Game Market West: Are indie game markets coming to the United States?

I attended Game Market West in Fremont, California, this morning, and the event was tremendous fun. For the gamer in me, this was an exciting shopping adventure, a chance to buy something off the beaten path. For the game designer in me, this was a delightful way to release a game.

Reflecting on the event, Game Market West feels like the start of a trend, one long overdue here in the United States. Japan has had Tokyo Game Market for about a decade, a place where game designers can take a design — often with just a few copies, and sometimes handmade — and sell it to the gaming public. Many of the wildly popular titles these past couple of years got their start at TGM. While sales never felt like the point, they came naturally for many of the titles. That’s what happens when such an astounding outlet for creativity exists like it does in the Japanese game markets.

I’ve been publicly hoping for something similar here in the United States for quite a while. Game Market West this morning felt like a massive step forward towards that happening. Put together by Johnny Chin (who is himself an accomplished trick-taking designer, and who also writes the newsletter over at BGG’s Trick-Taking Guild), this Bay Area event allowed producers of small-batch games a chance to sell them. The event was attended by about 200 people, and as somebody who released a game there, I can attest that it was a fantastic meeting point between game creators and game buyers.

There will be another Game Market West this spring. And Daniel Newman of New Mill will be hosting an Indie Games Night Market this December at Pax Unplugged. So it does feel like the start of a broader movement towards encouraging indie games in the United States.

The rest of this post will be some insights from this morning, some hopes for the future, and some thoughts on the release of the game I designed for today.

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Dale Yu: Review of Magic Maze Tower

Magic Maze Tower

  • Designer: Kasper Lapp
  • Publisher: Sit Down!
  • Players: 1-4
  • Age: 9+
  • Time: 30 minutes
  • Amazon affiliate link: https://amzn.to/3BIeb8w
  • Played with review copy provided by Flat River Group

Magic Maze Tower is a new standalone game in the universe of the Magic Maze range. The adventures of the dwarf, the elf, the barbarian and the magician at the mall were a failure and our (brave) adventurers find themselves prisoners of a tower, or rather, of a high-security prison. They will probably need the help of a 5th hero to help them….

The goal of the game is to complete as many levels as possible to escape the prison. Magic Maze Tower is played on a single Level tile, without an hourglass (you can take your time!), without a “do something” token, but the communication is still limited: Speaking is forbidden.

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Alison Brennan: Game Snapshots – 2024 (Part 6)

Wow, look at me giving out multiple 8’s below like it’s Christmas already. I swear there’s no rating inflation just because I’m in a better place … and what better way to prove it than our first entrant.

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Another Wave of Heroscape (And Questions!)

When Wave 1 of the new era of Heroscape released in August, my sons & I put out a rather long post to answer a plethora of questions about Heroscape: Age of Annihilation. I thought it fitting that we continue the format to preview/review the Wave 2 material that is being released this month.

Once again, let me note for those of you who’ve been living under a gaming rock for 20 years that Heroscape is a miniatures skirmish combat game played on a board constructed out of plastic terrain pieces. Since the theme is a battle for dominance in world where the Valkyrie Generals can recruit warriors from multiple times & dimensions, there is a wild mixture of heroes & squads – aliens & Matrix guys & Braveheart & dragons & robots & kung fu monks & gorillas with guns, to name a few. And it’s one of my favorite games…

What exactly did Renegade Game Studios release for Heroscape this fall?

There are five items in this wave:

BTW, these boxes hit store shelves on Monday, October 21. (Just three days away!)

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Dale Yu: Review of Qwords [Essen SPIEL 2024]

Qwords

  • Designers: Bernhard Lach, Uwe Rapp 
  • Publisher: Kendi
  • Players: 1-15
  • Age: 8+
  • Time:  15 minutes
  • Played with review copy provided by publisher

The word game Qwords, first released as Kreuzwort, features four letter dice in different colors and one black die that features a combination of two colors on each side.  

Each player gets a sheet and secretly marks any two spaces of the 5×5 grid with a small dot.  When everyone has done so, pass the sheet to an opponent; thus players will likely start with a unique sheet.

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Dale Yu: Review of Stonespine Architects

Stonespine Architects

  • Designer: Jordy Adan
  • Publisher: Thunderworks Games
  • Players: 1-5
  • Age: 10+
  • Time: 45-60 minutes
  • Amazon affiliate link: https://amzn.to/3NkzRtY
  • Review copy provided by publisher

Dungeon-crafting is an ancient minotaur art that you’ve studied for a decade under Master Hortgully. To demonstrate your skill, as your final project you must carve your own perilous labyrinth into the base of the Stonespine Mountains.

Stonespine Architects is a card-drafting game in which 1-5 players compete to construct the most dangerous labyrinth.

Players simultaneously draft and play cards to expand their dungeons, one chamber at a time. Follow a unique blueprint and a variety of scoring challenges. Choose between mapping a path through your underground passages, placing key elements in your rooms, or searching for extra treasure.

Spend gold between rounds to customize your labyrinth with monsters, traps, treasures, and secret passages. At the end of four years, the player with the most perilous dungeon will earn the title of Master Architect!

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