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So, there are a bunch of games that are getting new releases this year from the Asmodee family of publishers. Largest amongst these for me is Catan, now in a 6th Edition. I had previously ignored the previous new editions, as I’d been quite happy with my 1996 Mayfair edition… But, as the cards in that set are a bit gummy from overuse, it was time to finally update my game collection.  If you’ve never played the game before – I will reprint Chris Wray’s review of it at the end of my thoughts here…
Essentially, the things to talk about with the new version are the cosmetic changes – all of the rules are the same. The 6th Edition stays with the traditional Euro 30cm square box size, and adopts the new movement towards a minimum of plastic in production. As far as I can tell, the only plastic in this game are the card holders and the four small removable circular stickers that held the box shut in lieu of traditional shrink wrap. Â











Alison Brennan: Game Snapshots – 2025 (Part 22)
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Before BGG started in Sep 2000, public discourse on games was mostly held on a reddit-type discussion board on Usenet called rec.games.board. For those who were around back then, this is the place where Scott Peterson had multiple colourful episodes defending PIrateer (or P*r*t**r as it was laughably referred to because some half-assed legal threat was thrown around at some point re disparagement of the game) and it was also where David Coutts had a tough time defending how real the science was in 6 Billion.
Anyway, prior to BGG there were multiple ranking systems, using different terminology, being bandied around that discussion board. At one point I took what I thought was the best of them, Mik Svellov’s and Mark Jackson’s I think, and combined the best bits into one that I preferred. And BGG eventually took the first line of those rating descriptions for each rating point and used that as their rating system – it was all in the public domain and a group effort of gradual refinement so no issue of course, but anyway that’s how it started. There wasn’t any science behind it … just boardgaming minds at the time thinking it’d be nice to find a consistency.
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