
June 28, 2005 was a fateful day. I played Balloon Cup and the Settlers of Catan Card Game, which was nothing new. But then something unprecedented happened. I logged onto a website that I had discovered a few months earlier, BoardGameGeek, and I logged my plays. I recorded the fact that I had just finished playing Balloon Cup and the Settlers of Catan Card Game, and my weird animal brain got a strange sort of satisfaction out of this bizarre recordkeeping exercise. Two days later, I played Alhambra… and I did it again. I recorded my play of Alhambra in the BoardGameGeek database. And then a funny thing happened — I didn’t stop. I kept doing that month after month, year after year.

Today, 14 years have passed since I started this strange and wonderful habit. Perplexing to many, I have gotten great joy over the years in looking back at this archival record of my experience in the hobby. I’ve written about “Quantifying your Fun” and “Falling Stars and Evergreens” before, but something remarkable happened recently. I surpassed 10,000 recorded plays! Ten thousand? That’s mind boggling. My 10,000th play was a fantastic game of Splotter’s Antiquity by Jeroen Doumen and Joris Wiersinga, one of my all-time favorites. Such a long and winding road it’s been from that first game of Balloon Cup… although of course that was far from my true first. As I told Chris Wray last year, I started fairly young with Diplomacy and Fireball Island, before diving headfirst into Settlers of Catan in the mid-1990s (which I played countless times throughout high school and college).
As a lover of data, and an amateur statistician — emphasis on the amateur — I’m excited to dive into the numbers that make up my last 14 years of gaming.
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Patrick Brennan: Game Snapshots –2019 (Part 11)
It’s one of life’s great smacks: you’re either working to get the money to pay for new games so you don’t have enough time to play, or you’re not working and you’ve got all the time in the world to play but you can’t pay for new games. Working on the last federal election was time-intensive so there was a stretch of 6 weeks without playing any games, let alone any new games, but contracting on and off as elections come and go at least allows me to rotate between time-poor and time-rich on a semi-regular basis. Right now I’m time-rich, and a couple of gaming weekends catching up with gaming buddies has filled the new-game coffers to overflowing once more.
THE 7th CONTINENT (2017): Rank 17
An exploration played out entirely with cards, and there are many, many cards. The management of which is the tedious part; you’re forever delving into the box for the next card to resolve. It’s clever though. Place a challenge card on each side of a map card, and resolve the challenge to replace it with the next piece of map, to which you can move and explore further. You have one life-deck, and every move and challenge drains the deck. Which sounds simple, but the cards drained from the deck can then be used as items or effects to reduce future life-drain and the difficulty of future challenges. There’s huge resolution luck, but also lots of good decisions on what to invest in so as to minimise that luck. Flip side: these are also somewhat luck-prone as you mostly can only guess at the types of challenge to come. Success (meeting the scenario’s goal before your life-deck drains) depends on not missing the tiniest of clues, and making the right decisions over the paths to take and guessing well on what challenges to undertake. Take a wrong path on any of these and the frustration ratchets up with each passing hour. It really is a solo game … I wouldn’t enjoy watching frustration leak into a blame-game between gaming buddies re decisions made. For me, that frustration overrode any sense of satisfaction in progress made. I enjoyed exploring the system and can admire it, but there’s not a lot of interest in exploring further scenarios. I could play again, but it seems to be for those who like long time-killers and replaying long sequences to get the scenario right next time.
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