Dale Yu: Preview of Kami-Sama

 

Kami-Sama

  • Designer:  AJ Lambeth
  • Publisher: Kolossal Games
  • Players: 2-4
  • Ages: (not listed on my documentation)
  • Time: documentation says 45-60 minutes, real life says 90ish minutes
  • Times played: 4, with prototype preview copy provided by publisher

(Note that the above picture, and all other pictures in this piece, are from a prototype copy. The final production art or pieces may or may not look the same)

Kami-Sama was a game that I first encountered at SPIEL 2017.  I had a great little sit down meeting with the folks for Kolossal Games, a fledgling company at the time.  They have big plans for the year, with their market plan revolving around using Kickstarter.  I got a sneak peek at a few of their early titles, and I was quite intrigued at the short demo I got of Kami-Sama.  The art was awesome, the proposed bits looked pretty swell, and the demo of gameplay that I had looked to by up my alley.

 

The folks behind the company have a long track record in the gaming industry, and I have always had a great deal of respect for the games that Travis Chance has worked on (Aeon’s End, Heroes Wanted, etc.) from Action Point Games.  Additionally, some of the other players have their roots with Matagot, another company which has a proven track record.  This combination of talent gives me a fair amount of confidence that the new company will choose good games and produce them well.

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Dale Yu: Review of Calimala

 

Calimala

  • Designer: Fabio Lopiano
  • Publisher: ADC Blackfire
  • Players: 3-5
  • Ages: 10+
  • Time: 75-90 minutes
  • Times played: 3, with review copy provided by ADC Blackfire

Blackfire has been one of those companies that has been on the periphery of my attention.  In most years at Essen, I’d walk by their huge green booth – usually in the fantasy/role playing hall – and at least note the logo.  Over the past few years, I had started to run by the booth if only because they gave some of their space to Spielworxx – a company that specializes in the more complex games in our hobby.  In the past two years now, Blackfire has taken on a few games that cater more to my side of the hobby, and Calimala has highly touted to me from inside sources as a game to check out while at the 2017 SPIEL fair. Continue reading

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Dale Yu: Review of Candygrams

Candygrams

  • Designer: Johnny Landers
  • Publisher: Candygrams LLC
  • Players: 2-4
  • Ages: 10+
  • Time: 5-15 minutes
  • Times played: 5, with review copy provided by the game designer


Word games fall into a funny spot in my game collection. It is a genre that I love, and I am a huge fan of clever word play. My shelves are filled with numerous gems including Montage, Boggle, Scrabble, Upwords, Buyword, Password, Codenames, Decrypto, Pick Two and Knock on Word – just to name a few! The problem, for me, is that many of these games simply don’t make it to the table very often (though Decrypto and Codenames seem to be making a name for themselves in the exactly 4 and 6+ player ranges for me).
When I was approached by the designer of Candygrams to try out his new invention, I was intrigued based on the name/theme alone… In this game, players have to build their own crossword in front of them, with the goal being that they need to be the first player to play all of their tiles.

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Werebeasts (Game Review by Chris Wray)

  • Designer: Jeremie Kletzkine
  • Publisher: Bezier Games
  • Artwork: Victor Perez Corbella
  • Players: 5 – 10
  • Ages: 14 and Up
  • Time: 20 Minutes
  • Times Played: > 12 (On the Kickstarter Deluxe Edition)

WerebeastsCover.png

As regular readers know, I’m a huge fan of social deduction games.  I’m an especially big fan of the recent trend of mixing social deduction with other mechanics, such as how Werewords mixed a word game with a social deduction game.

Werebeasts is a new title that mixes set collection with social deduction, using the tagline “The Social Deduction Collection Game.”  The game was on Kickstarter last year, and backers recently received their copies.  It will be in retail in coming weeks.

I had been eagerly awaiting mine: I was a playtester, and loved it in its early days.  We’ve played it about a dozen times in the past week, and Werebeasts has been a big hit with my group.  Werebeasts is one of those easy-to-earn party games that provides laugh-out-loud fun, and I enthusiastically recommend it.   Continue reading

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Patrick Brennan: Game Snapshots – Jan 2018

Patrick Brennan: Game Snapshots – Jan 2018

An old school shot of Mr. Brennan

After working with the Electoral Commission on three different elections over the last 6 months, where time was not my own, gaming time is gradually returning to normal. When last we met, my co-op group had started a Pathfinders: Wrath of the Righteous campaign to see if the game improved over time. Sadly not and it’s on the trade pile, feeling sorry for itself in the corner. We’ve been working through Tragedy Looper scenarios in the meantime and while still enjoyable, each game seems to come down to a Vizzini moment where we try to outguess what the mastermind did, knowing he knows we’ll need to outguess him. We’ll likely come back to it at some point, but this week we began Pandemic Legacy Season 2 with the prologue, and its novel approach within the same structure is already appealing. Gloomhaven is finally in the house and that’ll start getting runs as well. And some interesting new decks for Lord of the Rings: The Card Game are being explored. Oh, and I sent my uber-solo dwarf deck into the Mountain of Fire for the first time and they got whipped and smacked every which way but Tuesday. Those final scenarios, my friends, are doozies, and provide a worthy finale to the “book” saga! It may be time to send in the eagles instead (which we all know should have happened from the start anyway, but then there’d be no story and so …). Continue reading

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Dale Yu: Review of Trivial Pursuit Tap and Amazon Echo Buttons

 

 

Trivial Pursuit Tap – an Amazon Alexa Skill game

  • Designer: uncredited
  • Publisher: Hasbro/Amazon
  • Players: 2+
  • Time: 30 minutes.
  • Times played: 4, with Echo Buttons provided by Hasbro

 

 

 

 

I was approached by Hasbro to try out their new Alexa app to be able to play Trivial Pursuit at home using my Alexa device as the moderator.  Our kitchen already has an Amazon Echo in it, so with the addition of a pair of Echo Buttons to use as buzzers, we were ready to play.

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