It is a long time since my last interview. More than 2 years ago I got my last interview with Paolo Mori. It is also a long time I’m not writing reviews, most due to Play – The Games Festival, that is absorbing most of my time. But I decided to come back to this web-site, both with interviews and articles.
Jason Mattews is a great game designer and Twilight Struggle is still #2 in the BGG rank. I have got the possibility to meet Jason in Modena, during the last edition of Play – the Games Festival (he was one of our special guest) and it is not only a great designer, but also a very nice person. In this interview we will discover that Jason like “games with tons of depth, situational complexity, and yet, relatively short rulebooks.“ and that the “downtime” is the things he try to avoid most!
Here my interview …
[Liga] Dear Jason, with this series of interviews I’m trying to explore the world of game designers with the idea that designing games is a form of art, no more or less than writing books or casting movies. Of course the boundary within art and craftmanship is usually thin and some designers prefers to describe as good craftsman instead of artist. What we try to do together is, looking through your production, to find your style, your special sign … common traits in your games. According to BGG you have designedfewer than 10 games, starting from Twilight Struggle in 2005, so you are really a young designer. On the other side Twilight Struggle is 1st ranked in BGG and also, in someway, refresh the 2-players wargaming scene much more than; I think, you was thinking about. Of course Twilight Struggle is your greatest success but is there a game you are particularly proud of ?
[Jason] Well, of course I am proud that Twilight Struggle has done so well — much better than either of us could have hoped. And all my games are special for one reason or another. But, I find myself most drawn to play Campaign Manager, to be honest. I think it packs the most punch in the least amount of time. And unfortunately, like many other gamers, time is a premium to me.
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