Age of Steam Con: Day One

At one point today, this was my chair for a game. Ok, in several games. It used to be like this frequently, but it hasn’t been in many years. It’s not that I was relegated to the corner or wasn’t participating, rather I had so much nervous energy that I couldn’t sit down. I needed room to pace and stretch my legs. A lunge or two and some squats. But we’ll get back to it.

First, uh, here’s an OpinionatedEaters break. This was one of the tables for breakfast: three kinds of casseroles, and three flavors of cinnamon rolls. Delicious. There will be more tomorrow, and, well, to be frank, I’m going to have some more when I finish drafting this.

I started the day playing a game of Kansas Tornadoes. There were two things specific to this con about this: the map was designed for the con and is one of the take home maps, but also we’re playing on the XL set that the crew here has.

At the start of each round, a few tornadoes start up on the board and then twist through 4 additional hexes, in a generally NE direction. The black tokens mark the damage. To build where there is damage you must pay to clear it. To use track with damage, you must pay to clear it. You cannot deliver from or through a city with damage. This damage can only be removed by delivering a cube of the corresponding color to that city (and you can keep that token for 2 points at the end of the game.) There is also a special action that allows some ability to forecast a tornado and clear debris.

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Chris Wray: What I Enjoyed Playing in March 2019

This is the March entry for my series where I post five games I enjoyed playing in the past month that I didn’t have time to do full reviews of.  As always, I limit it to five titles, of which there’s a combination of old and new games.

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Age of Steam Con: Day Zero

I’ll never forget the first time I learned of Age of Steam. I had moved back to the Cincinnati area after discovering modern board games elsewhere, and at a public game night, Mike brought two games: Age of Steam and Reef Encounter.

It was the first time I had met up with this group, and I ended up playing Reef Encounter , but it was the look of Mike’s AoS box that sticks with me. It was so worn. So loved. The number of times he must have taken that box off the shelf to play it or to take it somewhere else to play it. Wow, I thought. That game must be incredible –though I wouldn’t play it for another 10 years.

I didn’t know anything about it that night, and I wouldn’t understand what it meant to play the system until I enjoyed a game of Steam with Mike a few years later and watched him lay his track in knots.

Age of Steam Con was an easy decision for me this year after reading Chris’ recap last year, but it was even easier when I saw a few things on the con website: the map drawer; “homemade cinnamon rolls” are listed on the breakfast agenda each day; and, of course, I love themed game nights, but even more so themed game days and themed game cons.

I don’t imagine anyone wanted to read an Age-of-Steam-Con-Anticipation post, but I’ll let you in on a secret: I’m writing this weeks before the con: I. Can. Not. Wait.

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One Night Ultimate Super Villains (Game Review by Chris Wray)

  • Designer: Ted Alspach, Akihisa Okui
  • Publisher: Bezier Games
  • Players: 3 – 10
  • Ages: 8 and Up
  • Time: 10 Minutes
  • Times Played: > 10

I’m a big fan of social deduction games and the “One Night Ultimate Werewolf” series in particular.  One Night Ultimate Super Villains (“ONUSV”) is the latest title in the series from Bezier Games. It was on Kickstarter last year, and backers (including myself) recently received their copies.  My understanding is that the retail edition will also be available soon.

ONUSV is arguably the most accessible of the titles: it is the easiest to learn, with the most streamlined roles, and I suspect ONUSV was developed with kids and non-gamers in mind.  Many of the roles are similar to those found in One Night Ultimate Werewolf, but here they’re given more of a comic book flair

Overall, I love the game, and I’m thrilled to own this 5th game in the One Night Collection.  

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Dale Yu: Review of Crusaders: Thy Will Be Done

Crusaders: Thy Will Be Done

  • Designer: Seth Jaffee
  • Publisher: Tasty Minstrel Games
  • Players: 2-4
  • Ages: 14+
  • Time: about an hour
  • Times played: 4, with review copy provided by Tasty Minstrel Games

Crusaders is a game where players vie to have the most powerful religious Order (think the Knights Templar for instance) by moving your forces around Europe, building buildings, winning battles and increasing the overall influence of your order.  The designer is clear to say that this game is not meant to be historically accurate nor a history lesson. I know that religious wars are probably not the “safest” sort of theme in these politically correct times, but I think that Mr. Jaffee makes it clear that this game is not about the actual Crusades but rather the struggle between different Orders.  

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Dale Yu: First Impressions of Talisman: Legendary Tales

Talisman: Legendary Tales

  • Designers: Michael Palm and Lukas Zach
  • Publisher: Pegasus Spiele
  • Players: 1-6
  • Ages: 14+
  • Time: 20-40 minutes per game
  • Times played: 2 sessions with review copy provided by Pegasus Spiele

Talisman: Legendary Tales is a new cooperative game set in the fantasy world of the 1983 classic Talisman.  As the story goes, different characters in the kingdom are vying for the Crown of Command – the wearer of which holds power over the entire land.  Your group in a band of good characters who are trying to retrieve the 5 Talismans which act as portals to reach the Crown. There are five different scenarios in this game, and in each one, the band of adventurers will try to obtain one of the five lost Talismans.  If you can get through the entire series, your group will succeed!

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