What if you combined the economy of Netrunner with the creature-based combat of traditional collectible or living card games? You’d get Worldbreakers: Advent of the Khanate that’s what would happen. This debut design by Elli Amir is familiar in many ways, but combines elements from prior strategy card games in a novel way that stands on its own and is worth checking out. I’ve played Worldbreakers four times with a review copy provided by the designer, and I’m looking forward to playing more and seeing what comes of the game space.
Magic: The Gathering is of course the starting point for a game like this in which players duel by taking turns playing events and units that engage in combat. The first of several clever things that Worldbreakers does is turn Magic on its head by putting inexpensive smaller units on a more level playing field with their beefy brethren. This is because the game is not a race to reduce your opponent’s health to zero, but rather to increase your power to ten. And how do you get power? Simply by attacking with any creature that goes unblocked, regardless of the creature’s size. Obviously other card games like Magic, Star Wars: The Card Game, and Ashes: Rise of the Phoenixborn have all tried to make small units appealing in various ways to give players interesting decisions. But the fundamental structure of Worldbreakers does that work for the game and influences all of your decisions from thereon.
I’ve skipped past the most salient part of the game though, which is its action menu. The action menu is so clearly inspired by Netrunner with the ability to draw a card at will or to “click for a credit” (I mean spend an action to gain one mythium of course). But that’s not a bad thing because the Netrunner action menu and economy is phenomenal, and not enough card games empower players with the flexibility to overcome suboptimal draws and the opportunity to shape their turns with such precision control. The novel thing here is bolting the Netrunner economy onto a more traditional unit-based combat card game. That feels fresh and new, and it confronts you with tough, wrenching decision points over and over again.
Continue reading →Like this:
Like Loading...