Fall Tokyo Game Market 2021 Anticipation Post

It’s the time of year again.  Today I’ll give an overview of sorts for games that will be released in Japan in a matter of hours at the Fall Tokyo Game Market (TGM). I’ll talk about games I’m looking forward to, games I wish I could play, games that stun me with their production, and games that delight me in their quirkiness. (The images used below are promotional images from the designer/publisher’s Twitter page, website, Game Market website, etc., unless otherwise noted.)

As usual, it won’t be the same post that I had planned months ago: I had hoped to be there! “Tickets” to TGM are traditionally offered as part of a catalog for the show, and entry to the fair is a stream of folks holding a copy aloft for the staff to observe as they enter the fair. These catalogs are usually available on discount afterwards -as the show is over and the information dated-  so I grabbed one for cheap in the Spring, as I wanted to know what the insides were like.  There’s only about 1 page that’s in English, which is about what I expected, but as Japan’s tourism policies forbid entrance right now, I haven’t dug into it with any seriousness. My plans to attend are on hold until April now, but for that anticipation post, you may get something a little different from me, as with any luck it’ll be a bit of a travelog.  (And an overview of what the catalog is like.)

But that’s next year. Let’s talk about some of the titles releasing this weekend that excite me.

Gone with the Beans (サ01)
Designer: Kentaro Yazawa
Publisher: HOY GAMES

I want to start out as I usually like to, with the title at the top of my spreadsheet. Normally, that sheet stays in mostly chronological order of when I heard about a game, but this year’s has undergone some transformations for the people who’ll be picking up some titles for me, and those titles that I’ve reserved a copy of have slid to the top -and this is the first one I reserved.

It’s a 1-99+ player roll-and-write…about beans, and closer to the Hadrian’s Wall end of the genre than the Qwixx end.  The game comes with 50 copies of 4 different game boards. Players start at different provinces, and in each of 15 turns, a provost sort of character wanders the board. Each turn players will gain some income and then have a number of actions to choose from, such as building facilities or achieving milestones.

「旅するゲームブック:ウィーン」(ツ08)
Designer: Asami Yamanaka
Publisher: Bitaby

One of my favorite up-and-coming publishers is a bookstore, that while new-ish to the board game scene, has been publishing other things longer, Twin Lions Do.  They published the first (and second) editions of American Book Shop Card Game, and are releasing Pastiche tomorrow, a reprint of Laminate Rummy from rikatti -with another stunning production. (They do things under a few different imprints, such as this one.)

But what I wanted to talk about was something I found in the reservation form for Pastiche that I hadn’t been aware of. It is a sort of “choose-your-own-adventure” self-guided tour of Vienna! (With one for Bremen announced for the Osaka Game Market in the Spring.)  How cool is that!  I’m including a cover shot below, and a shot from inside.

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Tiny Epic Tactics Deluxe (Review by RJ Garrison)

Tiny Epic Tactics Deluxe (Review by RJ Garrison)

Designer: Scott Almes

Artists: Nikoletta Vaszi, Naomi Robinson

Publisher: Gamelyn Games

Players: 2-4

Playing Time: 30-60 minutes

Ages: 14+

MSRP: $35.00 

Wondering around the landscape searching for an adventure, or pub, or who knows what a Rouge, a Fighter, a Wizard and a Beast might be looking for (some fast food?) KaBOOM! A fireball whizzes past exploding a nearby conifer into tiny bits of tinder. The group takes a defensive stance as arrows zip by, one sticking into the Fighter’s shield. Lightning rips from the Wizard’s fingertips into the direction the projectiles are coming from. The Beast roars. Enemies slowly emerge from the forest, encircling the group. The battle begins!

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Pandemic Legacy: An Appreciation

Pandemic Legacy: Season 0 Box Cover

A couple of months ago, as my daughter Amy and I finished up our last game of Pandemic Legacy: Season 0, our mood was somewhat melancholy.  Part of that was due to the result of the game:  after achieving partial or complete wins during the first 11 months of the campaign, December gave us our first loss.  And given the theme of the game, it isn’t much of a spoiler when I tell you that things didn’t end well for the citizens of 1962.

But it was more than that.  This was our last game of the Pandemic Legacy franchise ever.  Designers Matt Leacock and Rob Daviau have made it abundantly clear, in multiple interviews, that Season 0 will be the last game of the series.  They’ve done the present, the future, and the past.  They have nothing more to say, so rather than milk this extraordinarily successful series of games, they will go out while on top.

And that made Amy and I sad because we have enjoyed this group of games so very much.  Playing it has been a highlight of our visits together for almost 6 years.  It was like saying goodbye to a dear friend. Continue reading

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Dale Yu: Review of Whirling Witchcraft

Whirling Witchcraft

  • Designer: Erik Andersson Sunden
  • Publisher: AEG
  • Players: 2-5
  • Age: 14+
  • Time: 30 minutes
  • Played with review copy provided by AEG

whirling-witchcraft

The quick and dirty from the rulebook – Being a witch is all about wielding powerful magical ingredients. The more powerful, the more brilliant magic they can produce. But be careful, a witch can only wield so much power before everything blows up in their face. This is a fact you’re willing to use to your advantage when you’re trying to destroy your nemesis. However, while you’re brewing the ingredients to get the job done, someone else is trying to do the same to you!

