Tag Archives: Kickstarter

8 Bit Attack

  DESIGNER: Lincoln Petersen PUBLISHER: Petersen Games PLAYERS: 2-5 AGES: 10 and up TIME: 20- 60 minutes TIMES PLAYED: 2, with a review copy I received at no cost I thought I hated cooperative games after the first few times … Continue reading

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Lots: A Competitive Tower Building Game (Game Preview and Review by Brandon Kempf)

Designer: Zachary Connelly Artist: Claire Donaldson Publisher: Royal N. Games Players: 1-4 Play Time: 20-30 minutes Times Played: 5 Disclosure: I was provided with a copy of Lots A Competitive Tower Building Game from the publisher in order to preview … Continue reading

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Matt Carlson: Game On! Travel Coins

Many boardgamers spruce up their games with additional bits and do-dads that improve the look and feel of a game to improve the gaming experience.  One common improvement is to replace paper or cardboard versions of coins/points/money. Some gamers will … Continue reading

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Werewords Deluxe Edition (Kickstarter Preview by Chris Wray)

Designer: Ted Alspach Publisher: Bezier Games Artwork: Roland MacDonald Players: 2 – 20 Ages: 8 and Up Time: 10 Minutes Times Played: > 20 (On a Preview Copy in Advance of Kickstarter Campaign) Werewords is in my top 20 games … Continue reading

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Werebeasts (Game Review by Chris Wray)

Designer: Jeremie Kletzkine Publisher: Bezier Games Artwork: Victor Perez Corbella Players: 5 – 10 Ages: 14 and Up Time: 20 Minutes Times Played: > 12 (On the Kickstarter Deluxe Edition) As regular readers know, I’m a huge fan of social … Continue reading

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One Night Ultimate Alien (Game Review by Chris Wray)

Designer: Ted Alspach, Akihisa Okui Publisher: Bezier Games Players: 4 – 10 Ages: 8 and Up Time: 10 Minutes Times Played: > 5 I’m a big fan of social deduction games (as I detailed at this Geeklist) and the “One … Continue reading

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Kickstarter Skepticism: Why we’re not eager to play that game you backed…

By: Chris Wray and Jeff Lingwall Game night begins, and everybody stands around waiting for somebody to nominate a game.  These days, most large groups have at least one Kickstarter enthusiast, and he or she always seems to speak first. … Continue reading

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Salem (Game Review by Chris Wray)

Designer: Travis Hancock Publisher: Facade Games Players: 4 – 12 Ages: 12 and Up Time: 25-35 Minutes Times Played: 8 I’m a huge fan of social deduction games.  I love playing them, I collect them, and I even enjoy moderating … Continue reading

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Review of Pups

Pups is competitive trick-taking card game in which players are dog trainers using their packs of loveable pups to complete in a series of legendary canine showdowns to become the top dog. During each of seven rounds, trainers will receive a pack of seven Pups, bid on how many showdowns can be won during the round, complete in a series of showdowns by playing Pups with the highest valued one winning, and then collect Reward Treats for successful bids or Penalty Poos for failures. The trainer that has earned the most overall treats wins and is declared Top Dog! Continue reading

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Review of Blend Off!

Blend Off! is a real time game in which all players are frantically rolling dice to collect fruit, blending smoothies, and filling orders to earn gold stars. Makes total sense, right? To best understand the theme and mechanisms of the game, it’s important to know the backstory. Here it is as told in the rules…

Blend it Like Becca — a small-town smoothie shop sensation! It’s been a slow night. Becca the shop owner, Kevin the runner boy, and the Master Mixers – including you! – have started closing up shop. One minute before close, the door swings open. Outside, you see parked school buses and a line of people all the way to the street corner! The high school girls’ volleyball tournament has just gotten out, and everyone is craving a smoothie for the ride home. Becca cuts a deal: whoever blends the most smoothies tonight gets free smoothies for a month! The Blend Off has begun, and only one can win. There’s just one problem: Kevin. Skittish at best on normal days, he flies into a frenzy, grabbing fruit for you from the fridge at random. Take the fruit Kevin brings, complete the orders Becca calls back, and blend your way to victory!

In the game, players represent the Master Mixers who are competing to blend the most smoothies. Each Master Mixer rolls a Fruit Die representing Kevin\ and the random fruits he retrieves from the refrigerator. The deck of Blender Cards represents Becca who is continuously calling out smoothie orders to be filled. Unlike many games, there are no individual turns. Players are all playing and taking actions simultaneously until the game ends (when Becca is out of orders). The player that earned the most gold stars from blending smoothies is the winner. Continue reading

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