Fjords (2021)
- Designers: Franz-Benno Delonge and Phil Walker-Harding
- Publisher: Grail Games
- Players: 2-4
- Age: 8+
- Time: 30-45 mins
Normally, I don’t do Kickstarter previews, but I am making an exception for Fjords as the original is one of my favorite 2-player games. Prior to his passing, Franz-Benno Delonge and I were good friends, and this is possibly his best game design IMHO (though Big City is a close second). I honestly haven’t played Fjords in a few years, but that is mostly because my opportunity for 2-player gaming has diminished. I used to explain Fjords to people as – something similar to Carcassone, but with hexes and a little more complexity. That short review still holds true…
Fjords is a tile-laying game that takes place in two phases. First, the players explore the fjords around them by laying hexagonal landscape tiles. Previously, you would draw a tile, and then place it in a legal spot on the board – such that it touches at least two previously placed sides (and all landscape features match). If it could not be placed; the tile was set aside and a new tile was drawn. Of course, there was an interesting bluff element going on as well because you might claim that a drawn tile could not be legally placed in order to avoid having to put it in a bad place; but if your opponent found a legal spot, you were obligated to play the tile. In the new version, there is a display of four tiles for you to choose from – thus giving a bit more flexibility and planning. After placing a tile, you may put one of your longhouses on the tile played (on the land area). This phase continues until the tile supply is exhausted or when all remaining tiles cannot be placed legally.
Second, beginning from the encampments placed during phase one, players will walk the landscape, claiming as much of the plains and cliffs as possible. On a turn, you must place a viking on a non-occupied tile that is adjacent to one of your longhouses or a previously placed viking. If you no longer have a legal place to play a viking, you no longer participate in this phase. The game continues until the board is full or no player has a legal place left to play. The winner of the game will be the player who has claimed the most land – this is a count of hexes with your viking or your longhouse in it – or simply look at the supplies and see which player have fewer pieces left over. There is no tiebreaker.
This new edition of Fjords differs from the original release in the following ways:
- The game now plays up to four players. There are more terrain tiles included in the box to allow for players to have the same game feeling even with more players.
- The game contains five new variants/modules designed by Phil Walker-Harding. These add optional variety and flavor to the game.
The new content has been created by Phil Walker-Harding, whose games usually hit my sweetspot. The modules use the new Rune tokens, 8 different types included in the game. Each of these runes comes with different rules associated with them, and it appears that you can mix and match them in any combination to change up the game.
Some runes give increased scoring to hexes adjacent to them – others allow for “sea travel” which let you place a viking 1-3 hexes away as long as it is connnected by water to the particular rune. This seems to be especially helpful in a four-player game when it will become extremely easy to get cut off due to the higher amount of competition as well as the fact that you now have 3 turns between your moves instead of 1 – thus making it harder for you to respond to moves made by your opponents. In any event, I look forward to trying the game with more players and with the runes to see how things change!
For me, the best change will be the ability to play this with more than 2 players. I had always though this game would be a great multiplayer game, and now I have the chance to see. The addition of the runes gives some extra flexibility to make sure that no one gets shut out too soon from the settling… If you want to learn more, the Kickstarter campaign just launched – check it out here: https://www.kickstarter.com/projects/grailgames/fjords-a-grail-game
Until your next appointment
The Gaming Doctor








Patrick Brennan: Game Snapshots – 2021 (Part 2)
From Yucata, at some point we slid (not into DMs but) into Boardgame Arena. The BGA interface for creating games is horrible compared to the simplicity of Yucata and it’s a real barrier to entry. But the drive for gaming variety led us to overcome. BGA is much slicker for card games and bidding games with its ability to provide one-touch turns (Yucata insists on extra end-turn urgh-I-forgot-again clicks) but for the heavier games, Yucata seems to provide better, more intuitive experiences.
Anyway, our online hero game over the last year has been Russian Railroads, and that’s our spotlight game this time around. Yucata gave us the chance to explore German Railroads and American Railroads, both of which I prefer over the original, with the former being my favourite of the three due to the ability to tailor your own track. All held up well to multiple replay and I’m glad I’ve had the chance to explore them more fully. Continue reading →
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