Dale Yu: Review of Leo

 

Leo muss zum Friseur  (aka Leo Goes to the Barber)

  • Designer: Leo Colovini
  • Publisher: AbacusSpiele
  • Players: 2-5
  • Ages: 6+
  • Time: ~30 minutes
  • Times played: 4, with review copy provided by AbacusSpiele

Leo box

Leo is an interesting cooperative game that seems to be aimed at families, specifically those with younger children. The recommended age on the box goes as low as 6 years old, and after playing a few times, I think that I stand a higher chance of success if there is at least one youngster at the table!

The story here is that Leo the Lion really needs a haircut. He wakes up one morning (at 8am) and then tries to make it through the jungle to Bobo the Barber. Though he is King of the Jungle he doesn’t like walking alone at night, so he needs to make it to Bobo’s place by 8pm or else he just heads home to try again the next day. Your team’s job is to get Leo to the barbershop by the end of the fifth day.

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In setup, the jungle path is created by shuffling the tiles face-down and making a path from Leo’s bed to Bobo’s barbershop. There are a total of 30 tiles in the past, five different animals, each in five different colors, and five signposts which are colorless. All of the tiles have a time value on them (animals are from one to five hours each while the signposts are worth zero hours). Continue reading

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Dale Yu: Review of Cacao Chocolatl

 

Cacao Chocolatl

  • Designer: Phil Walker-Harding
  • Publisher: AbacusSpiele
  • Players: 2-4
  • Ages: 8+
  • Time: ~1 hr
  • Times played: 4, with review copy provided by AbacusSpiele

Cacao chocolatl box

Cacao was one of the surprise hits from 2015 for me. I hadn’t heard much about it prior to the release, but I quickly warmed to it from my initial plays at the Gathering of Friends 2015. (link to review here)

This new release is an expansion to that base game – it offers four distinct modules that can be added individually or in any combination to the main game. In this review, I will review each of the modules independently and comment on their effect on the game.

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Ultimate Scheme

ULTIMATE SCHEME

Design by Rich Baker
Published by Sasquatch Game Studio
2 – 5 Players, 1 hour
Review by Greg J. Schloesser

Ultimate Scheme - cover

My hesitancy, which often borders on outright disdain, for the Kickstarter process in regards to publishing boardgames is well known.  While I readily admit that there are some fine games being published via this method, for each good game there seem to be a multitude of mediocre to poor ones.  Slick videos narrated by James Earl Jones clones seem to be all that it takes to open the wallets of what appears to be a sea of gullible gamers.

That being said, every now and then I am pleasantly surprised. Ultimate Scheme by Rich Baker is one of those surprises.  The game was sent to me for review—something I generally do not do with pre-publication Kickstarter designs—but the theme sounded interesting, so I overcame my usual avoidance.  I was warned by the designer that the copy I was receiving would not be a finished copy, as final artwork had not yet been completed.  However, it wasn’t the lack of artwork that frightened me; it was the reading of the rules.  Oh, the rules were clear and easy to understand.  The uneasy part was that the game sounded too simplistic; too, well, vanilla.

Once again my skepticism was unwarranted.  There is more to the game than I surmised. No, it isn’t a deep strategic challenge, but it does present players with numerous choices and forces them to adjust their plans as the game progresses.  But much more important than that, the game is simply fun to play…and you get to play the bad guy!

As a criminal mastermind your goal is, of course, to take over the world. In order to achieve your ultimate scheme, however, you must first accomplish a number of lesser schemes and meet the conditions required by the “X-Factor” card in play for the current game.  Fortunately, you have minions to help you achieve your dastardly schemes.

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Larry’s 2016 Gathering Adventure

Once again, the Gathering proved to be a week-long extravaganza of gaming and great fellowship.  It’s always the highlight of my year and I can’t thank Alan Moon and all the other folks who work hard to make it happen enough.

I feel fairly confident in saying that there weren’t any breakout games this year, either published ones or prototypes.  I asked a couple of dozen people if they had played anything that knocked their socks off and I didn’t get a single positive response.  Some years are just like that.  That didn’t mean there wasn’t lots of good games played, just that there wasn’t anything new that was incredible.

As I have in years past, I made a point of trying to play games from the previous year that I hadn’t had the chance to try yet.  Once again, I had success with this and I added a lot of titles to my list of 2015 designs I enjoy.

Here’s a list of some notable games I played during the Gathering.  Obviously, I can’t report on all of the prototypes I got to play, but I’ll talk about the ones I can.  Let me start with the designs I liked the best.

Grand Austria Hotel – So many of my gamer friends were recommending this one that I had to try it out and they didn’t steer me wrong.  There’s a lot going on, with a lot of interconnected parts and it comes this close to being too much.  Instead, it’s just on the right side of complexity for me and I loved it.  The dice selection mechanic works well and I really like that between passing for a reroll or spending dollars to sweeten a result, there are ways to mitigate against a bad roll.  This winds up in my top 5 for 2015, enhancing what was already a strong year. Continue reading

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The People You Play Games With – Eric Edens

 

Board gaming is a social hobby.  Yes you can play some games solo but for the most part, the hobby requires personal interaction.  Like actually being around…people…yuck.  If I want to play an auction game, it pays (get it? pays? That was a joke…fine, not a funny joke, but a joke nonetheless…) to have other players.

There are very few games that involve auctions which can incorporate a “bot” in place of other humans.  One example is Power Grid’s solo variant.  But even then, it is predictive and boring compared to other people.  So here is our problem.  We need people to play games with us.  And for the majority of us, we need them to be physically in the same room to play those games (yes I know some of you play online games but even then you need a person on the other side of those series of tubes we call the internet).  So now we have established we need other people for this hobby to work optimally.  Cool.  That was easy.  So we are done here, thanks for reading.

Wait, you want more?  Ok fine.  What I really wanted to talk about here was how those people can affect your gaming and what you can do about it.  And no, I am not going to talk about the jerk gamers, the unshowered players, or the annoying Jerome…You know who you are Jerome.  Stop being so ANNOYING!  Sorry.  Anyway, where was I?  Oh yeah.  How do people make or break your gaming?  It all comes down to what you like and what they like. Continue reading

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Dale Yu: Review of Tempurra

 

Tempurra

  • Designer: Kuraki Mura
  • Publisher: IELLO / Swan Panasia
  • Players: 3-7
  • Ages: 8+
  • Time: 20 minutes
  • Times played: 3, with review copy provided by IELLO

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Tempurra is another push your luck game in the Spring 2016 IELLO co-production series as well as the second release from Mr. Mura (Happy Pigs) in the bundle.    This is a push-your-luck game where players are cats in an eating contest, and they are trying to eat as many things as they can without getting indigestion. Continue reading

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