Essen Preview – 2 new games from Lookout – Patchwork Doodle and Expedition to Newdale

Readers of this blog will know that I’m a sucker for Lookout Games. This company has always hit my sweetspot, and rarely a year goes by without at least one of their games becoming a keeper for me. (Though, in the spirit of full disclosure, I have also done some volunteer work for Lookout, most notably on Agricola – as well as other partnerships with the man who used to helm the Lookout ship prior to it becoming part of Asmodee, Hanno Girke).

This year, two games have specifically caught my eye – the first is Expedition to Newdale. While at first glance, this doesn’t necessarily look at my sort of game – because it’s advertised as a campaign style game; the theme of the game, the track record of the publisher and designer, and the reported ability to play the chapters as standalone games all have made me look at this one closely.

Each game represents one chapter. You can play the chapters in sequence—as a campaign—or on their own. Various maps with different events, game elements, objectives, and actions challenge you to adapt your strategy to the given conditions and use them to your advantage.

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Essen Preview: 2 new games from Huch/R&R – Humboldt’s Great Voyage and Coralia

OK, I’m in my usual frenzied state of reading up on rulebooks to learn as much as I can about the new games… Last night, I read up on the two new games coming from the budding partnership between Huch! and R&R Games – the same who provided us with Rajas of the Ganges last year.

This year, there are two games that will be distributed in the US from R&R in this partnership, and both have interesting mechansims which intrigue me from reading the rules. As there isn’t much info available at this time, I thought I’d write up a quick preview of these two games which have caught my eye.

First up is Humboldt’s Great Voyage

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EXIT reviews on Escape The Room Day: The Haunted Rollercoaster and The House of Riddles

EXIT: The Haunter Rollercoaster and EXIT: The House of Riddles

  • Designers: Inka and Markus Brand
  • Publisher: KOSMOS
  • Players: 1-4
  • Time: about 1 hour each
  • Times played: 1 each with review copy provided byThames&Kosmos

Did you know that today is “Escape the Room” Day? This is a day, started a few years ago by a company in Holland – from their website at http://www.escaperoomday.com:

Escape Room Day is the day that we celebrate the birth of escape rooms. It is a day where in the whole world escape room companies and people that like escape rooms will come together and try to play as much escape room games. Since 2013 escape rooms are a phenomenon and it keeps on growing. Now in 2017 we reached more than 10.000 escape rooms in the whole world. There are so many good mystery experiences around escape games. Escape Room Day is an initiative of Escape Rooms Nederland (NL) and they want to make sure that escape games are here to stay. October 1st, 2016 was the first edition of the worldwide Escape Room Day. Hopefully hundreds of companies around the world will join this initiative next years.

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ゲットコネクト (GET CONNECT)

Designer: あかさたな (Akasatana)
Artist: あかさたな (Akasatana)
Publisher: サークル713 (Circle 713)
Players: 2-4
Ages: 6+
Playing Time: 5-20 minutes
Times Played: 4 with a purchased copy

Here’s a sign I saw outside my favorite corner bar one day.

When I say favorite corner bar, uh,… I’ve never been inside.  It is now closed and I’ll never go in the bar that I loved. I loved it from a far.  From traffic. I would drive by it with some frequency and send pictures of the sign to my friend Katy who had moved to Nebraska.  

There’s so much to digest here.  Madness is spelled with one S. Also, the A is an inverted V.  March is spelled with a cent sign for the C. “All” is spelled with a dollar sign and 2 backwards Js.  Buckets uses an upside down and backwards L for the T. Something is off with the Ts in Pat and Party, as compared to the T in St, but I’m not sure what.  Also, the phrase is “March Madness”; what is Madnes March? How much are $JJ Buckels? When is this St Pat Party?

That place brought me so much joy.  This may be an extreme example, but it isn’t atypical of what you’d find on the West Side Cafe sign. Katy and I used to run a bookstore together and now that we don’t, we share many eye rolls over retail minutiae, like the details of inconsistent signage.  Before that, she also used to alphabetize for me. I paid her full-time to make sure everything was in the right section and in the right order.

Get Connect is an odd duck.  A Japanese game about collecting alphabetically consecutive letters, but the English alphabet.  Also, the N and Z are interchangeable.

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The City (Game Review by Brandon Kempf)

  • Designer: Tom Lehman
  • Artist: Joao Tereso
  • Publisher: Eagle Gryphon Games
  • Players: 2-6 (with expansion cards)
  • Time: 20-30 Minutes
  • Game Mechanisms: Hand Management, Simultaneous Action Selection
  • Times Played: 4

♪ “We built this city on lots of caaaarrrrds!” ♪

I’ve played Race for the Galaxy a handful of times, but because I was playing with folks who have played it possibly hundreds of times, I have never really understood exactly what I’m supposed to be doing. They seemingly value speed of play over my understanding, and that’s fine, I hate being the person holding up the group. Recently I discovered Res Arcana and I felt like I understood it almost from the word go. It was fun and it felt good to build a tableau of cards and know what to do with it, but it didn’t translate into me understanding Race any better. So I continued to look for more tableau builders, in hopes of finding one that truly clicked and helped me understand the way of things, and along comes The City from the same designer as both of the previously mentioned titles, Tom Lehman, and publisher Eagle Gryphon Games. It promised to be a simpler, quicker, and most importantly, fun city-building tableau builder, instead of thrusting me into space or some kind of fantasy theme. 

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Soulaween (蒐靈祭)

Designer: Shi Chen
Artist: 費子軒, 陳可靚
Publisher: Play With Us Design (玩聚設計)
Players: 2
Ages: 6+
Playing Time: 15-30 minutes
Times Played: 7 with a review copy

Soulaween is a 2-player abstract game that premiered earlier this year at a few conventions in Japan and Taiwan, but is seeing a wider release at Spiel in Germany next month.  

In the game, the players alternate turns placing a wooden disc on an available location on the board, and may place either side face up. The player then flips over any orthogonally adjacent discs, but not diagonal. Finally, the player checks to see what patterns have been made from a single color of discs: straight lines, diagonal lines, squares, etc.

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