The Art of the Game

I’ve always been attracted to the visual nature of board games.  They have the ability to be truly stunning works for art. To be beautiful, comforting, sleek, familiar, confounding, ingenious, colorful, and hopefully also functional.  I’ve written about this more obliquely in the past, but today I want to talk specifically about the board games hanging on my wall. I’ve always wanted to turn games into artwork to display on the walls of my home so that I can see it every day and share it with house guests.  Over the years, I have finally made a point of hanging more and more game art on my walls, and I thought it would be nice to share it with you. I’d also love to hear what others have done along these lines so that we can all be inspired by each others’ artistic gaming endeavors.

The story has to start, as all good stories do, with Crokinole.  Way back in 2007, I wrote Hilinski Brothers Tribute to talk about the incomparable beauty of the Crokinole boards Crokinolemade by Carl and Stan Hilinski.  To this day, I treasure my board – Cimarron… American cherry stain on birch, with a black cherry stained ditch, and a reflective chrome center.  And then in 2011, I asked all of my Opinionated Gamers colleagues to send me photographs of their game storage shelves. I wrote about those in OG: Cribs, celebrating the beauty and diversity of everyone’s board game shelves, along with the insight that they offer into the minds of each gamer.  I still talk about Nate Beeler’s color-coded scheme, Larry Levy’s lack of a digital camera, and Ted Alspach’s sweet setup! In the intervening seven years, I have upped my game with a few on-point decorative elements that I’ve been dreaming of doing for a long time now.

Continue reading

Posted in Reviews | 6 Comments

DRUIDS

img_20180919_213841956

Designer: Gunter Burkhardt and Wolfgang Lehmann

Publisher: AMIGO

Players: 2-5

Ages: 10+

Time:  45 minutes

Times Played: 2 times with a review copy

I came home from Essen with several new card games, all of which I was excited to try.  I couldn’t seem to get anyone to play Druids, though. “Oh, I don’t hear good things about that one” they’d say, and we’d move on to another game. Some of the other card games did indeed turn out to be not so great, and I stopped bringing this to game day, figuring it was as mediocre as the others.  A few months passed and, as I was packing for a game convention with a flea market, I threw this in the bag, figuring if nothing else I could sell it. Thankfully I was able to recruit some players and give it a try, because I quite enjoyed it – and is often the case, it is best not to listen to negative reviews from people who have yet to try a game.

Druids is a card game for 3 to 5 players. While the box and the art look somewhat similar to Wizard, the game play is different.  Players are novice druids learning how to control different domains while at the same time learning to pace themselves and not try to control too much.

img_20180919_213642091

The five suits

The game comes with 60 cards in 5 colors as well as 5 special cards –one Gaia, two Golden Sickle and 2 Mistletoe cards – that do not belong to any of the color suits.

Continue reading

Posted in Reviews | Leave a comment

James Nathan: Fortune City

記帳城市 (Fortune City)
Designer: 陳智帆 (Chih Fan Chen)
Publisher: Big Fun Games
Players: 2-4
Ages: 12+
Time: 30-45 minutes
Times Played: 2 times with a review copy

Fortune City is a board game based upon Fortune City, an app game -described by its website as “a game that combines accounting with city simulation”. From app store descriptions, Fortune City “gamifies bookkeeping” by recording your expenses, and growing a city based upon what you buy in real life. The board game adaptation hasn’t adopted the same real world expense tracking, but it has kept it in theme.

image6

In Fortune City, the players are each managing their own city, where they will purchase goods tiles and later flip these tiles over to construct buildings in their city.  Each building will produce a resource -some good and some bad- and a truck will drive around to pick up these tokens. Additionally, you will need citizens to staff each location which will then let you advance on certain tracks. You’ll earn points at the end of the game for each building constructed, diamond collected, and your position on certain tracks, while you will lose points for any garbage remaining in your city that you didn’t pick up.

Let’s dig in and learn a little more. Continue reading

Posted in Essen 2018, Reviews | Leave a comment

Ten Tips for Increasing Rules Clarity (Article by Chris Wray)

In preparing yesterday’s article on rules quality, I glanced through dozens if not hundreds of rules threads on BoardGameGeek.  I noticed some common themes, so as a follow-up to yesterday’s article, I’m posting my thoughts here on what publishers and designers can do to increase clarity in game rules.

But this article isn’t just for publishers/designers: I’ve also listed a few tips to help us players better understand rules.  

As usual, I’ve given the rest of The Opinionated Gamers the opportunity to comment below. Continue reading

Posted in Commentary | Tagged , , , | 5 Comments

Let’s Talk About Rule Quality (Article by Chris Wray)

Games aren’t much fun if you can’t play them, so naturally struggling to figure out the rules can be one of the most frustrating parts of boardgaming.  Sometimes the error is on the part of us players, but in my experience, designers and publishers deserve the lion’s share of the blame. Worse, as more and more publishers “shotgun” publish games, pushing them quickly out the door to meet deadlines, the problem is getting more noticeable.  The Spiel des Jahres jury observed that they had to eliminate a record number of games from award contention in 2018 because of poor rulebooks.  

I was recently chatting with some fellow game reviewers about Charterstone, a game I gave a negative review after struggling to figure out how to even play parts of it.  They seemed skeptical of my criticism, so I pointed out that, despite it having only about 5,600 ratings on BGG, it already had more than 740 rules threads.  That’s shockingly bad: there’s a rules thread for about every 7.5 ratings.

I’ve long loved to think about data in board games, and I’ve gotten better at pulling BGG data, so I started gathering as much info as I could about rule quality.  I call the metric I adopted the “Rule Quality Index” (RQI), mostly because I needed a shorthand to refer to the calculation in this article.  RQI is simply the number of ratings a board game has divided by the number of rules threads a game has inspired. It’s a crude way to evaluate the problem, but it’s the best method I could think of.  

What follows is my attempt at empirically evaluating rule quality among the BGG top 100, plus some other categories of games.  This is my effort at shedding some light on what I see as a growing problem. Continue reading

Posted in Commentary | Tagged , , , , , | 18 Comments

Dale Yu: Report from Buckeye Game Fest 2018

I have gone on record in the past saying that Columbus, Ohio may be one of the best cities in the country to be a boardgamer – and my experiences this year in the capital of O-HI-O have firmed up that belief.    The city is the host to Origins, one of the major national game conventions, and it is a short distance away from GenCon (in Indianapolis).

 

The local game group (CABS – the Columbus Area Boardgaming Society) is one of the largest and best organized groups that I have come across with their bi-monthly meetings often tallying 140+ gamers in attendance.  Most meetings have at least one food truck brought in to make sure that gamers don’t have to go too far to eat in between games.  They have dedicated space for gaming as well as a fully stocked game library (which is used at Origins and the Buckeye Game Fest) Continue reading

Posted in Convention Report | Leave a comment