Designer: Kotori
Artist: Kotori
Publisher: PhantomLab
Players: 2-4
Time:15-20 minutes
Age: 5 +
Acornism is a sweet little tile placement game coming to crowdfunding near you. I was provided with a nearly finished prototype. The components include nicely illustrated tiles and adorable wooden leaves and acorns. The leaves are player markers and the acorns will be used to show the size of the forest. (I love the Ginkgo leaves!) The box size will be only 4″ x 6″.
The goal of the game is to earn the most animal points through clever placement of tiles. A tile shows an animal with a number from 5-10 on one half and the other may show from 0-4 acorns. There is a single magical acorn which can be any number for each animal it touches. On a turn players will place a tile in an 8×8 grid determined as players lay tiles. The total number of acorns around an animal must always equal the animal number exactly, otherwise the tile may not be placed there. Animals on the edge of the grid will not score because they cannot be surrounded. Tiles must be placed so that animals alternate squares with acorns. If when placing a tile, an animal is completely surrounded on all 4 sides by the exact number of acorns as the number on the animal picture, the player places one of their leaf tokens on the animal and will score points equal to the animal number. at the end of the game. The player with the most points will win the game!

If you like puzzly tile placement games this game may be for you.
If you like cute animals and adorable wooden bits this game may be for you.
If you like quick games with replayability this game may be for you.
If you like games that come in small packages that are easy to take while traveling, this game may be for you.
This game shines with 2 players. It ticks all the boxes for me, and I look forward to more plays!
Thoughts from Opinionated Gamers:
Love it: Lorna, Mandy
Like it:
Neutral: Not for Me:







My 20 Favorite Trick-Taking Games (Article by Chris Wray)
I last published a list of my top 20 trick-taking games back in 2021. There have been several additions to the list, in large part due to the recent explosion in interest in the mechanic. Without further ado, here is my latest list, updated for 2024.
For context, these are the top 20 in a category I very much love, I estimate that I’ve played at least 300 trick-taking games (and possibly closer to 400, depending on how public domain games are counted). I’m picky about what I buy, but I still own about 100 of the designer titles (plus I have printed rulesets for numerous public domain games). I myself have designed more than 20 tricksters (but have left those off this list).
To clarify up front, I didn’t count “climbing games” in this list, although if I had, Seers Catalog and Tichu would have made it. I also didn’t count games where the trick taking was incidental to play, as in Brian Boru or Honshu (though none of those games would have made the list).
They are listed in alphabetical order. I apologize for the lack of pictures: gathering 20 different images and putting them in this blog is a challenge!
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