Dale Yu: Review of Candygrams

Candygrams

  • Designer: Johnny Landers
  • Publisher: Candygrams LLC
  • Players: 2-4
  • Ages: 10+
  • Time: 5-15 minutes
  • Times played: 5, with review copy provided by the game designer


Word games fall into a funny spot in my game collection. It is a genre that I love, and I am a huge fan of clever word play. My shelves are filled with numerous gems including Montage, Boggle, Scrabble, Upwords, Buyword, Password, Codenames, Decrypto, Pick Two and Knock on Word – just to name a few! The problem, for me, is that many of these games simply don’t make it to the table very often (though Decrypto and Codenames seem to be making a name for themselves in the exactly 4 and 6+ player ranges for me).
When I was approached by the designer of Candygrams to try out his new invention, I was intrigued based on the name/theme alone… In this game, players have to build their own crossword in front of them, with the goal being that they need to be the first player to play all of their tiles.

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Werebeasts (Game Review by Chris Wray)

  • Designer: Jeremie Kletzkine
  • Publisher: Bezier Games
  • Artwork: Victor Perez Corbella
  • Players: 5 – 10
  • Ages: 14 and Up
  • Time: 20 Minutes
  • Times Played: > 12 (On the Kickstarter Deluxe Edition)

WerebeastsCover.png

As regular readers know, I’m a huge fan of social deduction games.  I’m an especially big fan of the recent trend of mixing social deduction with other mechanics, such as how Werewords mixed a word game with a social deduction game.

Werebeasts is a new title that mixes set collection with social deduction, using the tagline “The Social Deduction Collection Game.”  The game was on Kickstarter last year, and backers recently received their copies.  It will be in retail in coming weeks.

I had been eagerly awaiting mine: I was a playtester, and loved it in its early days.  We’ve played it about a dozen times in the past week, and Werebeasts has been a big hit with my group.  Werebeasts is one of those easy-to-earn party games that provides laugh-out-loud fun, and I enthusiastically recommend it.   Continue reading

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Patrick Brennan: Game Snapshots – Jan 2018

Patrick Brennan: Game Snapshots – Jan 2018

An old school shot of Mr. Brennan

After working with the Electoral Commission on three different elections over the last 6 months, where time was not my own, gaming time is gradually returning to normal. When last we met, my co-op group had started a Pathfinders: Wrath of the Righteous campaign to see if the game improved over time. Sadly not and it’s on the trade pile, feeling sorry for itself in the corner. We’ve been working through Tragedy Looper scenarios in the meantime and while still enjoyable, each game seems to come down to a Vizzini moment where we try to outguess what the mastermind did, knowing he knows we’ll need to outguess him. We’ll likely come back to it at some point, but this week we began Pandemic Legacy Season 2 with the prologue, and its novel approach within the same structure is already appealing. Gloomhaven is finally in the house and that’ll start getting runs as well. And some interesting new decks for Lord of the Rings: The Card Game are being explored. Oh, and I sent my uber-solo dwarf deck into the Mountain of Fire for the first time and they got whipped and smacked every which way but Tuesday. Those final scenarios, my friends, are doozies, and provide a worthy finale to the “book” saga! It may be time to send in the eagles instead (which we all know should have happened from the start anyway, but then there’d be no story and so …). Continue reading

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Dale Yu: Review of Trivial Pursuit Tap and Amazon Echo Buttons

 

 

Trivial Pursuit Tap – an Amazon Alexa Skill game

  • Designer: uncredited
  • Publisher: Hasbro/Amazon
  • Players: 2+
  • Time: 30 minutes.
  • Times played: 4, with Echo Buttons provided by Hasbro

 

 

 

 

I was approached by Hasbro to try out their new Alexa app to be able to play Trivial Pursuit at home using my Alexa device as the moderator.  Our kitchen already has an Amazon Echo in it, so with the addition of a pair of Echo Buttons to use as buzzers, we were ready to play.

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Dale Yu: Review of Memoarrr!

 

Memoarrr!

  • Designer: Carlo Bortolini
  • Publisher: Edition Spielwiese
  • Players: 2-4
  • Ages: 8+
  • Time: 10-20 minutes
  • Times played: 6, with review copy provided by Edition Spielwiese

Memoarrr! is a card based memory game that seems quite simple when you first read the rules, but proves to be more complex once you actually play it.  In the game, there are 25 location cards – one of each possible combination of 5 animal figures and 5 colored backgrounds.  The cards are dealt out in a 5×5 array on the table and then the center card is discarded and put back in the box unseen.   A deck of seven treasure cards (ranging from 1 to 4 rubies on them) are shuffled and placed in a stack in this center space.  Volcano cards – one less than the number of players – are then put on top of the treasure stack. Continue reading

Posted in Essen 2017, Reviews | 4 Comments

Dale Yu: Review of Dominion: Nocturne

 

Dominion: Nocturne

  • Designer: Donald X. Vaccarino
  • Publisher: Rio Grande Games
  • Players: 2-4
  • Ages: 14+
  • Time: 30-45 minutes

Dominion: Nocturne is the newest expansion to the world of Dominion – the eleventh expansion thus far.  I am a huge fan of Dominion, and before I write any more about the game, I should disclose that I am the developer of the base game, and I’ve probably played over 3,000 games of Dominion as a result of that work.  That being said, I am no longer working on Dominion (and have not since Prosperity).  In fact, I didn’t even know about this expansion until I saw it advertised for sale on the Internet.

Dominion has been around for almost ten years now, and Dominion: Nocturne is an expansion to that game.  You must have the base game in order to play Dominion: Nocturne.  If you are unfamiliar with the base game, I’d probably recommend not reading further here, and instead acquainting yourself with the base game. Continue reading

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