Dale Yu: Review of EXIT: The Gate Between Worlds

EXIT: The Gate Between Worlds

  • Designers: Inka Brand, Markus Brand, Ralph Querfurth
  • Publisher: KOSMOS
  • Players: 1-4
  • Age: 12 min
  • Time: 1-2 hrs on box, 44 minutes IRL for 3 players
  • Played with review copy provided by Thames&Kosmos

exit game between worlds

The EXIT series was one of the original puzzle-game franchises to hit the market when the escape room game craze took off a few years ago. To date, my family and I have been able to play all of the ones released here in the US, and this is a series that we continue to look forward to future installments. While there are many worthy competitors in the genre, the EXIT series is possibly the best known of the bunch – due in part to the initial set of games being awarded the 2017 Kennerspiel des Jahres award.

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2020 Designer of the Year

You don’t need me to tell you how difficult a year 2020 was for most of us.  In addition to the health and financial issues so many had to deal with, it also affected our day to day activities in many ways, including gaming.  With lockdowns restricting face-to-face gaming for so many, the number of games released last year were less than usual and fewer of them got played regularly.  Still, games were published and each one of them had a designer.  So it should come as no surprise to you that no mere pandemic will keep us from bestowing our Designer of the Year Award for 2020!

The Designer of the Year (DotY) has been a regular feature on OG since we launched.  The idea is simple:  there are several jillion awards each year which honor the best game of the year, but not a single one that recognizes which designer had the best year.  So I’m here to fill that void—that’s me, a big void-filler.  This article will cite which designers I feel had the best calendar year in 2020 and I’ll select one of them as my DotY.  I usually post this in the February/March timeframe, but I decided to delay things a few months since the lockdown meant there was so little data to go on earlier in the year.  To be honest, there are still fewer ratings than usual (no surprise there), but I didn’t want to stall too long and I’m pretty confident that the data we do have is giving us an accurate picture of how popular last year’s games were.

Well, that’s all well and good, I can hear you saying (I have very sharp hearing), but what kind of games are we talking about?  Just about all of them.  Children’s games are excluded, as that’s a whole different set of designers, and I’m not that familiar with them anyway.  But just about everything else—boardgames, card games, dexterity games, Euros, thematic titles—is eligible.  I do exclude expansions, since they’re not really complete designs (although spinoffs, standalone expansions, and redesigns of previously published titles are included, albeit at a reduced weight).  But everything else a designer produces gets tossed into the pot and affects the final decision.

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Patrick Brennan: Game Snapshots – 2021 (Part 8)

Patrick Brennan: Game Snapshots – 2021 (Part 8)

The games I’ve played the most times so far this year all happen to be on BoardGameArena and obviously fall to the lighter end. Here’s a quick grab if you’re looking for something decent in this space.

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Die Crew: the implementation is outstanding.

Dragonheart: a late night 2 player closer that’s quick and holds up.

Tranquility: it’s not so tranquil playing with Jagged Rocks and 4 Sea Monsters, but still.

7 Wonders: A quick opener while we wait for others to come online.

Butterfly: A closer that turns out to be kingmakery with experienced players, but we accept it for the short neat gameplay it provides.

Martian Dice: Stupid dice rolling fun, but funny if everyone buys in to what it is.

Lucky Numbers: Pleasant easy-to-teach opener.

Draftosaurus: Another quickish opener but with a bit more watchy nous required.

Oh Hell: Late night cards to finish when there are 5 or more players.

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Dale Yu: Review of Sheepy Time

Sheepy Time

  • Designer: Neil Kimball
  • Publisher: AEG
  • Players: 1-4
  • Age: 10+
  • Time: 30-45 minutes
  • Played with review copy provided by AEG

sheepy time

In Sheepy Time, you are the Dream Sheep – the sheep that people count in order to drift off to Dreamland!  You will jump over fences to try to make people sleepy – and avoid the nightmares!  As you succeed, you will collect Winks – and punningly, trying to get 40 Winks is the goal of the game…

The game uses a ten-segment board that looks like a snowflake, the fence is placed between the number 10 and number 1 wedges of the board.  Two Dream tiles are placed above spaces 5 and 10, and a display of 4 face up Dream tiles is put near the board.  The scoreboard is also set up, with a scoring aid matching the number of players.  A nightmare is chosen, and it’s card is placed next to the scoring table.  Finally, the deck of playing cards is constructed – using cards from the Nightmare and the player colors in the game (choosing the cards appropriate for the player count).

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Dale Yu: Review of Mass Transit

Mass Transit

  • Designers: Chris Leder and Kevin Rodgers
  • Publisher: Calliope Games
  • Players: 1-6
  • Age: 8+
  • Time: 20 minutes
  • Times played: 3, with review copy provided by Calliope Games

mass transit

I will admit that one of my “holy grails” is finding a great transportation game.  One of the first games that I truly loved as a kid was Scotland Yard, and I fell in love with the idea of moving around the board using different modes of transport, etc.  Later, I tried to find and then later design the perfect cabbie game, moving around a city, picking up passengers and dropping them off at various different locations.  On the Underground was another game that I adored though you only walk and ride the Tube in that one…

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Planet Apocalypse – 5E D&D Sourcebook

This review branches out a bit from the typical Opinionated Gamers fare. Planet Apocalypse originated as a board game from Petersen Games in 2020. This year the board game expansion has been Kickstarted along with the subject of our curiosity – a Dungeons and Dragons 5E compatible sourcebook based on the Planet Apocalypse setting. If you have no interest in role playing games, 5th Edition Dungeons and Dragons, or nightmarish forces from places darker than the hells or abyss, you can safely move on.

Sandy Peterson is the role-playing legend who brought Call of Cthulhu to the hobby forty years ago. Call of Cthulhu innovated the sanity mechanism and role playing based more on investigation and discovery, where combat is less frequent, more chaotic, and more dangerous. When the opportunity for a free review copy of this source book was made available, I immediately volunteered. I have been running D&D campaigns since 1981 myself and am currently running two active groups. I was intrigued to see what was billed as “Dark Lords always seem to threaten the world. This time, that threat becomes real. Your fantasy world is about to get destroyed by the Hordes of Hell!” would add to my campaigns and volunteered to receive and review a preview copy.

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