Dale Yu: Preview of Numeracy Legends and the Zerda Fox

Numeracy Legends and the Zerda Fox

  • Designer: (uncredited) – or at least I can’t find it on the box or rules
  • Publisher: Shepherd Kit
  • Players: 2-4?
  • Ages: box doesn’t say. The publisher has since told me 5+
  • Time: ~30 minutes

 

Numeracy Legends and the Zerda Fox is a new educational game that arrived in my latest box of goodies from Taiwan.  The game is part of a series, each focusing on a different educational lesson.  The focus of this game is probability.  Taken straight from the rulebook: “Numeracy Legends and the Zerda Fox is a memory challenge and probability evaluation game.  In the game there are multiple uncertainty factors, accompanied by action and route options, building up thousands of probability combinations.  Compared with common probability games, such as dice games, this game makes the existence of probability more explicit, as players can change their probability distribution through memory and decision making.  After a basic gameplay, adults can guide kids through what factors lead to a better chance of success, and discover the true nature of probability.”

 

In this game, players take on the role of a hero who is trying to deliver a cupcake to the Zerda Fox.  The Fox is found at the Ice Cream Truck at the bottom of the board.  In order to get there, you’ll have to travel from your starting tent at the top of the board and through the Colorful Desert to deliver said cupcake.

 

To setup the game, take the five decks of creature cards (can separate by color) and shuffle each deck and place on the appropriate space on the board.  Each of the creature cards has a monster on it – belonging to one of four different races – and each has a different appetite in the number of cupcakes that it wants to eat.  Each play chooses their hero and takes 15 cupcake tokens to start.  Each player places their hero in one of the starting tents; there is no limit to the number of heroes that can start in any particular tent.

 

On a turn, the player must either move his hero downward (towards the ice cream truck) along the connecting paths OR stay in the same space.  You can only move one space per turn.  After moving, you take the top card of the creature deck that matches the color of the space that you ended on.  You read the card and then discard cupcakes equal to the appetite of the revealed creature.  The creature card is then placed on the bottom of the deck from which it came from.

If you stay in the same place, you can either draw a single cupcake token from the supply OR you can collect a scoop of ice cream.  The ice cream comes in different colors which match the color of the different creature races.  You can use a scoop of ice cream to replace a cupcake when you have the same color ice cream as creature color.  The good news is that the ice cream is not consumed when you use it.

 

You can never have more than 15 Cupcake tokens.  If you ever run out of cupcakes, you must return to a start tent – though at least you get a full supply of 15 Cupcakes when you restart your journey.

 

The game ends when any player makes it to the bottom of the board and is able to deliver at least one cupcake to the Zerda Fox.  Note that you must be able to feed the creature on that final space AND then have at least one cupcake left over to give to the Zerda Fox in order to win.

 

There is an advanced version of the game which challenges players to be the first to make three successful trips through the desert – each time starting with only 12 cupcakes.  The game can be further advanced by adding in the race tokens – each player is given a race token, and when you encounter a creature in the game that matches your race token, you don’t have to pay any cupcakes!

 

My thoughts on the game

 

Well, I should start by saying that I haven’t been around any of my nephews or nieces yet this summer, so I haven’t been able to play this with young kids – however, even so, none of them may be old enough / sophisticated enough to really enjoy this one as the oldest relative is not quite 5 years old.

 

I wish that the box or rules at least gave some recommendation on the ages that they think this is appropriate for. The artwork on box certainly looks to be targeting early elementary school ages.  The decision making tree can be pretty simple; you can just move your hero each turn, flip over the card and then hope for the best.  Of course, you’re not learning much about probability if you go about the game this way.  (I have since spoken with the publisher and he has confirmed that the lower end of the age range will be 5+ or 6+).

 

So, my problem with reviewing the game is that I’ve haven’t seen it in action with a youngster to see how they really process it.  The three basic decisions are pretty simple, though I am not sure how easily a 6 or 7 year old would be able to grasp the idea of choosing an ice cream scoop on a turn in order to save cupcake expenditure later in the game.  That is a fairly advanced concept to understand, though the flexibility of young kids’ minds never ceases to amaze me.

 

The final page of the rulebook does try to help analyze the game and explain how to apply the probability issues in the game.  In short, you have to memorize the cards – or play the game enough to remember what the cards are.   The game wants you to know which cards you might find in each stack AND then remember the order that they were revealed in during the game (So that you know when they might come back up again) in order to plan your moves.

 

I think that this is definitely a good way to teach this concept, but I just don’t think that you can do this with a younger kid – and the artwork and otherwise simplified gameplay don’t seem to be right for a middle schooler (which is about the level of sophistication that I think you need in order to be able to memorize card distribution as well as revealed card order during the game).  Maybe things are different in Taiwan – actually, I’m pretty sure that they are given some of the poor scores that American schoolkids have been getting – but there seems to be a mismatch between the graphic presentation of the game and the level of reasoning needed to play it.

