Enough with the chit-chat, let’s cut to the chase. In consideration of the fifty six 2010 games I’ve played to date, the envelopes please …
MOST TIME SPENT PLAYING
Washington’s War – It has the same feel as its father, We The People, but there’s plenty of upgrade tweaks to add interest. Enough to warrant some enjoyable plays exploring it anyway. The British still have overwhelming troops but it’s hard to move them. The Americans find it hard to keep troops on the board but easier to move. Between these two strategy bookends, the game is an area majority battle in each of the 13 states – placing your markers down either directly through card play or by judicious use of armed forces, taking advantage of the point-to-point geography to secure off areas and to isolate and kill off opponent markers. The game can have key swings, usually more as a result of good / unfortunate hands than an unlucky combat. Like We The People, there’s a touch too much chrome to make it an “easy” pick up and play if it’s languished on the shelf for a bit, but there’s a lot of good decision angst and it’s a good length for what it offers. An 8. Continue reading