorable, whether good or bad for your character. And those memorable moments resonate for gamers who are fascinated by the open-world and creative possibilities of RPGs like Dungeons & Dragons, but don’t want the demands placed upon the players in terms of time commitment or world-building. Being able to quantify winning and losing likely plays a part as well.

But there are drawbacks. A randomized series of events doesn’t grant the same narrative cohesion that well-written RPG adventure has. Some players are also frustrated by a lack of player control. Sure, you want to enjoy the story and maybe even revel in some schadenfreude when it comes to your opponents, but if outcomes are purely unpredictable, there isn’t much of a game.

There have been attempts to mitigate those drawbacks in similar designs since the ‘80s. 2011’s Fortune and Glory ditched the adventure book in favor of an easier-to-manage deck of cards. 2012’s Agents of SMERSH opted for a co-operative approach to increase player investment during other people’s turns. 2020’s Forgotten Waters used an app to manage the story beats, allowing for a more cohesive narrative. And all of these games are reasonably enjoyable and successful in their goals. But no game has managed to so thoroughly answer these common complaints as Vantage. Continue reading

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Dale Yu: Review of Koi

Koi

  • Designers: Rosaria Battiato, Massimo Borzi, Martino Chiacchiera 
  • Publisher: dv Games
  • Players: 1-4
  • Age: 10+
  • Time: 45 minutes
  • Amazon affiliate link: https://amzn.to/3KqS5f2
  • Played with review copy provided by publisher

In Koi, you build an authentic 3D koi pond, so the challenge is to bring your reservoir to life and make the most of the actions at your disposal to create something truly magnificent.
From the creators of Bonsai comes a brand-new, serene, strategic journey through nature.

The Japanese term “Koi” means multicolored carp, known as “swimming flowers”, considered living jewels, and a symbol of perseverance and virtue. Now you can welcome them into your pond and contemplate them to achieve luck and success!

Inspired by the peaceful elegance of Japanese gardens, Koi invites players to build stunning habitats, populate them with koi, and compete for harmony, beauty, and victory points.

With a highly customizable, multi-layer tile placement system and beautiful 3D elements like bridges and lanterns, no two games are ever the same. Complete dynamic goals, unlock new features, and gaze at your own stunning creation while it comes to life!  Includes a robust solo mode for peaceful solitary sessions.

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Playte Spiel 2025 releases – 2 games (Depot, Layer Puzzle) and 1 awesome accessory (Railway Chips) – sun 28 sep

Playte is one of the Korean companies that has caught my eye over the last few Spiel fairs.  From their own website: “We make games, plates that can be played anytime, anywhere, with anyone, as long as there is a plate. The Playte team strives to elevate board games so they are more relatable, convenient and sophisticated.Gameology Inc. is a company that published the Playte brand, located in South Korea”

What originally brought this company to my attention were their miniaturized versions of classic games, especially a lot of Alex Randolph titles.  Last year, we reviewed Taxi Over from that line.  The company also has a number of original titles, Orapa Mine being a great example.

The company has a number of new releases planned for the 2025 Spiel Fair, and I will take a quick look at two of them as well as a gaming accessory that has become a staple on my game table.

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Flamme Rouge: The Expansions

It’s hard for me to believe that I wrote my initial review of Flamme Rouge (the cycling game) back in 2017. That’s right – eight years ago. (For those of you who can’t be bothered to follow the link, I was very positive about the game… and completely unable to pronounce the name correctly.)

In the intervening near-decade, there have been three official expansions for the game: Peloton (which added two more teams), Meteo (which added weather effects), and finally, the much-delayed Grand Tour (which added a really solid way to link races together into a meaningful campaign.)

Over the next few paragraphs (plus a few pictures), I’ll give you a brief review of each of the expansions – and follow that up with some thoughts on enjoying Flamme Rouge as a solo game experience.

Let’s race!

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