EPIGO: A REVIEW by Mitchell Thomashow

I have always found great enjoyment playing abstract games. I am not a particularly good player, and I am more interested in observing the patterns, aesthetics, and game design than I am in revealing a penetrating analytic assessment. I appreciate the relative simplicity, elegance, and legacy of a great abstract game.

In the mid-1970’s when I had my first full-time job (and a bit of disposable income), and I discovered that my girlfriend (now wife of 32 years) would play games with me, I rekindled my childhood interest in games. When I discovered the British magazine Games and Puzzles, I was thrilled to find an assortment of British, French, and German games, many of which were abstract designs. Simultaneously I located Sid Sackson’s Gamut of Games in a used bookstore. The hunt was on! Over the next decade I tracked down what seemed to be the most interesting and unusual abstracts. I wasn’t obsessed, merely interested as any thorough researcher should be. Continue reading

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iBoardgaming – Fall 2011

Yep, here in the US we have one more day before Winter officially starts, that means I squeak by with my Fall iBoardgaming column. There has been a huge influx of boardgame and strategy-related titles coming out on the app store this season, so much so that I’m a bit behind. Expect to see the “winter” edition coming in just a few weeks (I expect to catch up a bit on my portable gaming during holiday travel.) But don’t worry, if you scroll down to the end of the report, I’ll list some of the more notable recent releases and in-app expansion purchases that will get a bit more coverage next time around. While there are limits on how well a small electronic screen can recreate a boardgame setting, every time I reflect on how many great boardgames I have available to me, simply by picking up my iPad, I’m floored. When I go visiting this Christmas I may bring one or two recent titles I’m currently enamored with, but I know I’ll have dozens of extremely good eurogames on hand as a backup on my iPad.

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Patrick Brennan: My Best Of 2011

Before I start gabbing on about the year just been, I should explain how I can whip out my end-of-year numbers before end-of-year. My gaming year ends (and re-sets) on my mid-December birthday. I used to strive to hit 100 new games each year, and usually managed to creep over the line each December. Because I’d only just make it, I’d then worry about hitting 100 next year (all in a good-hearted , don’t really care, but it’s fun to have a goal type way) so any games bought for my birthday and Christmas would sit on the shelves waiting for New Year’s Day. Much to the angst and chaffing of my gaming buddies who were denied the goodness of newness for the somewhat whimsical satisfaction of meeting an arbitrary number. When the suggestion came from said buddies to declare my birthday as year end, it was met with acclaim as a beautiful compromise – gaming pleasure wasn’t delayed, numbers could be met! As it turned out, that was the last year I ever struggled to hit 100 new games. But the tradition remains.

Anyway, my 2011 numbers are nearly all face to face and don’t include expansions: 182 new titles played, 477 different titles played, 1006 games played.

Games I’ve played 10+ times (8, in order): Lord Of The Rings: The Card Game, Memoir’ 44, 7 Wonders, Flash Point: Fire Rescue, Bluff, The Resistance, San Juan, Pandemic.

Games I’ve played 5-9 times (28): Eminent Domain, Dominion, Claustrophobia, Backgammon, Castle Panic, Schnappchen Jagd, Rallyman, Innovation, Villa Paletti, Mousquetaires du Roy, St Petersburg, Ascension: Chronicle Of The Godslayer, Cities, De Vulgari Eloquentia, Ra: The Dice Game, Geschenkt, Fairy Tale, Dragonheart, Puerto Rico, Roma, Valdora, Tichu, Lords Of Scotland, World Without End, LotR: The Confrontation, Feurio, Finito, Luna.

