Today I’m going to interview Bruno Faidutti, probably one of the best known designers outside Germany. Bruno says “I try to design games for people and not just for brains” and “I want my games to be unpredictable or chaotic enough to make impossible any attempts at finding a winning strategy”. That is something common I can really find in all his designs. Talking about coworking, Bruno says that it is good because he is lazy, and coworking is efficient and fun. Bruno Faidutti is also a gamer and his web site is really a nice source of information. Now here we go with the interview …
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Summer Reruns #1 — Survival Games
With the Nurnberg Toy Fair and the Spiel des Jahres in our rear view mirror, but the International Spieltage at Essen on the distant horizon, we’re squarely in the midst of the summer lull for new game releases. A perfect opportunity to revisit some older games, which tend to get overshadowed here at Opinionated Gamers as we’re generally excited about and focused on whatever shiny new game has just hit the table. With that in mind, I thought it would be a good time to rerun a handful of columns from a few years back that were originally published on the late Boardgame News website. So each Friday in July and August I’ll dig one out of the archives and add it to this series for anyone interested in dusting off a game or two from the last decade, or maybe even the one before that.
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