Not quite a month ago, the good folks at Renegade Game Studios hosted yet another RenegadeCon – an online “convention” with new product reveals, painting videos, playthroughs, and general silliness. As always, RenegadeCon meant lots of information about the upcoming Heroscape releases… in addition to lots of extra ‘Scape related content. My job is to distill all that information down into a digestible blog post, enabling you to watch the video content you want to watch and get all the skinny on the cool items getting ready to come down the pike in October 2026.
Fall 2026 New Releases
As the Secrets of the Citadel era continues, the newest wave is entitled Nastra’s Nightmare… which is not surprising what with Santa’s evil twin, the Frankenstein monster’s cousin, and a couple of common squads with unusual hardware. But the nightmare also has a silver lining with remastered “old skool” Heroscape favorites – a veritable bohnanza of Jandar-aligned heroes and squads that have long been out of print.
Good news for Heroscape players: all four of the boxes that contain common squads have TWO of each squad in the box. This makes it much easier (and less expensive!) to build armies based on these kind of squads and/or particular types of bonding/reliance with heroes. I’m really glad to see Renegade doing this and hope it continues as they move forward.
Twilight Clan Riders
As you can see from the picture, we’ve got ninjas on motorcycles. My older son’s comment when I sent the screen capture to him: “Yeah. ‘Cuz ninjas weren’t cool enough.”
These high speed (move of 8!) ninjas have Phantom Ride (like Phantom Walk only on a vehicle that could be an alpha prototype of the Tron lightcycles)… and those swords aren’t just for show – they have a special attack to slash at folks as they drive by.
You can already field a pretty awesome ninja army, thanks to Jinx & Kakamura (from the GI Joe wave) and the plethora of ninja characters scattered throughout the ‘Scape universe. On a relatively flat board, the common squad Twilight Clan is going to supercharge ninja power.
- Unpainted edition: $35
- Painted edition: $55
Student of Kalari Payatt
Prior to watching the “coming attractions” video from Renegade, I’d never heard of urumi swords – which are evidently a flexible steel blade that acts like a metal whip. (The design originated in India.) Regardless of my lack of knowledge, a trio of urumi wielding monks-in-training got sucked into Valhalla and are ready to join your army.
These common squads not only have Reach (the ability to attack opponents two spaces away) but also can make an extra attack with that nifty whip/sword. Finally, Kalari Payatt has taught them a greater level of awareness, which aids them when fighting by themselves.
I’m already mentally working out how to use two Student squads to cover a large piece of disputed territory… their relatively low cost makes them even more valuable.
- Unpainted edition: $35
- Painted edition: $55
Krampus
Half-goat, half-demon, and the dark counterpart to St. Nicholas/Kris Kringle… and now he and his basket of entrapment have sworn fealty to Utgar. Krampus is ready to put bad children warriors in his basket as he rampages about the landscape. Wounding him gives those trapped inside a chance to escape.
I can see using Krampus in a couple of different ways:
- On a map with lots of cover, sneaking around and harvesting common figures to weaken his opponents squads.
- Making a full frontal attack with his six hit points to grab a particularly pesky unique hero.
By the way, the existence of Krampus in Valhalla suggests that the “jolly fat man in a red suit” could end up here as well. I’m waiting, Renegade.
- Painted edition only: $25
Dr. Torvik Morinstein and His Masterpiece
You know what’s coming when you see that his first special power is entitled “Graverobber”… and once he manages to harvest body parts from three different destroyed figures (within five spaces of his location), the elven wizard/scientist get to build his Masterpiece.
At this point, it’s time to trot out the Arthur C. Clarke quote:
“Any sufficiently advanced technology is indistinguishable from magic.”
Not sure how building the Heroscape version of Frankenstein’s monster counts as technology… but I’ll let that slide. Meanwhile, he’s got a special attack that channels lightning… so it’s not like he is unable to defend himself.
His Masterpiece is bonded to Dr. Torvik – but the bonding is, shall we say, imperfect. A d20 roll of 1-3 means another player controls the “monster”. (Yes, you are correct – that means the monster can turn on his creator.) His Masterpiece is also more difficult to kill – he gets an automatic shield against normal or special attacks.
