Arkham Horror: Lovecraft Letter
- Designer: Seiji Kanai
- Publisher: Z-man
- Players: 2-6
- Age: 14+
- Time: 15-30 minutes
- Amazon affiliate link: https://amzn.to/3Ysxjje
- Played with review copy provided by publisher
Step into the eerie town of Arkham with Arkham Horror: Lovecraft Letter, a chilling twist on the classic deduction card game. Delve into the madness of the Lovecraftian universe as you face eldritch horrors and uncover allies tainted with madness in this gripping battle of wits. Can you maintain your sanity and outwit Cthulhu, or will you succumb to the creeping darkness that lurks within?
Arkham Horror: Lovecraft Letter is a game of push-your-luck, deduction, and risk for 2-6 players that uses the award-winning Love Letter system. Arkham Horror: Lovecraft Letter is played over a series of rounds. Each round, you collect clues to investigate an eldritch mystery while trying to hold onto your sanity—or embracing the horror The card in your hand represents the clue you’re currently investigating. Each turn, you draw 1 new card, then play 1 of your 2 cards. Playing certain cards will drive you Insane, which gives you access to powerful Insane effects on cards you play but also forces you to make a Sanity check each turn to see if you break down completely. This is an updated version of the popular Lovecraft Letter with Gameplay and visuals that are reimagined for Arkham Horror.





Solo Gaming 2025: The First Four Months
I’ve been writing these solo gaming reports since March of 2020… yes, early on in the pandemic. This new era of well-designed automata and solo modes for multiplayer games, coupled with excellent new solo game designs, is actually quite heartening to someone (me!) who finds something really satisfying about physically playing a game: shuffling cards, moving pieces, seeing it all spread out in front of you.
Solo gaming is now a decent-sized chunk of my gaming experiences – while I still play a lot of games with friends and family, 33% of my gaming in the first four months of 2025 was solo. For comparison, the yearly total for 2024 was 31%, 2023 was 20%, 2022 was 22%, 2021 was 33%, 2020 was 19%, and 2019 was 6%. With both of my sons well-established in new locations (UT Chattanooga for the younger, Huntsville AL for the older) as well as the crazy pace of my work schedule each spring, it certainly looks like this nearly 1/3 of my gaming is likely to settle in as solo play.
So, what follows are my thoughts on the twenty-five (25) different solo games I’ve played so far in 2025 – ordered by the number of times I’ve played them. (Note: this is not necessarily how much I like a particular game for solo play – for example, I think Voidfall is an excellent solo game design but I haven’t played it [yet!] in 2025.)
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