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- Dale Yu: First Impressions of Little Town
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- Chris Wray: My Essen 2019 Most Anticipated List
- Dale Yu – Essen Preview of Carnival of Monsters
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- Dale Yu: Review – Bermuda Pirates (and a small Essen Preview of 50 Clues)
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- Dale Yu: Essen Preview of Trial of the Temples
- Barrage (Game Review by Larry Levy)
- Dale Yu: First Impressions of Kibble Scuffle
- Dale Yu: Essen Preview of 3 small games – Flipover Frog, Decrypto: Laser Drive, Doctor! Doctor!
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Tag Archives: Kickstarter
Designer: Zachary Connelly Artist: Claire Donaldson Publisher: Royal N. Games Players: 1-4 Play Time: 20-30 minutes Times Played: 5 Disclosure: I was provided with a copy of Lots A Competitive Tower Building Game from the publisher in order to preview … Continue reading
Many boardgamers spruce up their games with additional bits and do-dads that improve the look and feel of a game to improve the gaming experience. One common improvement is to replace paper or cardboard versions of coins/points/money. Some gamers will … Continue reading
By: Chris Wray and Jeff Lingwall Game night begins, and everybody stands around waiting for somebody to nominate a game. These days, most large groups have at least one Kickstarter enthusiast, and he or she always seems to speak first. … Continue reading
Pups is competitive trick-taking card game in which players are dog trainers using their packs of loveable pups to complete in a series of legendary canine showdowns to become the top dog. During each of seven rounds, trainers will receive a pack of seven Pups, bid on how many showdowns can be won during the round, complete in a series of showdowns by playing Pups with the highest valued one winning, and then collect Reward Treats for successful bids or Penalty Poos for failures. The trainer that has earned the most overall treats wins and is declared Top Dog! Continue reading
Blend Off! is a real time game in which all players are frantically rolling dice to collect fruit, blending smoothies, and filling orders to earn gold stars. Makes total sense, right? To best understand the theme and mechanisms of the game, it’s important to know the backstory. Here it is as told in the rules…
Blend it Like Becca — a small-town smoothie shop sensation! It’s been a slow night. Becca the shop owner, Kevin the runner boy, and the Master Mixers – including you! – have started closing up shop. One minute before close, the door swings open. Outside, you see parked school buses and a line of people all the way to the street corner! The high school girls’ volleyball tournament has just gotten out, and everyone is craving a smoothie for the ride home. Becca cuts a deal: whoever blends the most smoothies tonight gets free smoothies for a month! The Blend Off has begun, and only one can win. There’s just one problem: Kevin. Skittish at best on normal days, he flies into a frenzy, grabbing fruit for you from the fridge at random. Take the fruit Kevin brings, complete the orders Becca calls back, and blend your way to victory!
In the game, players represent the Master Mixers who are competing to blend the most smoothies. Each Master Mixer rolls a Fruit Die representing Kevin\ and the random fruits he retrieves from the refrigerator. The deck of Blender Cards represents Becca who is continuously calling out smoothie orders to be filled. Unlike many games, there are no individual turns. Players are all playing and taking actions simultaneously until the game ends (when Becca is out of orders). The player that earned the most gold stars from blending smoothies is the winner. Continue reading
Rival treasure hunters (i.e., players) have discovered the Temple of Codinca while exploring the Yucatan rain forests. To open the Temple and find the great treasures contained within, players must use various mechanisms to manipulate a grid of sixteen carved Symbol Tiles to match specific Key Patterns. The first player to match their own Symbol Tiles to their four Key Patterns will unlock the secrets of Codinca.
Codinca is an abstract strategy game that combines skill and chance. Players take turns using various actions (e.g., flipping, swapping, and shifting) to manipulate a common grid of tiles to create patterns that match their individual Key Cards. The game is meant to be fast-paced and tactical.
Codinca was first available as a pre-production release at the Essen Game Fair (Spiel) in 2012. Only 150 copies were available and it sold out. A Kickstarter campaign was launched in September 2013 to fund a full production release, but it failed to reach the necessary goal. The game largely disappeared until it re-debuted at the 2016 UK Game Expo in new pocket edition. According to the announcement from the publisher, “the mechanics have been streamlined, the tiles made substantially chunkier, the rules include six languages (English, French, German, Dutch, Spanish & Polish), and it all comes in a very pretty pocket sized magnetic closing box.” This review is for the new 2016 release of Codinca. Continue reading