 

This game is an interesting foray into world of educational games, and I hope that they are successful attracting younger gamers to these titles…

 

Rating – Honestly, I can’t give a rating to this as I haven’t been able to play this with either a child of suitable age.  I am going to give this game as a gift to my nephews (5yo) later this summer, and I will try to report back with their experiences.  Perhaps I am grossly underestimating the abilities of youth these days… I can see a younger child being able to memorize (or become quite familiar) with the types of cards in each stack with multiple plays – as kids often have unbelievable memory skills – but just how good is that memory?  Not sure without seeing it myself.  I have passed the game onto my nephews, and I await a report back from them later this summer.

 

 

 

 

 

 

Posted in Preview | 1 Comment

Dale Yu: Review of Pinball Showdown

 

Pinball Showdown

  • Designer: Diane Sauer
  • Publisher: Shoot Again Games
  • Players: 2-4
  • Ages: 13+
  • Time: ~30 minutes
  • Times played: 4, with review copy provided by Shoot Again Games

Pinball Showdown uses a theme that I haven’t seen in previous games – from the rules: “You are a pinball inside a pinball machine.  Multiball has just begun and it’s up to you to score more points than the other pinballs by bouncing off better combinations of playfield devices than your opponents.” Continue reading

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The Opinionated Gamers (Try To) Predict the Spiel Des Jahres and Kennerspiel Des Jahres

The Opinionated Gamers (Try To) Predict the Spiel Des Jahres and Kennerspiel Des Jahres

For the past few years, our group of gamers has taken their best guess at trying to read the minds of the Spiel des Jahres jury members.  We’ve had varying levels of success… last year, we correctly predicted that Codenames as the winner of the SdJ, but missed the boat on Isle of Skye (we voted for Pandemic Legacy instead).

The format for our voting hasn’t changed this year…  Once the short lists were announced, all of the writers were allowed to vote, assigning 3 points to the game the felt would win the prize, and then 2 points and 1 point for the next most likely.  The votes were tabulated, and our pick for the Spiel des Jahres is… Continue reading

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Review of Slide Blast

Slide Blast

  • Designer: Evan Song & Samgoo
  • Publisher: FoxMind
  • Players: 2-6
  • Ages: 7 and up
  • Time: 30 minutes
  • Times Played: 5
  • Game provided by the publisher for review purposes.

Slide Blast

Introduction

Slide Blast is a tile laying game in which players compete to build the longest slide. Players will ride those water slides to earn points and determine the best slider in the world. Bonus points are also scored for helping other players extend their slides. When the game is over, the players will have created a stunning water park together for everybody to enjoy.

This game debuted at Essen Spiel 2016 from Mandoo Games, and a new edition with rules in English and French is now being released by FoxMind.

Continue reading

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Dale Yu: Review of Blinded by Science – GIVEAWAY!

 

Blinded by Science

  • Designer: not credited
  • Publisher: Outset Media
  • Players: 2+
  • Ages: 14+
  • Time: ~10 minutes
  • Times played: 3, with review copy provided by ThinkGeek

Blinded by Science is a new trivia game which is being exclusively distributed by ThinkGeek – a website which is one of my favorites for scientific/geeky/quirky gifts and gadgets.  ThinkGeek contacted me to look at the game and they have graciously offered to provide a few copies as a giveaway to our readers.

Continue reading

Posted in First Impressions | 2 Comments

2016 Meeples Choice Award Winners

The Spielfrieks user group has selected its three winners of the Meeples Choice Awards.  70 voters participated in the election and the winners are:

TERRAFORMING MARS
GREAT WESTERN TRAIL
YOKOHAMA

TM and GWT had a comfortable lead over the rest of the pack.  Yokohama narrowly edged out Scythe.

Yokohama is the first game outside of Europe and the U.S. to win an MCA.  In fact, it’s one of the few games from the Far East to seriously challenge for an award (Love Letter finished fourth in 2012).

This is the first MCA win for each three of the designers, Jacob Fryxelius, Alexander Pfister, and Hisashi Hayashi.  Pfister has produced six MCA-nominated games over the past three years; now that’s a hot streak!

Here are the complete vote tallies for the final round.  The first number after the game listing is the number of votes received during the last round, while the number in parentheses is the votes accumulated during the preliminary round.  Congratulations to all the winning games!

  1. Terraforming Mars – 26 (40)
  2. Great Western Trail – 24 (32)
  3. Yokohama – 19 (24)
  4. Scythe – 17 (22)
  5. A Feast for Odin – 13 (21)
  6. Fabled Fruit – 8 (17)
  7. Lorenzo il Magnifico – 8 (11)
  8. Star Wars: Rebellion – 8 (11)
  9. First Class – 7 (16)
  10. Imhotep – 7 (7)
  11. Kingdomino – 7 (8)
  12. The Oracle of Delphi – 6 (14)
  13. Arkham Horror: The Card Game – 5 (7)
  14. Clank! – 5 (16)
  15. Flamme Rouge – 5 (10)
  16. Oh My Goods! – 5 (8)
  17. The Colonists – 5 (12)
  18. Captain Sonar – 4 (8)
  19. Santorini – 4 (7)
  20. Colony – 3 (7)
  21. Mansions of Madness: Second Edition – 3 (8)
  22. Tramways – 3 (7)
  23. Fuji Flush / Doppelt und Dreifach – 2 (8)
  24. Honshu – 2 (7)
  25. Mystic Vale – 2 (8)
  26. Railroad Revolution – 2 (9)
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