Gen Con 2018, Day 1: What’s Hot, and What I Played (Chris Wray)

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The first day of Gen Con 2018 is a wrap, and what a day it was.  This year’s event marks the 51st anniversary of the convention, and though that distinction doesn’t have the shine of last year’s golden 50th, Gen Con this year feels considerably newsworthy, and I played several great games today.

As with my past coverage, I’m posting tonight (1) what’s hot, (2) what I played, and (3) general thoughts on the convention.  Today was my only full day at Gen Con: I’ll be there in the morning, but only for a couple of hours.  After that, I head back to Missouri, where a couple of dedicated game days await.  But I’ll be playing and blogging about Gen Con games all weekend.   Continue reading

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Review of The Draugr

The Draugr

Designer: Todd Sanders
Artist: Harry Clarke
Publisher: BGG
Players: 1
Ages: 10+
Playing Time: 20 minutes
Times Played: 6 (review copy provided by BGG)

OK, Google, what is a Draugr.  Oh, so it’s like a Norwegian zombie?
Alright, let’s see what this is all about.

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In The Draugr, your playing area is a 3×5 grid representing locations and townsfolk being draugred. These are dealt randomly, and a different one of the 6 Draugrs are assigned to each row. There’s a token representing you as you go to see different locations and persons to fight the draugrs, prevent corruption, and remove corruption.
Continue reading

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Gen Con 2018: Day 0 (Chris Wray)

I’m at Gen Con from Wednesday to Friday this year, so I’m packing a lot into a short schedule.  I’ll be doing nightly blogging featuring reviews of games that I enjoy, plus my normal routine of discussing what was hot at the convention.

Today’s post is a quick one, discussing which games seem like they will be in short supply when doors open at 10:00am tomorrow.  I discuss the news from the convention.  Plus, I’m doing one short review of Lost Cities Rivals, a hot game I had the chance to play before the convention started.

Full coverage starts tomorrow! Continue reading

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James Nathan: Review of Graphic Novel Adventures

Captive, Tears of a Goddess, Loup Garou, Your Town, and Sherlock Holmes: Four Investigations

Designers: Various (Emmanuel Manuro, Moon, Shuky, CED)
Artists: Various (MC, Ben Jurdic, 2D, CED)
Publishers: Makaka Editions/Van Ryder Games
Players: 1
Ages: 10+
Times Played: Captive (9 times, purchased copy); Tears (14, purchased copy); Loup (8, purchased copy); Sherlock (2, purchased copy); Your Town (10, purchased copy)
Previous Coverage: Captive and Knights

OK, let’s start over. I wrote this review once.  At that point I was 2 plays into Your Town, and thought I had a good enough sense to put most of my words down.

In an effort to avoid spoilers, I did this thing where I walked around and found photos that could be representative of the numbers you’re looking for in the panels.  Then the review read out of order because you were suppose to jump to the panel indicated in the image. Something like this:

Maker:0x4c,Date:2017-10-4,Ver:4,Lens:Kan03,Act:Lar01,E-Y

Twice, in fact; the pictures I had taken the first time I didn’t like enough.  (There are two other reviews held up waiting on me to take field trips, one involves a bus and one involves an airplane.)

But I wasn’t 100% sold on my execution, and then I played Your Town some more, and decided this needed to be less about me and more about how great these books are, so I’m scrapping that.

First, we’ll talk about them overall.  Then we’ll get into book specifics.

OVERVIEW

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These 5 books were recently published in English language editions from Van Ryder Games, after having been out for several years in French from Makaka Editions, and Captive previously appearing in English from Blue Orange (though only licensed for Europe).

At a broad level, these are solo Choose-Your-Own-Adventure style books, with some RPG elements. In Captive, you’re rescuing your daughter from kidnappers.  Tears of a Goddess has you recovering some stolen artifacts. In Loup Garou, you’ll find yourself a werewolf trying to survive. Your Town offers you the chance to be mayor of a small town.  In Sherlock, as Holmes or Watson or a combination, you have four mysteries to solve. Continue reading

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Dale Yu: Review of Gizmos

 

Gizmos

  • Designer: Phil Walker-Harding
  • Players: 2-4
  • Ages: 14+
  • Time: 45 minutes
  • Times played: 5, with prototype at Gathering of Friends and with review copy provided by CMON

Gizmos is a eye-catching engine building game that I first played back in April at the Gathering of Friends.  I did not learn the theme at the time, but as the rules go, players in Gizmos are competing to win the Great Science Fair by building the most impressive Gizmo. Continue reading

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Dale Yu: Review of Century: Eastern Wonders AND Century: From Sand to Sea

 

Century: Eastern Wonders

  • Designer: Emerson Matsuuchi
  • Publisher: Plan B Games
  • Players: 2-4
  • Ages: 8+
  • Time: 30-45 minutes
  • Times played: 7, with preview copy at Gathering of Friends as well as with review copy provided by Plan B Games

 

Century: Eastern Wonders is the highly anticipated follow-up to Century: Spice Road.  When the first game was released, it was made clear that the game was part of a trilogy of games, each of which could be played on their own or in combination with the other parts.  Like many other gamers, I greatly enjoyed Spice Road, and I have been looking forward to seeing how the different games would work together. I had a chance to play the game a bit at the Gathering of Friends, and I have had more time to play it now this summer – and it has been fun exploring the game system. Continue reading

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