Kami-Sama
- Designer: AJ Lambeth
- Publisher: Kolossal Games
- Players: 2-4
- Ages: (not listed on my documentation)
- Time: documentation says 45-60 minutes, real life says 90ish minutes
- Times played: 4, with prototype preview copy provided by publisher
(Note that the above picture, and all other pictures in this piece, are from a prototype copy. The final production art or pieces may or may not look the same)
Kami-Sama was a game that I first encountered at SPIEL 2017. I had a great little sit down meeting with the folks for Kolossal Games, a fledgling company at the time. They have big plans for the year, with their market plan revolving around using Kickstarter. I got a sneak peek at a few of their early titles, and I was quite intrigued at the short demo I got of Kami-Sama. The art was awesome, the proposed bits looked pretty swell, and the demo of gameplay that I had looked to by up my alley.
The folks behind the company have a long track record in the gaming industry, and I have always had a great deal of respect for the games that Travis Chance has worked on (Aeon’s End, Heroes Wanted, etc.) from Action Point Games. Additionally, some of the other players have their roots with Matagot, another company which has a proven track record. This combination of talent gives me a fair amount of confidence that the new company will choose good games and produce them well.





Patrick Brennan: Game Snapshots – Jan 2018
Patrick Brennan: Game Snapshots – Jan 2018
An old school shot of Mr. Brennan
After working with the Electoral Commission on three different elections over the last 6 months, where time was not my own, gaming time is gradually returning to normal. When last we met, my co-op group had started a Pathfinders: Wrath of the Righteous campaign to see if the game improved over time. Sadly not and it’s on the trade pile, feeling sorry for itself in the corner. We’ve been working through Tragedy Looper scenarios in the meantime and while still enjoyable, each game seems to come down to a Vizzini moment where we try to outguess what the mastermind did, knowing he knows we’ll need to outguess him. We’ll likely come back to it at some point, but this week we began Pandemic Legacy Season 2 with the prologue, and its novel approach within the same structure is already appealing. Gloomhaven is finally in the house and that’ll start getting runs as well. And some interesting new decks for Lord of the Rings: The Card Game are being explored. Oh, and I sent my uber-solo dwarf deck into the Mountain of Fire for the first time and they got whipped and smacked every which way but Tuesday. Those final scenarios, my friends, are doozies, and provide a worthy finale to the “book” saga! It may be time to send in the eagles instead (which we all know should have happened from the start anyway, but then there’d be no story and so …). Continue reading →
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