Majesty: for the Realm
Designer: Marc André
Publisher: Hans im Glück and others
Time: 15-40 minutes
Times played: 8, with German copy purchased at Essen Spiel.
Majesty was a game that I had completely missed in scanning the lists of new releases in my preparation for Essen Spiel. Looking back on things now, I cannot understand why it didn’t grab my attention but I’ll use the traditional excuse of there being far too many new games to make a realistic cut of which games warrant checking out at the show. After many hours spent walking around the halls, with the timely opportunity of a free seat at one of the tables demoing Majesty, I thought that I would give it a go. What I didn’t realise at the time was that Hans im Glück were actually running a tournament and if you won two successive rounds of the game, you got your own copy of the game. I won against my first three opponents but then came third in the final round against three previous first round winners. The upshot was that I liked the game enough to buy my own copy, which due to a lack of English language versions, is in German. With minimal text in the game it is easily understandable and has not caused a problem.
Majesty: for the Realm is a card game set in medieval times with players competing by adding Citizens to their Realm with the aim of becoming the wealthiest. Majesty is well produced and comes with a functional box insert which holds the components securely. Each player starts with a set of 8 Location Cards (numbered 1 to 8) which are laid out in a line in front of them starting with location 1 on the left and increasing left to right. These location cards are double sided (A and B) and whilst the locations are the same on each side (e.g. Brewery) how they function in the game is different which allows for plenty of re-playability. I recommend playing with the A sides for the first few games to get to understand how the different locations interact with each other. These Location Cards make up a player’s Realm to which Citizens will be added during the game.
A number of Worker Cards equal to the number of players, but always including the Worker Card with the Start Player icon, are shuffled and one dealt to each player. The player with the start Player icon becomes the start player. Each player takes 5 small white meeples (Workers) and places them on their Worker Card, with any remaining Workers forming a supply.