Space Race
- Designers: Jan Soukal, Michal Mikes, Marek Loskot
- Publisher: Boardcubator
- Players: 1-5
- Ages: 13+
- Time: 60-90 minutes
- Played on preview/prototype copy provided by Boardcubator

Space Race is a game where players fight against each other to have the most successful space exploration program. Over the course of seven turns, each corresponding to a decade of development, your faction will work to make the most breakthroughs, finish the most projects, and have the coolest rockets… This version of the game is a reimplementation of Space Race: The Card Game – a game which initially came out in 2017. While I normally don’t look at KS games (this game is actually currently running on KS – see https://www.kickstarter.com/projects/boardcubator/space-race-0/description) – I had enough good things about the card game version to want to look at their new take on things. The new version adds a number of more complex mechanisms as well as giving a board to help organize play – providing areas to organize cards, keep track of score and breakthru progress, etc. Rather than re-invent the wheel – I will just point you here to a BGG thread written by one of the designers that outlines that progression from the simple card game to the more complex board game: https://www.boardgamegeek.com/article/30853050
The board looks like a giant blueprint of a rocket. This rocket ship space is in fact used to track the progress of the game. There is room on the board for the “Universe” – that is the selection of cards which players can add to their hand. There is also a breakthrough tracker where players can mark their achievements in the four different areas:
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Chris Wray: What I Enjoyed Playing in April 2019
This is the April entry for my series where I post five games I enjoyed playing in the past month that I didn’t have time to do full reviews of. As always, I limit it to five titles, of which there’s a combination of old and new games. My apologies for being a few days later than normal with the entry.
By the numbers, April 2019 was the highest number of logged plays I’ve ever recorded in a month, with 165. I’m terrible about logging plays, especially at conventions, so the real total was likely a bit higher. My most played game was Ultimate Werewolf — a common theme when I’m at conventions — but the games below also had a decent number of plays each.
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