100 Games for the Aspiring Board Game Cafe (Part II: #75 to #51)

Today’s article is the second part of our 100 Games for the Aspiring Board Game Cafe series, which we started yesterday

For the uninitiated, a board game cafe usually serves food and drink, with some being more like coffee shops and others more like bars. But one component all of them I’ve been to has in common is a game library, consisting of several hundred titles that guests can check out and play with their friends. 

A friend of mine is opening a game cafe soon, and he asked me for a list of about 100 games that I thought should be included in his library. I could have easily listed a hundred games on my own, but I thought getting votes from all of the OG-ers would have been a more interesting exercise. 

This series is split into four parts. Part I included games 76-100 on the list.  This is Part II and includes games 51-75. Part III, publishing Thursday, includes games 26-50. And Part IV, publishing Friday, includes the top 25, plus comments from the OG-er on the list in general.  

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100 Games for the Aspiring Board Game Cafe (Part I: #100 to #76)

Gaming cafes are becoming more common. I’m from Kansas City, and a few years ago, our region’s first one (Pawn and Pint) opened. A few others have followed, with varying degrees of amenities. I had no experience with game cafes before that, but in the past few years, I’ve made a point of stopping at quite a few, including what is arguably the most famous one, Snakes and Lattes in Toronto.  

For the uninitiated, a gaming cafe usually serves food and drink. Some are more like coffee shops; some are more like bars. But one component all of them I’ve been to has in common is a game library, consisting of several hundred titles that guests can check out and play with their friends.  In my experience, a game cafe is a great place to meet up with friends, and the game library is a great way to try new games.  

A friend of mine is opening a game cafe soon, and he asked me for a list of about 100 games that I thought should be included. I could have easily listed a hundred games on my own, but I thought getting votes from all of the OG-ers would have been a more interesting exercise.

Today’s article is sort of an extended part of our “10 Great” series, which features 10 great games in a given subcategory.  I pick a mechanic, theme, publisher, etc.  In this case, I picked as a theme the 100 games we’d recommend that a game cafe stock in their library.  We here at the Opinionated Gamers then all vote behind the scenes to create a list that meets the criteria. 

This series is being split into four parts. Part I includes games 76-100 on the list.  Part II, publishing Wednesday, includes games 51-75. Part III, publishing Thursday, includes games 26-50. And Part IV, publishing Friday, includes the top 25, plus comments from the OG-er on the list in general.

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Solo Gaming 2022: The First Eight Months

I’ve written a good bit about my solo gaming over the last couple of years, both for the Opinionated Gamers and for my personal blog

…so I decided that I’d continue that trend into 2022 by doing a solo gaming post every four months. What you’re reading is the second solo gaming post of this new year – the end of year review from 2021 is available at the Opinionated Gamers link in the paragraph above! 

And even though I have (since being vaccinated & boosted) been out playing games with friends, there’s still been a LOT of solo gameplay over the past few months – 22% of my gaming was solo. For comparison, the yearly total for 2021 was 33%, 2020 was 19%, and 2019 was 6%. 

I’ll repeat my same caveat as each previous report:

I know, I know – there are plenty of board game apps on iOS and Steam… and I own many of them. But there’s something really satisfying about physically playing a game: shuffling cards, moving pieces, seeing it all spread out in front of you. 

I’d also add that board game apps must – for perfectly understandable reasons – hide portions of the game from you. One of the delights of a physical game is that the whole thing is spread out across the table where you can soak in whatever details you need. This is true, BTW, for solo or multi-player play. (Example: I’m enjoying the Maracaibo iOS app a lot right now – but “seeing” the game status is really tricky between the various sideboards which I have to remember to access and check.)

So, what follows are my thoughts on a variety of solo games I’ve played in the first eight months of 2022 – ordered by number of times I’ve played them. (Note: this is not necessarily how much I like a particular game for solo play – for example, I think Nemo’s War is a brilliant design but I have only played it once this year – so far!)

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Dale Yu: Review of Katamino Pocket

Katamino Pocket

  • Designer: André Perriolat
  • Publisher: Gigamic
  • Players: 1
  • Age: 8+
  • Time: 2-3 minutes per level?
  • Played with review copy provided by publisher (Hachette USA)

katamino pocket

Katamino Pocket is a portable version of a well known solitaire game, unsurprisingly enough called Katamino.  In the game, you have 12 pentominos that you use to fill in particular areas on the board. If you have seen some older versions of the game – this may be a bit different.  The original versions only had 10 pentominos instead of the 12 in this set…

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Dale Yu: Review of Shapers of Gaia

Shapers of Gaia

  • Designers: Ian Cooper, Jan Gonzalez
  • Publisher: Wizkids
  • Players: 2-3
  • Age: 14+
  • Time: 60-90 minutes
  • Played with review copy provided by Wizkids

shapers of gaia

Shapers of Gaia is billed as “an eco-building game”.  The Wizkids promo text goes: “Compete over resources and land to rejuvenate the world of Gaia! You are a Shaper, emerging from the Vault after millennia carrying the ingredients to restore Gaia and its ecosystem to its former glory! Work alongside the Caretaker robot to earn Prestige as you restore the ruined biomes of the land to their former splendor, repopulate species old and new, and give life to a rejuvenated ecosystem. Accumulate rare resources such as Nutrients and Energy to grow faster. But be careful! New biomes also provide resources to your rival factions.  Use your unique abilities to come out on top as you compete with the other Shapers for resources and Prestige. Gain Prestige by arranging animals following their established behaviors, collecting DNA samples, and unlocking new Shaper abilities. Only the Shaper with the most Prestige (VP) at the end of the game will be allowed to permanently join the Caretaker as guardians of the rebirthed Gaia!”

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Dale Yu: Review of Terracotta Army

Terracotta Army

  • Designers: Przemysław Fornal, Adam Kwapiński
  • Publisher: Board&Dice
  • Players: 1-4
  • Age: 14+
  • Time: 90-120 minutes
  • Played with review copy provided by publisher

terracotta army

To start, the TL;DR intro from the publisher:

Emperor Qin Shi Huang has passed away. To protect him in the afterlife, a great army in the form of statues of faithful warriors must be assembled to stand guard in the Emperor’s tomb. You will be among those tasked with building this magnificent army.

In Terracotta Army, you represent talented craftsmen and artists laboring to build the wondrous assembly of statues. During the game, you collect resources, upgrade your workers, and seek favor with the Emperor’s advisors. Your goal is to play a crucial role in the process of creating the terracotta army, and your success is measured in victory points (VPs). During the game, you and your fellow players build the army together, but after the fifth round of the game is over, only one of you — the one with the most points — will stand as the winner.

During the game, you place warrior miniatures within the mausoleum, forming groups. A group’s miniatures may belong to multiple players as denoted by the player bases on those miniatures. Multiple separate groups consisting of the same type of miniature may exist within the mausoleum.

You will have many opportunities to score points based on domination and presence. To achieve domination, you must be the only player with the most of the specific resource or type of statue currently being scored. (If you are the only player, you have domination.) To have presence, you must have at least one of the specific resource or type of statue currently being scored.

At the end of the fifth round, the player with the most VPs wins.

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