I’ll skip the whole “exactly how does Dr. Torvik turn pieces of Marro, Vorid, and Soulborg into a fast-moving (speed 6) abomination?” discussion – and note that Dr. Torvik actually is a very creepy addition when building an “old skool” army of Elf wizards.
- Painted edition only (both figures): $25
Fall 2026 Remastered Releases
The Remastered series of boxes are heroes and squads from the original run of Heroscape that have been difficult and/or expensive to find for 15+ years. This is a great service to new players and to those older collectors who missed picking some of these up back in the day. It’s also nice for those of us who actually have the original figures and are interested in building larger armies with the common squads.
Each remastered box has two army cards – one in the “old skool” Heroscape style and one using the new Renegade colors. The army cards are identical in stats and powers – just use whichever one best fits the army you are building.
The big change is the miniatures – each remastered figure has been given a new miniature.
Champions of Jandar
Twenty years ago, Hasbro released five “flagbearer” figures as a Toys’R’Us exclusive – each box contained a single flagbearer plus a classy looking cloth bag and a Valkyrie general-specific set of dice. While they were price-y for a single figure in 2006 ($15?), once they disappeared from the shelves they shot up in aftermarket value.
On the other hand, the Hasbro releases of regular figure waves usually had three packs of squads and/or bigger figures plus a single pack of unique heroes. Since many of us who played & collected the game bought multiple packs of the common squads, there was almost always extra hero packs left behind. That meant that it was easier (and cheaper) to find heroes in the aftermarket.
Now it’s 2026… and here comes the first remastered box, bringing back the Jandar flagbearer (Sir Gilbert) and a classic Jandar leader from one of the earliest waves, Alistar MacDirk. And, yes, the good people at Renegade are including a cloth bag and Jandar dice as part of the package.
Note: Sir Gilbert was re-costed by the Renegade folks… my sons and I scoffed at this choice until we played him with a team of Frostclaw Paladins. He’s worth the new point cost for a Jandar-based army for his ability to push troops forward at higher speeds.
Alistar MacDirk is a classic risk/reward decision – do you Overextend to take another turn with him, giving him a wound in exchange for the opportunity to slay more of your foes?
My recent check of aftermarket prices for the original figures shows that Sir Gilbert (with dice) is going for $112 and Alistar is running $33 for a grand total of $145 for two figures. Renegade’s new option makes a whole lot of sense compared to that.
- Unpainted edition: $45
- Painted edition: $55
Knights of Weston
The first of two classic Jandar common squads, the Knights of Weston pair nicely with Sir Gilbert as well as our polar bear friends. They have Human Champion bonding (why, hello, Mr. MacDirk and Sir Gilbert!) as well as rolling an extra die when folks attempt to run away from combat with them.
As with the other common squads in the Nastra’s Nightmare wave, they are two squads worth of Knights in the box. (Again, thank you to the Heroscape design team and production folks for this!)
Note: the new Knights of Weston squad have increased in point cost by 10 to 80.
Current price on the aftermarket for a single Knights of Weston squad: $72.
- Unpainted edition: $35
- Painted edition: $55
MacDirk Warriors
Of course a Scottish hero needs a band of Scottish warriors to back him up – and that’s what the MacDirk Warriors are for. Their Highland Fury means that wounds on their chosen Human Champion (Alistar, of course!) makes them angry and more dangerous. They also have Human Champion Bonding – which just makes that work even better!
As with the other common squads in the Nastra’s Nightmare wave, they are two squads worth of Warriors in the box. Back in the day when I walked uphill to school in the snow both ways, I had to buy two blister packs of Warriors to get what is in this box. (Actually, I grew up in Southern California – no snow, but I did have to walk to school through perilous clouds of smog.)
Note: the new MacDirk Warriors squad have decreased in point cost by 15 to 65.
Current price on the aftermarket for a single MacDirk Warriors squad: $72.
