Wargames can be long, arduous affairs as players think deeply about current and future moves but then have to start over when their opponent takes their turn. (No battle plan ever survives contact with the enemy.) This naturally pauses the game every turn and can quickly bog down a game. Wartime attempts to do an end-run around such problems by having players move their pieces simultaneously. Players use multiple sand timers to activate their troops. A troop can’t act again until its timer runs out and new troops can’t act unless there is a free timer available. While this sort of time pressure limits the possible complexity of the game, it greatly speeds up the pace and brings out the split-second decision making that occurs in actual combat.
Wartime: The Battle of Valyance Vale
Designers: Christopher Guild, Brad Lackey, Christopher Parks, Joshua Tempkin
Publisher: Wizkids
Players: 2
Ages: 14+
Time: 10-30 minutes
(review copy provided by publisher)







