Recent Game Acquisitions from Tokyo Game Market Part 1

Unfortunately I wasn’t able to attend in person this year but with the help of some friends, a language translating app and a forwarding service it’s the next best thing!! Here are some brief first impressions of some non trick taking games.

Nukumi Onsen Kaitakuki from designer Kudosan is a follow up to the popular Nulumi Onsen Hanjouki published in 2020. Kaitakuki provides familiar characters from the same game in the same setting, developing a village with hot springs near the sea earning the most points. 

Kaitakuki successfully employs a bag building mechanism. Resources enter the bag and a certain number are drawn with which players can take actions such as building, acquiring and hiring characters , and advancing up the happiness or  deliciousness tracks.

You also spend resources to move your pioneers on the main board.  Buildings are placed on the main board where your pioneer stands. Each building built allows you to draw more resources from the bag.

One of the extra cute parts of the game is chasing the cat, Nukamura, with your pioneer. If you catch Nukamura, you become the first player and may earn a bonus. The winner is the player with the most points. Points are earned from buildings, characters and position on the tracks and a bonus for being the last to catch Nukamura. Don’t forget to check the back of the board for Nukamara!

What I really like about this game is that it is played over only 5 rounds. This increases the intensity as you really have to try and maximize every action. The last few rounds are really tense!

Indie publisher Minamimuki last year brought the delightful Vogu, a game about the business of sports shoes. This year they bring us Floristy, a beautifully illustrated game where you are a florist in training, trying to acquire beautiful flowers to complete contracts for points. 

Here players in turn order, draft in dice in one of 4 colors and the pips are your currency to buy flowers in the matching color. Players can then complete contracts which are worth points. Some contracts also provide rewards and they may also add to the number of pips used when buying flowers. At the end of the round, in reverse turn order players select the turn order for the next round. The nifty part is that certain positions of turn order provide different benefits and if you want to guarantee first choice of dice you may even need to take a penalty.

The game evokes a similar feel of Splendor or Project L but it’s a bit more involved. The box insert also provides a great stand for the flowers! I love flowers and the artwork is great. 

Ghost Snap is a two player cooperative game from Yutrio. The card based game follows Kathy and James as they try to prove their town is haunted. The intrepid duo try to snap pictures of the ghosts with their trusty polaroid camera and limited film. The challenge, of course, is that ghosts are pretty scary, and as Kathy and James go about their adventure their anxiety builds up! Can they finish capturing all the ghosts on film before their anxiety overcomes them?

Each player has a deck of cards and can choose to play a card, draw a card or “care” for their partner by discarding a card from the deck and having the other player switch from scared to ok! Players can only snap photos when they are in ok mode. When the deck is reshuffled new anxiety cards are added to the deck. Too many anxiety cards in hand  will scare the players.

Ghost snap is a nice filler length cooperative game with a fun theme.

I love a good abstract and I picked up a couple of interesting ones. 

Gardo is a 2-3 player connection and area majority game. Players may play hexes with lines and nodes or play one of their pieces with the value hidden from other players. After all the tiles have been played, players with the highest value surrounding a finished area will score points equal to the number of sides the area has. There are some special tiles which add points or allow an unfinished area to be scored. 

The other abstract is Slip Stream. In Slip Stream, two players race futuristic machines earning points to reach the goal. The board and scoring goal are modular. The cool thing about Slip Stream is that there are no random elements other than setting up the course.On a turn you move one of your 4 racers along the course. The course has 2 types of movement spots. Ovals on which you must stop and circles on which you may stop or pass through until you reach an oval. As the name suggests, there is a third type of movement which involves slipstreaming behind another machine bypassing circles and ovals until reaching the lead machine. 

Along the way, if players are the first to advance all their machines beyond a section of track they can earn wheels which are equal to 2 points. The score marker is moved along the goal track. If your score marker ends the turn on some spaces, if you are in the lead your opponent may get an extra turn or worse there may be a crash! 

Looking forward to playing more of Slip Stream and glad of the modularity.

I also was able to try some games from Jupiters Club, an indie game publisher from Jupiter but familiar with Korea. I corresponded with one of the designers, Jupiter Bunko, as I was curious about the state of indie designers in Korea. Jupiter attended Tokyo Game Market with KDTA, a Korean tabletop designer association. Jupiter reports indie game designers are starting to get more of a foothold in some of the Korean board game events with tables being reserved for small designers and the attendance of their association at other events. This is good news for gamers! I wish I had been more aware of this as I would have tried to locate a few more of their games. Jupiters Club games come in DVD cases, complete with a DVD! The DVD, if played, provides a soundtrack for the games otherwise doubles as a player aid with printed icons. While background music has been included for longer heavily thematic games recently, it’s fun to see what the designers include for these shorter games. 

The first is Al-Khazneh, which is a beautifully illustrated set collection game. The designers were inspired by the Tales of the Arabian NIghts and the cloth map/board evokes this. Players try and collect card sets of various areas of the maps discovering treasure and jewels. On a turn, you can discard 1-3 cards by trading them to the display or caravan and distributing them in stacks of up to cards. You may then draw the same number of cards either from the trop card of a caravan stack or the deck. You may also “trade” with an opponent. If you have a set of cards matching a portion of the map you may explore and lay them down earning a treasure and a jewel. When all the treasures run out the game is over or the map cards are gone and the player with the most jewels wins.

