Dale Yu – 9:07 PM
This year, the Opinionated Gamers are in an interesting position – normally we report back on the new games from Essen… but this year, we have a number of our writers who are involved in games of their own! I thought it would be a good idea to get us in a chat room and discuss our new games for a bit.
[Based on the length of the chat, I will split this into at least 3 pieces for the blog, but what is published here is pretty much what we talked about without edits. If you’ve ever been in a chat room, you know that the conversation gets a bit fractured from the lag. There are a few places where I have re-ordered the chat to keep the conversations intact (and to make it easier to follow), but I have not changed any of the words of the participants. The timestamps have not been altered, so you can try to follow my edits if you want.]
[Any extra text will also be denoted in brackets, just so you know]
The people involved:
Dale Yu – more of a host than anything else, though I do have a game (Suburbia Inc) which I have developed
Brian Yu – has 2 games coming out from Mattel Germany: Geister, Geister, Schatzsuchmeister, Kronen für den König
Jonathan Franklin – Plunder, from R&R Games
Brian Leet – New Haven, from R&R games
Ted Alspach – Suburbia Inc from Bezier Games (he also happens to own Bezier games)
W. Eric Martin – editor of BGG news. He has no games that he’ll admit to designing
Jeff Allers – Artifact from White Goblin Games and Citrus from dlp games
[START PART 3]
Dale Yu – 9:55 PM
so, jeff – you’ve got two games. where do you want to start?
jeff allers – 9:56 PM
I wish I had more time to co-design with people.
Dale Yu – 9:56 PM
umm, at least one of your games is a co-design!
with Bernd, your game cafe buddy
jeff allers – 9:57 PM
Yes, Artifact goes back to the beginning of our friendship
He just moved to Berlin, fresh off of winning the Hippodice competition on his first attempt
jeff allers – 9:58 PM
We decided to show each other some of our unfinished prototypes
He took a really cool action/market mechanism that didn’t fit in his game and spliced it into my thematic-but-lacking archeology game

