Patrick Brennan: Game Snapshots – 2021 (Part 2)

From Yucata, at some point we slid (not into DMs but) into Boardgame Arena. The BGA interface for creating games is horrible compared to the simplicity of Yucata and it’s a real barrier to entry. But the drive for gaming variety led us to overcome. BGA is much slicker for card games and bidding games with its ability to provide one-touch turns (Yucata insists on extra end-turn urgh-I-forgot-again clicks) but for the heavier games, Yucata seems  to provide better, more intuitive experiences.

 

Anyway, our online hero game over the last year has been Russian Railroads, and that’s our spotlight game this time around. Yucata gave us the chance to explore German Railroads and American Railroads, both of which I prefer over the original, with the former being my favourite of the three due to the ability to tailor your own track. All held up well to multiple replay and I’m glad I’ve had the chance to explore them more fully. Continue reading

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Dale Yu – Preview of Fjords (2021)

Fjords (2021)

  • Designers: Franz-Benno Delonge and Phil Walker-Harding
  • Publisher: Grail Games
  • Players: 2-4
  • Age: 8+
  • Time: 30-45 mins

Normally, I don’t do Kickstarter previews, but I am making an exception for Fjords as the original is one of my favorite 2-player games.  Prior to his passing, Franz-Benno Delonge and I were good friends, and this is possibly his best game design IMHO (though Big City is a close second).  I honestly haven’t played Fjords in a few years, but that is mostly because my opportunity for 2-player gaming has diminished.  I used to explain Fjords to people as – something similar to Carcassone, but with hexes and a little more complexity.  That short review still holds true…

Fjords is a tile-laying game that takes place in two phases. First, the players explore the fjords around them by laying hexagonal landscape tiles. Previously, you would draw a tile, and then place it in a legal spot on the board – such that it touches at least two previously placed sides (and all landscape features match).  If it could not be placed; the tile was set aside and a new tile was drawn.  Of course, there was an interesting bluff element going on as well because you might claim that a drawn tile could not be legally placed in order to avoid having to put it in a bad place; but if your opponent found a legal spot, you were obligated to play the tile.  In the new version, there is a display of four tiles for you to choose from – thus giving a bit more flexibility and planning.  After placing a tile, you may put one of your longhouses on the tile played (on the land area).  This phase continues until the tile supply is exhausted or when all remaining tiles cannot be placed legally.

Second, beginning from the encampments placed during phase one, players will walk the landscape, claiming as much of the plains and cliffs as possible.  On a turn, you must place a viking on a non-occupied tile that is adjacent to one of your longhouses or a previously placed viking.  If you no longer have a legal place to play a viking, you no longer participate in this phase.  The game continues until the board is full or no player has a legal place left to play. The winner of the game will be the player who has claimed the most land – this is a count of hexes with your viking or your longhouse in it – or simply look at the supplies and see which player have fewer pieces left over.  There is no tiebreaker.

This new edition of Fjords differs from the original release in the following ways:

  • The game now plays up to four players.  There are more terrain tiles included in the box to allow for players to have the same game feeling even with more players.
  • The game contains five new variants/modules designed by Phil Walker-Harding. These add optional variety and flavor to the game.

The new content has been created by Phil Walker-Harding, whose games usually hit my sweetspot.  The modules use the new Rune tokens, 8 different types included in the game.  Each of these runes comes with different rules associated with them, and it appears that you can mix and match them in any combination to change up the game.  

Some runes give increased scoring to hexes adjacent to them – others allow for “sea travel” which let you place a viking 1-3 hexes away as long as it is connnected by water to the particular rune.  This seems to be especially helpful in a four-player game when it will become extremely easy to get cut off due to the higher amount of competition as well as the fact that you now have 3 turns between your moves instead of 1 – thus making it harder for you to respond to moves made by your opponents.   In any event, I look forward to trying the game with more players and with the runes to see how things change!

For me, the best change will be the ability to play this with more than 2 players.  I had always though this game would be a great multiplayer game, and now I have the chance to see.  The addition of the runes gives some extra flexibility to make sure that no one gets shut out too soon from the settling…  If you want to learn more, the Kickstarter campaign just launched – check it out here:  https://www.kickstarter.com/projects/grailgames/fjords-a-grail-game

 

Until your next appointment

The Gaming Doctor

 

 

 

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Osaka/Tokyo Spring Game Market Previews Part 1

Osaka/Tokyo Game Market Previews from Mandy aka MissMerc and Lorna

Spring is here and one of my favorite times of year for many reasons but 2 of the best for board gamers are the Osaka and Tokyo Spring Game Markets. More information about the markets and games that will presented there can be found here: https://gamemarket.jp/

I recently had the honor of joining my good friend Mandy for some demos.

Jurata!! (ジュラッタ!!)

