Dale Yu: Review of Happy Pigs

 

Happy Pigs

  • Designer: Kuraki Mura
  • Publisher: IELLO
  • Players: 2-6
  • Ages: 10+
  • Time: ~40 minutes
  • Times played: 3, with review copy provided by IELLO

Happy Pigs

Happy Pigs first came out in 2013 in Asia, and had some limited availability in the West due to Swan Panasia. I had heard of the game then, but I was not able to get a copy at that time. Fast forward to 2016, and a newly done English version is available from IELLO. In this game, players are competing farmers trying to raise the best pigs to sell at the market. There are four different rounds in the game, and the player with the most money at the end of the game is the winner.

Each player gets a field board and the action cards in his color. Then, prior to starting the game, each player is allowed to buy any five things from the supply: pigs, vaccines, supplements, extra field boards, etc. The pigs come in four different sizes, and you can choose whichever size you want.

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Dale Yu: Review of Fast Flip

 

 

Fast Flip

  • Designers: Ken Gruhl, Quentin Weir
  • Publisher: Blue Orange
  • Players: 2-8
  • Time: ~10 minutes
  • Times played: about 10, all in a single rain delay!

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Fast Flip is a new small format card game from Blue Orange.  The US branch of this company is  fairly new to the boardgaming scene, though they made a pretty good impression on me last Origins with New York 1901.  I had recently received the game in the mail, and it was actually in my game bag waiting for the next game night…  But, last weekend, while waiting out a soccer rain delay, the kids were looking for a way to pass the time, and out came Fast Flip!

 

The game comes in a small metal triangular shaped tin – about 4” per side – and it holds a deck of cards and some scoring tokens.  There are a number of different game modes to play, though they all rely on the same basic mechanism, being able to rapidly look at two cards and find the commonality.

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Dale Yu: First Impressions of Tak

 

 

Tak

  • Designers: James Ernest and Patrick Rothfuss
  • Publisher: Cheapass Games
  • Players: 2
  • Time: 20-30 minutes

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Tak is a fictional game found in a book that has since come to life.  The game was first described in passing in The Wise Man’s Fear, a 2011 novel by Patrick Rothfuss.  This unfinished trilogy tells the epic story of Kvothe, a young boy who starts his life in a troupe of traveling players and he becomes the most notorious wizard that the world has ever seen.

 

The game itself is an abstract one – pitting the two players directly against each other in a battle of wits.  The game itself can be played on various sizes of square boards, with the most common games being played on a 5×5 or 6×6 board.  The board starts out completely empty, and the goal of the game is to make a road (continuous string of your pieces) from one side of the board to the other.  The first person to finish a road is the winner.

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Quadropolis (Game Review by Chris Wray)

  • Designer: François Gandon
  • Publisher:  Days of Wonder
  • Players:  2 – 4
  • Ages:  8 and Up
  • Time:  30 – 60 Minutes
  • Times Played:  > 5 (With 3-4 Players)

Quadropolis

Days of Wonder has a well-deserved reputation for solid production value and quality gameplay. Their latest release, Quadropolis, has already been released in Europe and is available in North America this week. It has been topping hotness charts around the hobby, and after a few plays, I see why.

Quadropolis is a medium-light tile placement and set collection game with a city building theme. Each player acts as the mayor of a modern city. The game has two modes: “classic” and “expert.” The former is suitable for most of the family, but the expert mode is intended for experienced players. This review will focus on the classic game and then do a short summary of the expert game. Continue reading

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Dale Yu: Review of Escape the Room – Mystery at the Stargazer’s Manor (Spoiler Free)

 

Escape the Room – Mystery at the Stargazer’s Manor

  • Designers: Nicholas Cravotta & Rebecca Bleau
  • Publisher: ThinkFun
  • Players: 3-8
  • Time: 90 minutes
  • Ages: 10+
  • Times played: 1, with review copy provided by ThinkFun

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Escape Rooms have definitely become part of the social landscape in the past few years. These escape rooms seem to be in most major cities – if you haven’t seen them, just google it… Here in Cincinnati, we’ve had three or four different firms pop up in just the past two years. The puzzle room has also made a splash on (admittedly small) cable TV in the show Race to Escape, a weekly show on the Science channel. http://www.sciencechannel.com/tv-shows/race-to-escape/ They are currently offering a preview of a full episode to watch online at – http://www.sciencechannel.com/tv-shows/race-to-escape/race-to-escape-video/the-explorer-s-study/

Escape the Room – Mystery at Stargazer’s Manor attempts to package the real life “escape the room” game concept into a box that can be played by a group at home rather than having to pay to go to a commercial “Escape Room” or “Breakout” location. Not familiar with this type of game? No problem; here is some background… Continue reading

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Escape Room In A Box: The Werewolf Experiment (SPOILER FREE)

Escape Room In A Box: The Werewolf Experiment

  • Designers: Juliana Patel, Ariel Rubin
  • Publisher: Stay At Home Werewolves
  • Players: 2-6
  • Ages: 13 and up
  • Time: 60-90 minutes
  • Times Played: Once with 4 players
  • Preview/prototype copy provided by the game publisher for review purposes.

Escape Room in a Box: The Werewolf Experiment - Box Front

Introduction

Escape Room In A Box: The Werewolf Experiment is the inaugural game coming from Stay At Home Werewolves.  The project was successfully funded on Kickstarter by 2,353 backers with the campaign ending on 3/04/2016.  In summary, the game “is a 60-90 minute cooperative game where 2-6 players solve puzzles, crack codes, and find hidden clues in order to find an antidote to thwart a mad scientist’s plot to turn them into werewolves.  [It] is an experience as much as a game.  It’s a chance to host an unforgettable night of fun with your friends as you race against the clock to twist your brain around puzzling problems and cunning clues.”

Taking things a step further, Escape Room In A Box: The Werewolf Experiment attempts to package the real life “escape the room” game concept into a box that can be played by a group at home rather than having to pay to go to a commercial “Escape Room” or “Breakout” location.  Not familiar with this type of game?  No problem; here is some background… Continue reading

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