Quack Quack, Corrupt Ducks is a fun ladder climbing game. Loosely themed on the chaotic political turmoil of the Joseon Dynasty. The deck consists of different cards with values associated with different social strata such as spies, working class people, guards, merchants and governors. With 4 players you play teams and trade cards with your partner at the start.

The governor is the highest single card but watch out! a “Revolution” of the people  or a “Secret Inspection” may overcome the governor. Of course if you are starting the Revolution you must shout it out with the appropriate slogan! Other players then have the opportunity to join either the Revolution by playing a worker or a guard for the Secret Inspection. The round ends when someone has played all the cards from their hand and points (nice metal coins) are awarded to players who have emptied their hands. After 5 rounds the player(s) wins. Fun game with a rowdy crowd.

Jupiters Club has a third game, a solo dungeon called Because the Lonely Novice Hope to enter the Dungeon… which is on my to play list but I haven’t had time yet.

Last but not least is Christmas nana! nana is popular game with adorable art in the original edition from last year and it is updated for this Christmas version this year! It’s a quick family friendly set collecting game.

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Dale Yu: Review of Expedition

Expedition (2022)

  • Designer: Jason Lee
  • Publisher: Korea Board Games
  • Players: 1-4
  • Age: 8+
  • Time: 50 minutes
  • Played with review copy provided by Korea Board Games at SPIEL 2022

expedition

Expedition is the 7th game with this simple title in the BGG database, and I have really liked at least two of the same named predecessors, so I had high hopes for this one based on that alone…  “This island holds ancient relics. It’s too hard to dig them out without an expedition. Luckily for you, there are many expedition members lined up in the south who are willing to aid your expedition…for a bit of coin of course. No coin? No problem. Just a little exploring can get you enough coins to hire expedition members. Direct your expedition north and dig out the hidden relic! But do it before your competition… In more detail, players will use the cards in their deck to move their meeples over a grid of tiles. When they move on a tile they flip it. There can be immediate rewards, dig sites which require additional cards or the relics needed to win. Players can choose to return to the base camp to buy more cards to add to their deck. Dig up the relics first to win!

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Dale Yu: Review of Armadillo

Armadillo

  • Designer: Rudi zBiber
  • Publisher: AMIGO
  • Players: 2-6
  • Age: 8+
  • TIme: 20 minutes
  • Played with review copy provided by AMIGO at SPIEL 2022

armadillo

AMIGO has long been on of the stalwarts of the business, especially for their small card games.  In fact, many folks (including myself) still refer to the slim double deck card boxes as “Amigo Card Boxes”…  Each year, AMIGO usually puts out 2-4 such boxes of card games at SPIEL, and I generally stop by their booth to see what the offerings are each year.

Armadillos young and old meet on the hilly plains of America to take part in the great rolling competition.  They curl up in a ball and off they go down the hillside!  However, their goal is not to be the fastest or go the furthest; they all try to get as close to the goal rock as possible.  In this game, you want to rid yourself of cards as quickly as you can through luck and smart choices over which armadillos — I mean, dice to roll each round.  

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Fill in the Game The ______ Party Game! (Review by RJ Garrison)

Designer: Bradley Boothe

Artist: Raymond Warren

Publisher: Self-published

Players: 3+

Playing Time: 30-60 minutes

Ages: 13+

MSRP: $15.00 

http://www.fillinthegame.com

Fill in the Game, a self-published party game is a new release by Bradley Boothe. 

From the box: “Challenge other players to act out a scene or perform stunts using the prompt found on the challenge card.  Then you fill in the blank to add a twist! They get points if they succeed, but if they fail you draw a Game Changer which can be good for you, bad for them, or affect the whole table!  Fill in the game can be family-friendly or not, depending on your group, and will be different every time you play!”

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Dale Yu: Review of Birdwatcher

Birdwatcher

  • Designer: Zakir Jafry
  • Publisher: Renegade Game Studio
  • Players: 1-5
  • Age: 13+
  • Time: 45 minutes
  • Played with review copy provided by Renegade Game Studio
  • Amazon affiliate link – https://amzn.to/3YcyDVQ

birdwatcher

Well, I guess that it’s safe to say the bird themed games are all the rage now; the leader of the pack being Wingspan.  Birdwatcher seems to be a different sort of game – it is a fast, competitive game in which players are rival wildlife photographers on a hunt to snap photos of the elusive and illustrious birds of paradise.

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Simon Weinberg – Review of Challengers

 

Challengers

  • Designer: Johannes Krenner, Markus Slawitscheck
  • Publisher: 1 more time Games, Z-Man Games
  • Players: 1-8
  • Age: 8+
  • Time: 45 mins

challengers

“Challengers” is a game that breaks the mold. I was lucky enough to play a prototype at the ‘Gathering of Friends’ last April and it was the game I was most looking forward to seeing at Essen. For my taste it is quite simply: fun in a box.

Firstly let’s talk about value for money. In the days where publishers are charging 60 Euros for a game, Challengers contains not only an enormous number of cards but also 4 colourful player mats in neoprene and three holders for the 3 decks of cards – all for 40 Euros. Continue reading

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