Review of Frontier the Card Game – Meet Me At The Table Games

Frontier the Card Game

  • 1-4 players, 30-90 minutes
  • Publisher:  Meet Me at the Table Games
  • Designer:   Joshua McMurray
  • Review by:  Ted Cheatham
  • Review Copy

Welcome to the old west, Frontier the Card Game!  This game is a multi-player solitaire adventure set in the old west in the style of Oregon Trail or Chainsaw Warrior.

In what appears to be Joshua’s first game design, this labor of love contains components that are fine with glossy, sturdy card stock illustrated with cute, hand drawn western themed art.  The box contains 486 cards and rules. I found tracking bounty and stamina throughout the game easier to manage with poker chips than the recommended paper and pencil, which were not included in the box. Continue reading

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Dale Yu: Review of Karuba the Card Game

 

Karuba the Card Game

Karuba the Card Game (K:tCG) is one of three small box games that just arrived from HABA USA.  It has the “Game Night Approved” logo on it, so this is meant to be part of the new family line of games.  I love the fact that HABA continues to try to make games for the family market – with the constant stream of acquisitions and mergers in our hobby, it’s nice to see another company working to bring this level of game to the table.

K:tCG also has the advantage of being the smaller followup to Karuba – a nominee for Spiel des Jahres in 2016.  This new take on the game idea has many similarities to its acclaimed predecessor, yet offers enough different to make it a worthwhile standalone. Continue reading

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Dale Yu: Review of Column of Fire

 

Column of Fire

  • Designer: Michael Rieneck
  • Publisher: KOSMOS
  • Players: 2-4
  • Ages: 10+
  • Time: ~60 minutes
  • Times played: 7, with review copy provided by Thames&Kosmos

Column of Fire is the third game in the series of book adaptations of the Ken Follett Kingsbridge series.  In this third installment, players find themselves in the sixteenth century and they are watching the religious struggles that swept thru Europe at that time.

The huge board shows cities in England, France, Spain and Holland with their cathedrals and six influence spaces in each city.  There is score track which rides around the left and top edge of the board, and in the bottom right, there is a brown wedge that has the possible special action track.

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Dale Yu: Review of Legends of Andor: The Last Hope

Legends of Andor: The Last Hope

  • Designer: Michael Menzel
  • Publisher: Kosmos
  • Players: 2-4
  • Ages: 10+
  • Time: 90-120 minutes per scenario
  • Times played: 5, with review copy provided by Thames&Kosmos


Legends of Andor: The Last Hope is the third (and likely final) installment of the Andor system. In this game, players become one of the Heroes of Andor, moving through the countryside trying to survive the different Legends. The Legends are laid out on a series of cards which will be revealed during the course of the game. There will surely be lots of twists and turns along they way, but the Heroes will not know what they must face until the card is revealed and the text on that card is read aloud.

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Reworld

Design by Wolfgang Kramer and Michael Kiesling
Published by Eggertspiele
2 – 4 Players, 1 ½ – 2 hours
Review by Greg J. Schloesser

Ever since discovering El Grande way back in 1995, I have been a fanboy of designer Wolfgang Kramer.  Sure, there have been a few “misses,” but for the most part I have adored his designs. El Grande, Princes of Florence, Torres, Tikal – all are masterpieces.  His collaborations with other designers—particularly Michael Kiesling—have also been wonderful. It is no surprise that I am eager to play and try any new designs from the master.

Reworld was released at the Spiel in Essen in late 2017 and is yet another joint effort from the duo of Kramer and Kiesling.  It is quite a departure from their usual fare, as it has a distinct “puzzle” quality that is unlike any of the creations in their vast catalog.  In a further departure, the game has a space setting, which I have always been told is not a popular theme amongst European gamers.

Set in the distant future when mankind is traveling the far reaches of the universe and attempting to colonize new worlds, Reworld is played in two distinct phases (“chapters” in game parlance).  During the first chapter—which lasts five turns—players gather various modules, attaching them to the five docking rows on their carrier ship. Multiple modules can be attached to each row. During the second chapter, players will unlock these modules and send them down to the planet Eurybia.  The challenge is doing this in the correct order, as the planet’s terrain must first be prepared and settlements founded before other modules can be offloaded. This takes careful and sometimes clever planning and execution during both chapters of the game.

