Dale Yu: Review of Master Word

 Master Word

  • Designer: Gerald Cattiaux
  • Publisher: Scorpion Masque
  • Players: 3-6
  • Age: 12+
  • Time: 15 mins
  • Times played: 5, with prototype copy provided by Scorpion Masque

Over the years, I have found that I am almost always interested by my first look at word games. The problem with word games is that they are often finicky – often needing the “right” set of players to make it shine.  One of my favorite all-time game experiences was playing Montage with three other gamers familiar with cryptic crosswords.  The amount of ingenuity, creativity and laughs has maybe never been surpassed.  But, I have found that it tends to flop when played with groups of imbalanced vocabulary or crossword experience.   But, that other group might do really well with Password or Electronic Catchphrase.  What’s My Word is another favorite, but it is limited to two players.  Decrypto is another great game that shines with the right group.  So, when I heard that the company behind Decrypto was producing another word game, I was instantly interested.  The big question for me was: where would Master Word fit in the pantheon of word games?

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Camp Capstone (Online Convention Thoughts by Brandon Kempf)

On August 15th and 16th of 2020, the year of the pandemic, I had the pleasure of attending Camp Capstone, an online convention hosted by Capstone Games. I had attempted to take some time and attend GenCon Online, but there was just too much going on and it didn’t really make all that much sense to me, so I ended up watching a couple Twitch streams and calling it good. When I saw Camp Capstone soon after I figured it would be the same and I wouldn’t end up having that good of a time and just be frustrated with it. Turns out, I was completely incorrect. 

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Herrlof

DESIGNER: Alexander Kneepkens, Inge van Dasselaar

PUBLISHER: Jolly Dutch Productions

PLAYERS: 2

AGES: 10+

TIME: 30 – 45 minutes

TIMES PLAYED: 4, with a copy I purchased

t’s great being quarantined with a spouse who is a gamer; I mean, it’s not great being quarantined, of course, but I appreciate that I have the opportunity to get some physical games to an actual table. So many games turn out to work well for two players. However, one genre that is nearly impossible to do with 2 is trick-taking; with the exception of Fox in the Forest,  I haven’t been much of a fan of the 2 player trick-taking games I’ve tried over the years. Hope springs eternal, though, and when I came across this Kickstarter a few months ago I decided to give it a shot, and I was happy to see it arrive on my doorstep. We broke it out almost immediately.

Herrloff is set in the time of Vikings, and you and your opponent are fighting for the right to be king. Your goal is to be the first player to 50 points.

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Deckscape: The Curse of the Sphinx (Spoiler Free)

Designer: Martino Chiacchiera, Silvano Sorrentino
Artist: Alberto Bontempi
Publisher: dV Giochi
Players: 1-6
Ages: 12+
Times Played: 1, on a copy I borrowed from Dale

The Deckscape line from dV Giochi are a series of “puzzle” games and reside in the orbit of “escape room” games.  These sorts of things come in many varieties -some require apps and others physically can’t be played again because there are destructive or consumable elements- but what I have liked about the Deckscape series is the relative straightforwardness of the puzzles, a little dabbling in riddles, and the sense of adventure.  They insert you into a narrative and the illustrations of the cards carry you along.

Let’s look at how the Deckscape series plays.

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King of Tokyo: Dark Edition (Game Review by Chris Wray)

  • Designer: Richard Garfield
  • Art: Paul Mafayon
  • Publisher: Iello
  • Players: 2 – 6
  • Ages: 8 and Up
  • Time: 30 Minutes
  • Times Played: > 10 (On Review Copy from Publisher)

King of Tokyo is a modern classic.  The game is often held up as a “gateway” game, and we here at the Opinionated Gamers put it on our list of 10 recommended intro games.

Publisher Iello released a special “Dark Edition” earlier this year.  Hailed a collector’s edition, the game features new, darker artwork, upgraded components, and even a new gameplay mechanism, the wickedness gauge.

I’m a King of Tokyo fan, so I was excited to try out the new edition.  And though I’m skeptical about the new mechanism, It has rekindled my love of the game and been a big hit with my family. 

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Dale Yu: Review of Deckscape: Escape from Alcatraz (spoiler free)

Deckscape: Escape from Alcatraz

  • Designers: Martino Chiacchiera and Silvano Sorrentino
  • Players: 1-6
  • Ages: 12+
  • Time: ~60 minutes
  • Times played: 1, with review copy provided by dv Giochi

The puzzle game genre has been rapidly growing over the last few years – there have been many entries in this field over that time period.  Likewise, we’ve done our best here to seek out as many of them as we can to try.  Many of the initial forays into the puzzle area have been big-box affairs, some with electronic solving devices – allowing for multiple expansions that use the same hardware.  The catch with most of these games are that they can really only be played once – because once you know the solution to the puzzle, you can’t really experience the solving of the same puzzle again…  The Deckscape series goes a different route, instead focusing on the portability aspect.

We have looked at a number of these in the past Continue reading

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