Image from the Tokyo Demo Day event – by Kodansha & Kickstarter Japan

Mandy : 

Mousou Games is a company based in Tokyo.  Their team has created several games that have a simple design yet strategic feel.  Their games are packaged in easy to carry compact boxes.  Their other titles include: 

  • Double Nine 
  • Seven Vice
  • Balloon game
  • Spot Shot

This year they will be attending the Osaka Game Market (in March) as well as the Tokyo Game Market (in April).

Mousou Games introduces their game series at the Game Demo Day in Tokyo

Players need to work in 2 teams and communicate to decide which cards to flip over to accomplish the tasks.  

There are 18 cards in the deck, with 12 missions.  For the setup place all the cards in a grid formation with some space between each card so they can be easily picked up.  Setup the Goal Cards, and decide which team will go first.

The first team to play will close their eyes, while the 2nd team rearranges the cards.  The first team then opens their eyes.  Play will go clockwise.  On a player’s turn they should turn over one dinosaur card. It is useful to discuss which dinosaurs they should turn over.  Since there are a multitude of combinations with the cards, your team’s eyes and memory will be very useful.

Every time a player flips a card their Team’s number of Attempts goes up.  Once they have flipped all the cards to match the pattern on the Goal Card, the team shouts “Jurata!!” together, and their turn ends.  Calculate their number of Attempts.  Then switch teams – with the first team now rearranging the cards will the 2nd team close their eyes.  Then it’s the 2nd team’s turn to play.

A Goal Card’s task could be to: find 8 Stegosaurus cards, 5 Tyrannosaurus Rexes, 5 Triceratops.

Playing the game with 8 people in 2 teams

Jurata is a beautiful and colorful edition to the Mousou Games collection.  I love the look of the dinosaur cards.  After playing this game on demo day, I think this game is a great gateway game, and family game.  It’s suitable for children also.  As an ex-teacher games like this appeal to me because it’s something that can be easily taught but can be played in a variety of settings. People who like Codenames or team challenge games will enjoy this also. I think that this game lends way to group discussion as well as lots of fun jabs from the other team who can try to trick you and confuse your memory.  Let’s try Jurata!

Lorna:

Jurata!! (ジュラッタ!!) from H1R0 of Mousou Games is a pattern based game with a memory component. It can be played solo, multiplayer or with teams. There will also be online availability. The game consists of dinosaur cards in 3 colors/types of dinosaurs, which are double sided (the opposite side being either the same color or one of the other two colors). The goal of the game is to get the card colors face up that will match the goal.

We tried a team game. Using a grid of 3×6,one side arranges the cards randomly while the other side closes their eyes. The goal is to flip cards as needed. Of course the fun is in the fact that as you flip cards, colors you don’t want may now be visible thwarting your plans. Eventually you will manage to meet the goal card. When this happens everyone yells Jurata! The side that accomplishes this in the fewest turns scores.

I think Jurata!! would make a nice family game especially if there were dinosaurs fans. It also is a fun party game.

The Mousou Games team will be at:

Osaka Game Market (3/28) at booth P11

Tokyo Game Market (4/10 – 4/11) at booth コ01

Koma NoSe Techno (コマノセテクノ) from Mr. Prae from –  Natriumlamp Games

Pronounced Koma-no-se-techno. (not Koma nose…) The title is a play on words. ‘Koma’ means spinning top in Japanese, it also means “game token” so the name is quite fitting for this game.  ‘No se techno’ means ‘play it technically.’

Mr Prae demonstrating his game

Mandy: Mr Prae is following the traditions of the Tokyo Game Market by hand crafting his games.  This game is also hand crafted, and took him a long time to assemble. But creating something by hand is really inspiring.   

There was one traditional value that was held at the Game Market. You can put a game idea in a ziplock and sell it. That is what makes the game market amazing.   So in each game he would try and feature the Ziplock bag. In previous games he couldn’t feature the ziplock, but for Koma no se Techno he will be using the Ziplock bag..

Mr Prae wanted to participate in the Game Market.  He loved the atmosphere and how creative everyone was.  So each time he wanted to make a new game just so he could join the Game Market event.  He bases his games on something fun, but it has to be tactile.  His previous games all have a tactile aspect to it.  A game with leather components, wooden components, jewelry components, and macarons: These are some of his previous designs:

  • Masala Magic – features a wooden box
  • Rondel Rummy – features jewel beads players have to place on a wire
  • Macaryoshka – features beautiful macarons of various sizes

For the Tokyo Game Market he will only be making 200 copies of this game.  Often his games get sold out.

Koma no se Techno is a fun spinning top game.  People might find that placing the tokens in the center the easiest but if you are too slow in placing your tokens that round may end.  Koma (tops) are really popular in Japan. Children and adults grow up playing with these.  I see them often at schools, and the Japanese Koma (tops) can be found everywhere.  They are very nostalgic to Japan. This game is fun for all ages.  If you like tumbling dice, or dexterity type games this is something you might like. It’s a game I think I can play with my husband…he doesn’t play any board game except for Othello, but he does like to play the Japanese spinning tops and Japanese kendama.