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Age of Steam Con 2021 Recap

This last weekend, John and I drove to Kansas City for Age of Steam Con. I’ve talked about the convention before, when I went in 2019 (Day 0, Day 1, Day 2, Day 3), and was thrilled that the timing worked out for me to make it again. This will likely be a little bit of a travelog, a bit of map overviews and impressions of what I played, some food coverage, and ramblings about why it is such a brilliantly executed convention.

Kansas City is a long drive, and the distance is at the awkward spot for me where I’m torn between flying and driving, but I let the driving win-out for a number of reasons, such as what I’m able to pack and where I’m able to stop.

We took off around 6 AM, as while I don’t plan out all of my meals and what not when travelling, I do a bit of research to locate the top-tier bakeries in the area, and for this trip, we’d need to be in Indianapolis by 8 AM – and no sooner as we’d be waiting for it to open.

This trip’s bakery of choice was Amelia’s. It’s just down the street from Milktooth, my previous bakery stop of choice in the area, and while it doesn’t have an espresso machine or restroom (those are available at a coffee shop next door), it does have a small grocery area – with fresh local persimmons – and a homemade gelato selection I had not been prepared for.

I grabbed a kouign amann, which I’ll never be able to pronounce, a cinnamon roll, and a chocolate chip cookie. I ate one right away, another at our first pit stop, and took bites of the cookie here and there during the drive. As is the case most times I see it on a menu, the kouign amann hit the spot.

It was a midwestern U.S. road trip, complete with small town quirkiness. I had an envelope I needed to mail to California, and while I was leaving before my local post office would be open, I figured it wouldn’t be much trouble to mail it along the way, and, well, it’d be a little closer to California when I mailed it!

Fortuitously, somewhere in the middle of Illinois we saw a billboard for The World’s Largest Mailbox, and so we stopped off in Casey, IL to experience the joy of The World’s Largest….lots of things: tacos, knitting needles, rocking chair, wind chimes, mousetrap, and more. While we couldn’t _mail_ the envelope in the world’s largest mailbox, we could climb up in it, and there was a post office just around the corner (on the other side of The World’s Largest Birdcage).

We had other distractions to break up the drive too. Mattel has recently released an intriguing set of “escape room” games, Isabel and Kira. We’ve talked about some of their “Escape Room in a Box” releases in the past, and while the puzzles are a just a tad easy, they have a lot of _fun_ in them, through both the puzzles and the physical mechanisms. While I’m fairly jaded on Exit and Unlock now, this is the series I currently look forward to the most.

So what’s new here? Well, it’s broken into two boxes. You can get one box. Your friend can get the other. When you’re finished, you can video chat to solve an extra set of puzzles that uses a little from one box and a little from the other. This drive was on a Thursday, a day one of my weekly groups usually meets, and so we talked to the folks at Mattel and they recommended we might be able to do one of the boxes while driving. John would read or describe the puzzle, and I would keep my eyes on the road, and together we made a bit of progress – though one puzzle he saved for me until a lunch stop where I could responsibly do it while not also trying to drive.

When we got to our lodging in Kansas City, we set up a call with Dale and worked through the joint puzzles, as he had done his box earlier in the week. Both the individual box and the joint puzzles were a lot of fun, and I imagine we’ll have a full review of them up soon.

We made a few other stops along the way, a bookstore, a game store, a detour to see the arch in St. Louis, and learned a bit about what was going on around us – such as Missouri’s peculiar state-route lettering system. One town’s largest road side attractions were a prison and an inexplicable chamber of commerce sign in front of it that said if you lived here, you’d be home by now.

But it was a drive that was over sooner than a clock would’ve implied, and we headed to the site of the con, a 163 acre retreat center with cabins of various sizes, camp sites, some creeks, hiking trails, and plenty of deer. We play in the brown building below, and the white buildings off to the right are some of the smaller cabins available.

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Patrick Brennan: Game Snapshots – 2021 (Part 17)

One of the benefits of BGA is that it can turn what can be considered complex games into simple games. Case in point is Castles Of Burgundy. This game has struggled to come out physically over the years because each round requires explanation of what all the yellow and brown tiles do because the iconography is non-obvious. Repeat the explanations mid-round as needed. It always seemed like too much rules effort and it wasn’t a game I could simply sit back and enjoy. When playing on BGA, having hover scripts that explain all the effects of each tile makes everyone self-sufficient. Now, being able to focus on my own game, it turns out that Castles is rather simple – play a die to get a tile, play a die to place a tile. The decisions may be hard, but the play is simple. It turns it into a game that I can look forward to online.

flemington

This might be my favorite Aussie horse race

Nicodemus (below) is another example. The iconography is dubious, but online we don’t have to memorise every effect from the rules … just run the mouse over it!  And while there’s plenty of downsides to online gaming, like not knowing what the hell all the players are doing and how it’s going to affect your game, reducing this rules barrier of entry caused by inadequate iconography is definitely one of the upsides.

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