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Schollen Rollen

DESIGNER: Reiner Knizia

PUBLISHER: Amigo

NUMBER OF PLAYERS: 2 to 8

AGES: 8 and up

TIMES PLAYED: 8, with a copy I purchased

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Over the years I have found I have less patience for many luck-based games than I used to. I don’t mind a luck-based element in a strategy game here and there, and I am a sucker for dice, but anything that reminds me of Yahtzee or Uno is nothing I want to own or play regularly. However, I am lucky enough to have family and friends who are often willing to play games, so having some easy to explain, easy to play games on hand is important, especially games that can handle a lot of players. In addition, the bartender at our favorite pub is always happy to play a game or three on a quiet night, so games that scale down to a smaller number with no cards or other components that can be damaged by beer are also a plus. All of these factors led me to purchase Schollen Rollen – Roll for Soles.

The game comes in a box that is used during the game; also included are forty yellow soles (each with value 1), twenty-four red soles (each with value 5), and 4 six-sided dice with five possible faces.  The number of fish used varies depending on the number of players – the higher the number of players, the higher the number of fish.

On your turn, you roll all of the dice.  The dice faces include one sole, two soles, a fish hook, water and a double up symbol.  If you rolled at least one sole, your turn continues. Take as many yellow soles as you rolled and put them in the “net” (the bottom of the box). If you rolled a double up, take double the number of soles you rolled. If you rolled two double ups, take four times the number you rolled (and so on).  If you rolled a fish hook, you can choose to take the soles from the middle or from any one player’s personal supply. Water dice do not affect your roll, but they cannot be reused this turn.

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Once you have determined your haul, you have to decide whether you are satisfied with the number of fish you have collected or whether you want to try to get more. If you are satisfied, take the soles you have collected out of the net and add them to your supply; play will continue with the next player. If you want to push your luck set aside all blue dice (water and double ups) and roll the remaining dice. If you don’t roll any soles your turn is over and you lose all the soles you have already put into the net; put them back into the generally supply and your turn is over.  If you do roll at least one sole, collect that many fish and put them in the net, taking into account any previously set-aside doublers. Lather, rinse repeat until you decide you want to stop (or the dice decide for you).

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Play continues until a player takes the last fish; each player then counts up their fish and the player with the most fish wins. If there is a tie players rejoice in their shared victory.

My Thoughts on the Game

The components of the game are nice; the wooden fish are cute and the dice are nice. The box seems sturdy, which is good, since it gets passed around during game play.  The game only comes with German rules, but English rules are available on the Amigo website and they are well-written and clear.

From a purely gaming perspective, there’s not much happening here. Sure, you have to decide whether you want to press your luck and roll again, but that’s about it. It’s not painful, but there’s not much to enjoy here for me. There’s not much excitement and no interesting decisions.  Our friend the bartender thought it was okay, but prefers the other games we usually bring. The children I played it with, however, loved it; they were very into pressing their luck and wanted to play multiple times.

This game is not likely to see a lot of regular play in our house, unless we have non-gamers or family over, in which case it is likely to make an appearance based on its ease of explanation and play, the short length of the game and the fact that it takes up to 8 players. Also, the box says 8 and up, but could easily be played by younger school-age children. If you’re of age and live in New England, I’d recommend playing this while drinking a Cape Ann Brewing Fisherman’s Brew to keep the theme going.

THOUGHTS OF OTHER OPINIONATED GAMERS

Craig M (3 Plays): Not much new ground to cover beyond what Tery said above. The game is a cute press your luck filler. I think the target audience really is younger kids and families. There is a satisfying feeling stealing fish from your opponents, but the decisions are obvious and easy.

Joe Huber (1 play): “Not much happening here” is, unfortunately, a fine summation of the game.  It’s short enough that we did finish the game. But there really wasn’t enough there to make it a good family game – there are many other games aimed at younger kids which are more enjoyable for adults.

Ratings from the Opinionated Gamers

I love it!

I like it.

Neutral. Tery, Craig

Not for me… Joe H.

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