- Unpainted edition: $35
- Painted edition: $55
Zetacron
In addition to the regular waves of four different blister packs, Hasbro also published boxes of larger figures. In 2008, the Aquilla’s Alliance box included a larger Soulborg loyal to Jandar – Zetacron.
He’s back – and though he’s a little light on the hit points (2 – sheesh), he’s a great sniper in the Omnicron tradition. His Deadly Shot power makes each of his hits count as two hits.
Over the years, we’ve used him in a number of battles – he may not last long, but he’s almost always able to damage something bigger before he heads out for the Great Electronic Recycling Bin in the Sky.
Current price on the aftermarket: $150
- Unpainted edition: $20
- Painted edition: $30
Fall 2026 Promos
Renegade Game Studios continues to do a great job with (a) adding cool promo figures to tempt me into ordering more stuff, and (b) making sure those promos are available for purchase later. Thank you.
This fall, we’re looking at two very interesting promo figures. The first is Deathwalker 10000… who looks like a walking cannon. This pre-order promo is harder to kill than most Deathwalkers (10 defense dice + a special power that aids ALL Utgar Soulborgs in avoiding weird special powers) and has the firepower you’d expect from something that looks like a laser emplacement that escaped from Starkiller Base.
The second promo figure is legendary in Heroscape circles… while his figure never was published, the card/powers were developed and tested. The card itself was released to the public online – but Samuel Brown hasn’t been available – until now.
Sam will be the organized play prize for in-store tournaments… and his Fire & Rush attack makes this Revolutionary War-era hero a great addition to any army. I can’t wait to get my hands on one!
You can watch the entire Fall 2026 Reveals video for yourself – especially if you want more information about tournament and convention play!
Heroscape: Expeditions
More interesting news coming from the Heroscape team… there’s a new gameplay format headed down the pike. Heroscape: Expeditions is a dungeon-crawling mode for 2-4 players who are not compatriots but instead rivals in a quest to harvest secrets from the Citadel deep beneath the surface of Valhalla.
The overview outlined that players will take eight army cards and will use them as a “bench” to play their way through various rooms. The short playthrough in the video also clearly shows how players will need to cooperate (to defeat the room and its traps/tricks) whilst deciding when to turn on each other like caged weasels.
Later in June, Renegade released some more information about Expeditions in one of their email newsletters. Referring to the GenCon Expeditions event, they said:
Players of the 2v2 scenario will get a sneak peek at the brand-new Heroscape: Expeditions game mode coming right after the end of Gencon! The 2v2 scenario has two game modes, allowing it to be played by itself as it will be on Gencon tables, or it can be used as a Dungeon Room in longer Heroscape: Expeditions dungeon-crawling playthroughs.
We’ll also have some Heroscape: Expeditions rulebooks on tables for you to browse ahead of the public release!
Heroscape: Expeditions is a dungeon-crawling game mode for Heroscape that will release with an online rulebook and several online Dungeon Room scenarios the first week of August.
You can watch the entire reveal video for yourself on Renegade’s YouTube channel.
Game Designer Roundtable
William Wellmon hosted Heroscape game designers Alex Davy and Dyllan Fernandez for a short (25 minutes or so) roundtable about design questions for this newest wave. What follows is just some notes and quotes from the panel – you should probably watch it for yourself.
- Favorite character from this wave
- Alex: the Twilight Clan Riders – love motorcycles, love ninjas, like all of the gameplay options it opens up
- encourages armies with a mix of commons and heroes – lets you put your ninja heroes up front quickly
- also a meaningful threat to armies that have a key character that needs to stay protected (Phantom Ride)
- Dyllan: the Students… loved working on them and loved bringing in a new historical unit from an area which Heroscape hasn’t visited yet
- Students really scratch the itch of a positioning based character/squad
- Alex: the Twilight Clan Riders – love motorcycles, love ninjas, like all of the gameplay options it opens up
- What about Samuel Brown?
