Brandon Kempf – Three Games of January

I have a lot of games. A lot of games that are on my shelves, or on my table being played, that I have told myself that I want to review at some point. For one reason or another, this doesn’t always happen. My goal here on The Opinionated Gamers is that I want to get about one review out per week, but I’d like to write about more games. So I’m taking a page out of Patrick Brennan’s playbook, and we’re going to start writing about games in threes, in snapshot form. This should be a good way for readers to get to know me and my gaming tastes a bit better, and also another way for me to talk about games that I maybe don’t really want to dedicate two thousand words to. Welcome to Three Games.

Sometimes it is kind of difficult to find three games that go together for this piece, other times like this month, it’s fairly easy. January 2021 was a fresh beginning, an adios to the year that was 2020. We’re still feeling the effects of the pandemic around here, but we saw the numbers dropping and folks started getting their Vaccinations. A fresh beginning nonetheless. Further seeing my shift back away from playing online games, only one, War Chest, which I really enjoy. Twenty nine plays, of 18 unique games, TEN of them being new to me. Surprising thing, I liked nine of those ten in some way, we won’t discuss the other one as it’s an extremely popular card game about cats, and it served its purpose that evening. We played some big games in January, Dune Imperium (need to play again soon), Gloomhaven Jaws of the Lion (Felt good to get back at that one), Lost Ruins of Arnak (declining satisfaction) & Too Many Bones (I am really glad to have played this one and I look forward to the next one), but we’re here to talk about three small games. Three small games from Kickstarter no less, a Kickstarter ran by Board Game Tables

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Dale Yu: Review of Beyond the Sun

Beyond the Sun

  • Designer: Dennis K. Chan
  • Publisher: Rio Grande Games
  • Players: 2-4
  • Age: 14+
  • Time: 90-120 mins
  • Times played: 3, with review copy provided by publisher

Says the rulebook: “Beyond the Sun is a space civilization game in which players collectively decide the technological progress of humankind at the dawn of the Spacefaring Era, while competing against each other to be the leading faction in economic development, science, and galactic influence. The game is played over a variable number of rounds until a number of game-end achievements are collectively claimed by the players. The winner is the faction with the most victory points, which are obtained by researching technologies, improving their economy, controlling and colonizing systems, and completing various achievements and events throughout the game.”

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A Gaming Timeline: Introduction

This is the first of a series of articles that will involve a bit of gaming history.  Okay, maybe a little more than a bit—it’ll cover 120 years!

In his classic book A Gamut of Games, Sid Sackson stated that it was a shame that archaeologists, who examine every aspect of ancient civilizations, including their food, clothing, jobs, religions, and courtship rituals, invariably pay no attention to the games they played.  Here at the OG, no such criticism can exist, although our focus is more on recent history than the ancients.  In order to examine that history, we have created a Gaming Timeline, composed of the games we consider to be notable or historically significant, covering the period from 1900 to the present.  All told, there are 172 games in the timeline and we’ll be writing about the significance of each of them in the weeks to come.

1900 was chosen as the starting point for three reasons:  1) it’s a nice round number; 2) a number of interesting games debuted during the first decade of the twentieth century; and 3) the frequency of interesting games debuts were far lower prior to 1900.  It just worked out well for multiple reasons, so we went with it.

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Dale Yu: Review of The Sherlock Files, Vol II

The Sherlock Files, Vol. II (Q System)

  • Designers: Marti Lucas and Josep Izequierdo
  • Publisher: Indie Boards & Cards
  • Players: 1-8
  • Age: 14+
  • Time: about 60 min per case
  • Played on copy provided by publisher
The Q System was a new series of puzzle games that I discovered at SPIEL 2018.  Or really, I should say that they discovered me. I hadn’t heard of them prior to the that show, and the publisher found me as I was wandering through the halls to give me copies of these games.  Each game is a single-play mystery – described to me as being like a Sherlock Holmes: Consulting Detective (SHCD) episode in a small box.  The original format had each case in a separate tiny 32 card box.  The newest incarnation (By Indie Boards and Cards) of the game has three cases bundled together in nice compact box.   This is the second set of three cases that Indie has done, and perusal of their webpage shows that a third collection is coming out soon. Continue reading
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Review of Beez

Reviewed by Jeff Lingwall

  • Designed by Dan Halstad
  • Artwork by Chris Quilliams
  • Published by Plan B Games
  • 2-4 Players
  • Playing time: 30-45 minutes

The Basic Idea

Recent years have seen a surge in nature-themed games. Wingspan covered birds, Photosynthesis covered trees, Trekking covered parks, and so on. To this burgeoning countryside collective comes Beez, a new game from Plan B. In Beez, players take the roles of geometrically-minded honey bees, which use programmed movements to gather nectar from a hexagonal field of flowers and then convert that nectar into point-scoring drops of honey. The gorgeous production and simple rules make the game eye-catching and family friendly, yet not everyone might find the programming and goal-juggling elements as “sweet.” 

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Maglev Metro (Game Review by Chris Wray)

  • Designer:  Ted Alspach
  • Publisher:  Bezier Games
  • Artists:  Alanna Kelsey, Ollin Timm
  • Players:  1 – 4
  • Ages:  14 and Up
  • Time:  90 Minutes
  • Times Played: > 5 (On Review Copy from Publisher)

In Maglev Metro each player acts as a modern rail tycoon, aiming to build the most efficient transportation system using the latest in clean, efficient levitation rail technology.  The game, releasing this month from publisher Bezier Games, is an innovative and engaging mashup of several mechanics that gamers love: engine building (no pun intended), network building, action point allowance, and pickup-and-deliver. I predict this will be a big hit with both rail game enthusiasts and Euro gamers alike.   

Designer Ted Alspach started his career with annual releases of Age of Steam maps, and Maglev Metro — which is itself a rail game — feels in many ways like a streamlined mix of that part of his career with his more modern Euro games (Suburbia, Castles of Mad King Ludwig).  The game takes about 90 minutes and works well with 1-4 players.

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