Playing Koma no se Techno from the Tokyo Demo Day event 

Lorna: Since this was a virtual meeting we weren’t able to play the game but Mr. Prae demonstrated Koma NoSe Techno for us. It looks like a fun dexterity game. The game plays 1-4. Players each have a separate color of token to try and drop onto the spinning top. Depending on the location of the token when the spinning stops, they will earn points. If the token lands upside down or if the token falls off the spinning top no points are earned. 

I think it’s really neat that Mr Prae will be selling this game in baggies for a really great price.

Koma NoSe Techno will be at the Tokyo Game Market (4/10 – 4/11) at booth : カ12

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What Should One Do With a Stimulus Check?

In the United States there happens to be a lot of news covering the U.S. government passing a 1.9 trillion dollar COVID relief bill and people getting a “Stimulus Check.”  I’ve read a number of articles making suggestions of what people should spend their “stimulus money” on.  It ranges from paying down debt, paying rent and paying necessities, which is my first priority, and probably should be yours as well.  (I spent 6 months out of work during this pandemic so these priorities are my focus.)  A lot of people suggest putting the cash in savings for a “rainy day” or emergency fund, or replenishing your waning savings, which I second.  However these don’t exactly “stimulate” the economy.  But keeping a roof over your head, food on the table, keeping the heat on and having an emergency fund are essential and should be prioritized.  I am also a big proponent of tithing or charitable giving if your income and situation allows.  I find it’s extremely important to give back to your place of worship, your community or those around you that are less fortunate than you.

Which brings us to the other articles I’ve seen on what people may consider doing with their money.  In order to “stimulate” the economy, people typically need to spend money and spend it locally or on shops, stores, businesses and restaurants that they care about and want to help keep afloat.  And board games.  If your other needs are covered, you need to purchase lots and lots of board games.  Especially during a pandemic.  Board games for the family to play to keep the kids from killing each other.  Board games for you and your wife to play while gazing lovingly into each other’s eyes across the table.  Board games to play with your friends while Facetiming with a GoPro camera strapped to your head so your friends can see the board and play out their moves while interacting online.

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Three Sisters (Game Preview by Brandon Kempf)

  • Designers: Matt Riddle & Ben Pinchback
  • Artists: Beth Sobel & Marlies Barends
  • Publisher: Motor City Gameworks
  • Players: 1-4
  • Time: 30-60 Minutes
  • Times Played: 3

This is a preview of a game that is currently on Kickstarter. I was kindly allowed a PnP copy of the game to play. I never promised Matt or Ben any kind review, or preview, but after playing it, I felt like I should. Spoiler alert, I am a backer, so here it goes. Oh and the Kickstarter can be found HERE!

One thing I love about Roll and Write games is the way that everyone tries to twist and manipulate the genre and make it something that it wasn’t before. Some Roll and Write titles are really easy Yahtzee variants that allow for some good ol fashioned dice chucking, some decide that the regular dice chucking needs a bit of a twist, or the game around it needs something else, like maybe trick taking (I’m also a backer of this one)? The main thing about Roll and Writes though seems to be that folks just absolutely love trying to tackle different things with them, small miniscule little tweaks that mean a world of difference while allowing the player to feel comfortable in what they are doing from the word go. We’re rolling some dice, and we’re writing or checking some things off on a board. Three Sisters is a lot of the later, it’s a familiar style of game with familiar mechanisms, but twisted just enough to make it different, and quite possibly the meatiest Roll and Write you throw down on your table, which is funny as there is nothing about cattle in this Gardening and Farming Roll and Write. Oh lovers of dice and rondels, prepare to rejoice. 

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Dale Yu: Review of Vampire the Masquerade: Vendetta

Vampire The Masquerade: Vendetta

  • Designers: Charlie Cleveland, Bruno Faidutti
  • Players: 3-6
  • Age: 14+
  • Time: 30 minutes
  • Review copy provided by Horrible Guild

According to Wikipedia – Vampire: The Masquerade is a tabletop role-playing game (tabletop RPG) created by Mark Rein-Hagen and released in 1991 by White Wolf Publishing as the first of several Storyteller System games for its World of Darkness setting line. It is set in a fictionalized “gothic-punk” version of the modern world, where players assume the roles of vampires, who are referred to as “Kindred”, and deal with their night-to-night struggles against their own bestial natures, vampire hunters and each other.

Several associated products were produced based on Vampire: The Masquerade, including live-action role-playing games (Mind’s Eye Theatre), dice, collectible card games (Vampire: The Eternal Struggle), video games (Vampire: The Masquerade – Redemption, Vampire: The Masquerade – Bloodlines, Vampire: The Masquerade – Swansong and Vampire: The Masquerade – Bloodlines 2), and numerous novels. In 1996, a short-lived television show loosely based on the game, Kindred: The Embraced, was produced by Aaron Spelling for the Fox Broadcasting Company.

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