- Dyllan: design that was cooked up at the tail end of Heroscape’s original run
- meant to be a repaint of a 4th Mass. Line figure
- but never actually published
- designers were given permission to share the card (so it’s been out there since 2010)
- we get the privilege of bringing it to life – the main thing to do is create the figure
- Remastered Figures
- Alex: remastered is a really fun project
- so many of the really impactful/fun figures are difficult to find – and if you do find them, they can be very expensive (Editors note: yep)
- don’t have access to old molds or materials – so they aren’t reprints
- so new sculpts but hewn closely to the original design
- all of the remastered units will be legal for the contemporary formats (tournament play)
- Dyllan: two different cards – the original format is a nostalgia hit
- Alex: remastered is a really fun project
- Point Updates
- Alex: made points adjustments to about 10 different figures/squads
- the new cost is the official cost for all formats
- changes based on years of play plus current playtesting
- Editor’s Note: for those interested, I’ve added the point cost changes according to the All-Time FAQ posted on Renegade’s Heroscape site below
- Alex: made points adjustments to about 10 different figures/squads
- How did you decide which squads/heroes to remaster?
- Dyllan: aftermarket cost was definitely an issue
- which led us to the flagbearers, of course
- same with Zetacron (hard to find)
- there’s also been a dearth of historical figures… which these units fulfill
- there’s more coming in the new releases (example: the Students)
- Dyllan: aftermarket cost was definitely an issue
- Students of Kalari Payatt – how did it come about?
- Alex: started with a fascination with the umuri
- really unique
- visit a new region of Earth’s history (India)
- weapon that requires incredible concentration
- Dyllan: Why Ullar?
- Ullar has an affinity for martial arts
- Ullar’s vibe: channeled chaos toward good
- interesting discussion of translating the umuri into Heroscape
- Alex: started with a fascination with the umuri
- Favorite special ability in this wave
- Dyllan: Annihilation Beam
- Deathwalker 10000
- Deathwalker are all or nothing
- you COULD get a lot of hits – and that’s fun
- William: Deathwalker 9000 was my favorite original ‘Scape figure
- love the visual homages to that original sculpt and style
- Alex: gives you a chance to play with multiple Deathwalkers as well
- Alex: Krampus’ basket
- true to the lore… and fun!
- fun risk/reward mechanic
- he’s a large beast – which works with Haluchott’s power
- Dyllan: Annihilation Beam
- Dyllan: design that was cooked up at the tail end of Heroscape’s original run
Point Updates
- Major Q9
- Increased from 180 to 250 points.
- Nilfheim
- Increased from 185 to 240 points.
- Raelin the Kyrie Warrior (Rise of the Valkyrie)
- Increased from 80 to 125 points.
- Marro Warriors
- Increased from 50 to 105 points.
- Grimnak
- Increased from 120 to 160 points.
- Sir Gilbert
- Increased from 105 to 150 points.
- Me-Burq-Sa
- Increased from 50 to 70 points.
- 4th Massachusetts Line
- Increased from 70 to 100 points.
- 10th Regiment of Foot
- Increased from 75 to 95 points.
- Deathreavers
- Increased from 40 to 60 points.
- Knights of Weston
- Increased from 70 to 80 points.
- MacDirk Warriors
- Decreased from 80 to 65 points.
Final Thoughts
I’ve included some video links below that are a lot of fun – including the new Thormun’s Thunder story arc trailer and a dev diary with Lee Houff. And, as always, you can pre-order the new wave at Renegade Game Studios site.
I’ll be back later this month (pre-GenCon) with a report on a Heroscape tournament I’ll be running at an invitational event – should be a blast!
Video Links to Follow Up
- Heroscape Fall 2026 Reveals
- Heroscape Expeditions Gameplay Reveal
- Heroscape Game Designer Roundtable
- Heroscape Organized Play Updates
- Thormun’s Thunder – Story Arc Trailer
- Heroscape Dev Diary with Lee Houff
A reminder: I’ve received review copies of the new Heroscape material. Back in the day, I also received some promo figures, a couple of Volcarren Wasteland boxes, and a wave of figures as a “thank you” for my work as a playtester. (I also received a very cool Heroscape T-shirt which fit 42 year old Mark but isn’t as kind to 62 year old Mark. But I still have it hanging in my closet.)