Review of Celestia

  • Designer: Aaron Weissblum
  • Publisher:  Blam ! Editions
  • Players:  2 – 6
  • Ages:  8 and Up
  • Time:  30 Minutes
  • Times Played:  > 5

Celestia

In Aaron Weissblum’s latest game, a revamped version of 1999’s Cloud 9, players board a cloudship to collect the treasures in various cities across the worlds of Celestia.

Celestia is a light, push-your-luck dice game with a top-notch production value.  It was that artwork that drew me in at Essen, when the game was topping many of the “hotness” lists.  And over the course of a few plays, I’ve come to admire the clever gameplay in addition to the beautiful components.

The game has been released in Europe, but there still hasn’t been a US street date. I talked to a representative of Blam!, and they said the game is on the ship to the United States.   Continue reading

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Tricks and Trumps #3: Trick Taking Meets German Game Designers (1990-1995)

This is our third entry in an eleven-part series featuring trick taking games.  This entry will focus on trick taking games from the early 1990s to 1995.  During this era, German game designers started to put their own creative twists on the genre, leading to games that no longer resembled the public-domain tricksters of the past.  This entry includes Sticheln, Was Sticht?, Hattrick, Flaschenteufel (a.k.a. The Bottle Imp), Foppen, and Mü.  This timeframe also marks the founding of the À la Carte award, so we’ll make mention of any games that won that honor.   Continue reading

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Tricks and Trumps #2: Variations on the Classics (1966-1990)

Tricks and Trumps #2: Variations on the Classics

This is our second entry in an eleven-part series featuring trick taking games.  This entry will focus on trick taking games from the mid-1960s to the early 1990s, which tended to closely resemble the classic, public-domain trick taking games.  Games included in this entry are Coup d’etat, Ninety Nine, Black Spy, Wizard, and Wer hat mehr?.

As we explained in our first entry, we put more than 150 trick taking games into a ratings spreadsheet, giving each Opinionated Gamer the chance to offer their rating.  We decided to write about any game that was (a) rated by more than three people, and (b) had an “average” rating higher than our neutral rating.  The end series will feature 56 games split into nine articles.  The games are ranged roughly by the year of origin.   Continue reading

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The Castles of Burgundy: The Card Game

  • Designer: Stefan Feld
  • Publisher:  alea / Ravensburger
  • Players:  1 – 4
  • Ages:  12 and Up
  • Time:  30-60 Minutes
  • Times Played:  3

Kartenspiel

A Card Game Version of Stefan Feld’s 2011 Hit

This year marks the fifth anniversary of Stefan Feld’s The Castles of Burgundy, a modern classic in the hobby that still reigns as a top 10 game on BGG.  The Castles of Burgundy is one of my favorites, so I was excited to try its card game spinoff.

The Castles of Burgundy: The Card Game was recently released in Germany, but a U.S. release isn’t expected for at least a few more weeks, so I imported a German copy and asked the publisher for the English rules.  What follows is my review of the game, complete with a quick rules summary.  I’ve only played three times, but so far I’m enjoying the game, which has many of the joys of its predecessor in a streamlined format. Continue reading

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Tricks and Trumps #1: The Classic Trick-Takers Before 1965

This is the first entry in an eleven-part series featuring trick taking games.  We put more than 150 such games into a ratings spreadsheet, giving each Opinionated Gamer the chance to offer their rating.  We decided to write about any game that was (a) rated by more than three people, and (b) had an “average” rating higher than our neutral rating.  The end series will feature 56 games split into nine articles.  After the nine main articles, we’re going to do an article for games that didn’t make the cut but that are worth mentioning, followed by a companion post about climbing games.  We’re calling the series “Tricks and Trumps.”

The games are ranged roughly by the year of origin.  First we’re going to discuss the classic tricksters, everything from Hearts to Spades and other games you may have played at family gatherings.  Then we’ll discuss how (mostly) German designers started to modify the classics and make designer trick taking games.  Then we’ll walk through the modern hits and hidden gems.  Today’s entry features Pitch, Euchre, Hearts, Pinochle, Bridge, Oh Hell!, and Spades.   Continue reading

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Above and Below

ABOVE AND BELOW

Design by Ryan Laukat
Published by Red Raven Games
2 – 4 Players, 1 1/2 hours
Review by Greg J. Schloesser

Above and Below - cover

Many gamers are familiar with Tales of the Arabian Nights, the story-telling board game designed by Eric Goldberg.  The game was mainly a humorous affair, with numerous  strange, bizarre and unusual encounters resulting in various stories being read, often causing unforeseen and sensational situations and scenarios.  Player decisions would direct them to a specific page and paragraph in a massive tome, with the resulting story further developing the game’s plot and direction.  The game was usually humorous and fun, but there was, as gamers would often comment, not much “game”  present.  Indeed, it is  usually considered an experience rather than a strategic or challenging game.

Above and Below is designer Ryan Laukat’s attempt to combine the storytelling feature of Arabian Knights to an actual strategic game.  Players represent refugees who recently fled a horrific barbarian invasion and eventually found a new land to settle.

While in the course of establishing their new village, a massive system of underground caverns and passages has been discovered.  The explorations of these passages results in a plethora of unusual encounters that, while dangerous, could result in the discovery of tremendous wealth and riches.

Continue reading

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