With that as a background, of those games played for the first time this year, let’s dole out some awards. Some of this replicates a write-up earlier in the year that was covering 2010 releases, but so be it. It also doesn’t include a lot in the way of current Essen releases. Sorry about that. It takes a while for these to trickle their way down to Australia. On the upside, by the time they get here, most of them have been reviewed enough to allow you to pick up the cream and avoid the duds, so that’s a bunch of money saved. Anyway, to the awards …

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Japanese Duo – Dazzle & Khmer

The Japanese games that tend to make a splash in the U.S. market are those with zany themes and components.  Games like String Railway, Gra Gra Company, and Magical Athlete are the ones that get people’s attention.  But I’d like to draw your attention for a moment to two excellent Japanese card games that are neither wacky nor well-known.  They are Dazzle and Khmer, both released by the publisher Saien in 2010.

Both are two-player card games and each takes roughly 20 minutes to play.  I’d consider them in the same vein as games like Jaipur, Biblios, Lost Cities, Odin’s Ravens, and the like… except that far fewer people actually own them or are even aware of them.  I’d like to do what I can to rectify this by explaining what you’re missing by not having these two gems readily available.

Dazzle

Game Play.  Dazzle is played with a deck of 48 cards in four suits (Red, Yellow, Green, and Blue) with cards ranging in value from 1 to 3.  Before the game begins the deck is divided in half through a slightly funky method such that each player has the same number of cards of each value in his or her stack.  The players each draw 8 cards from their stack into their hand.  On your turn you pick any 2 cards from your hand to give to your opponent face up.  Your opponent then selects one of the cards to add to the VP value of that card’s color and the other card to add to his or her own strength toward winning that card’s color.  You then refill your hand back up to 8 cards and go back and forth until all cards have been used in this manner.

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Dale Yu: Awards Page added to Menu Bar

Well, it’s getting close to the end of the year, and it wouldn’t surprise me if some of the OG writers started breaking out their “Best of 2011” lists…  (hint, hint…)  I know that I’ve been quiet lately on the blog, but I’ve been working hard trying to get all of the new games played.  Thus far, I’ve played over 55 new Essen titles – or more correctly, games new since October – and I’m just about ready to start writing about them.

In the meantime, instead of making my own list, I thought it would be a good idea to go over the games which won accolades in 2011.  Each of the “major” awards has a different jury and different target audience, so there is usually some variation seen when comparing the winners.

  • Spiel des Jahres: Qwirkle
  • Kennerspiel des Jahres: 7 Wonders
  • Deutscher Spiele Preis: 7 Wonders
  • International Gamers Award: 7 Wonders
  • Golden Geek Award: Dominant Species
  • Games Magazine (awarded 12/2010): Jump Gate
  • Meeple’s Choice: 7 Wonders, Innovation, London

Then, I went ahead and generated a chart of the previous winners of these awards.  Looking at the award winners in a longitudinal sense can really give you a good feel for what games were hot in a particular year.

You can see the whole chart for yourself at this link found in the black menu bar near the top of the page:  Game Award Chart

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Catching The Latest Essen Releases at Lobster Trap

Lobster Trap is a small invitation only games weekend in Boston that takes place the second weekend of November.   As befitting the time of the year, the focus of the event is on Essen games, with a large selection available for folks to try out just in time for the holiday shopping season.  Below is the commentary from a couple of OG contributors Joe Huber and Craig Massey (one of the Lobster Trap organizers).

Joe’s Commentary – I’ve played eighteen Essen (or Essen-like) releases there, and six others before or since, plus a couple in prototype form.  Overall, I’m not terribly impressed with the games I’ve played from this year’s Essen crop – but there are a few games I expect or know I’ll enjoy which I am not counting yet, likely once again bringing Essen to the six-good-game level (thank you, Mike) that it has typically enjoyed for me for as long as I’ve been following the event.

Starting with the games I played at Lobster Trap, some quick thoughts:

Alba Longa – players try to get their cities to be the Rome of ancient Italy. The game has a purely take-that war element (with a variant that at least gives some advantage to attacking, if not making it more interesting), and rather a linear feel to it otherwise. Not the worst game I’ve ever played, but I would not play it again. Continue reading

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